Commit Graph

5873 Commits

Author SHA1 Message Date
Justin Clarke Casey
3b147f814f * Remove old Scene.CreateTerrainTexture code that is now handled by the world map module 2009-02-13 17:15:49 +00:00
Justin Clarke Casey
42bd38960c * Apply http://opensimulator.org/mantis/view.php?id=3149
* If the texture does not contain any discard levels the last image packet was not sent
* Thanks Snowdrop
2009-02-13 17:02:26 +00:00
Justin Clarke Casey
88b273bc71 * refactor: Move export map function to world map module from scene 2009-02-13 16:43:20 +00:00
Dr Scofield
6600a7a9bc fixing crash due to make-child and make-root stepping on each other's toes 2009-02-13 16:11:52 +00:00
diva
1b4a615690 Commented the tests for region crossings for now -- they need to be substantially changed because of the callback from region B triggered by the client. 2009-02-13 04:08:28 +00:00
diva
96113e5660 And finally... region crossings entirely over RESTComms/LocalComms. No more remoting for agent movements. WARNING: This breaks region crossing compatibility with previous versions. 2009-02-13 03:45:08 +00:00
Jeff Ames
163c1026d1 Fix some compiler warnings. Minor formatting cleanup. 2009-02-13 02:52:08 +00:00
Jeff Ames
95d53d48d4 Add copyright headers. Minor formatting cleanup. Fix some compiler warnings. Fix some m_log declarations. 2009-02-13 02:06:28 +00:00
diva
a54758eef3 Bug fix in prim crossing: making it clear when the local object needs to be cloned (regions on the same instance) and when it doesn't (regions on different instances). 2009-02-13 00:49:58 +00:00
diva
ad1e2e0b8b Fixes a bug in the ScenePresence test itself. 2009-02-12 23:38:41 +00:00
diva
7a274a7e1d Makes region crossings asynchronous. Moved the bulk of the original code out of ScenePresence and into SceneCommunicationService, where it should be (next to RequestTeleportToLocation). No changes in the crossing mechanism itself, yet. But this change opens the way to doing crossings as slowly as it needs to be, outside the simulator Update loop.
Note: weirdnesses may occur!
2009-02-12 23:23:44 +00:00
Justin Clarke Casey
9177f28710 * Make it possible to load and save inventory archives while a user is not logged in on standalone mode but not on grid mode
* No user functionality yet
2009-02-12 19:54:19 +00:00
Sean Dague
5959e42683 large scale fix for svn props after "the great refactor" 2009-02-12 18:59:45 +00:00
diva
8ed9c3b8cd Commented a couple of not very useful log messages that are cluttering the log in sims that have objects belonging to foreign users. 2009-02-12 18:43:49 +00:00
Justin Clarke Casey
e2b2ac8715 * Remove a change which shouldn't have made it into the last commit
* Rogue change affected grid only
2009-02-12 18:37:27 +00:00
Justin Clarke Casey
34ef01615c * Add missing OpenSIm.Framework.Communications ref for Wdinwos builds 2009-02-12 18:31:56 +00:00
Justin Clarke Casey
f74326c1b0 * move userinfo for inventory archiving up to module class so that it only has to be done once 2009-02-12 17:41:09 +00:00
Justin Clarke Casey
e7427f21bd * Remove some pointless CachedUserInfo != null tests since these are already made in earlier code 2009-02-12 17:17:04 +00:00
Justin Clarke Casey
31ca3a8d4d * refactor: Move RequestInventoryForUser() from service to CachedUserInfo
* This simplifies callers in most cases - CachedUserInfo is already handling the rest of the fetch inventory work anyway
2009-02-12 17:07:44 +00:00
Sean Dague
058ec414b4 * Added XEngine tests and gathered other ScriptEngine
Tests together

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-02-12 17:02:54 +00:00
lbsa71
801da4346a * optimized usings. 2009-02-12 09:53:12 +00:00
Dahlia Trimble
d21601d497 Thanks Kitto Flora for a patch that adds automatic min fly height to ODE - Mantis #3134 2009-02-12 07:58:10 +00:00
diva
4ee99e2aab Sending this to Justin, so that he can see what's wrong with the StandaloneTeleportTests when we add RESTInterregionComms module to the ScenePresenceTests. 2009-02-12 04:26:13 +00:00
diva
98bfeabf94 Makes ban of HG users exactly the same as ban of local users, that is upon AddClient and not before. 2009-02-12 02:03:36 +00:00
diva
5dae1ddb5a Fixes mantis #3121. 2009-02-12 01:09:51 +00:00
diva
b6e7e5ed42 Enforce estate bans on Teleports. 2009-02-11 21:07:41 +00:00
Justin Clarke Casey
83105211bc * minor: remove some mono compiler warnings 2009-02-11 20:36:17 +00:00
Justin Clarke Casey
9b6035c2a6 * When an inventory archive is loaded, immediately update the client's inventory if that client is online at that region server
* Not useable yet
2009-02-11 20:24:41 +00:00
Justin Clarke Casey
8645c7482d * Change SendBulkUpdateInventory from two methods to one which accepts an InventoryNode 2009-02-11 19:57:45 +00:00
Justin Clarke Casey
e12981ef1b * Establish a common InventoryNodeBase class from InventoryItemBase and InventoryFolderBase 2009-02-11 19:29:59 +00:00
Justin Clarke Casey
162a59ba17 * Refactor inventory archive code to allow direct invocation in order to support future unit tests
* Add a file I missed out from the last commit (the build was probably fine without it)
2009-02-11 18:46:51 +00:00
Justin Clarke Casey
04d6a810b6 * More inventory archive invocation to a proper region module
* Not ready for use yet
2009-02-11 17:34:12 +00:00
Charles Krinke
6b187ae196 Thank you kindly, FrankNichols for a patch that:
The following patch fixes http://opensimulator.org/mantis/view.php?id=3107 
[^] by changing call from setRot to llSetRot, the later handles 
child prim being rotated relative to root prim in linked set.
2009-02-11 16:01:56 +00:00
Dr Scofield
f70e580f86 From: Christopher Yeoh <yeohc@au1.ibm.com>
This changeset add the RegionReady module code. The module sends a
message on a configurable channel when an oar file has finished
loading or if the script engine has emptied its queue for the first
time (eg server startup). Config is something like this:

[RegionReady]
enabled = true
channel_notify = -800

The module also knows if there was an error with startup.
2009-02-11 14:35:07 +00:00
Melanie Thielker
c754160dee If an instance contains only one region, select it in the console by default 2009-02-10 23:40:22 +00:00
Sean Dague
83347360c3 fix a typo where the High Southwest height was getting set to the Low
Southwest height
2009-02-10 23:31:49 +00:00
Melanie Thielker
9bfbfa381a Add proper handling for shared vs. unshared modules to the command
interface. Shared modules will now only get added once, so the command
handler is called once per module, not once per scene. Removal of scenes
has no adverse effects. Nonshared modules will be called for each scene.
2009-02-10 23:15:48 +00:00
diva
b4be9baa4a Fixes the problem of attachment offset after crossings/TPs. Hopefully it fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject. 2009-02-10 22:54:05 +00:00
Justin Clarke Casey
8c157a7aae * Remove load and save inventory commands from the console since these are actually experimental and the storage format may soon undergo incompatible changes
* If you were using these please uncomment the code before rebuilding, but be aware that old files may become incompatible soon
2009-02-10 19:33:09 +00:00
Justin Clarke Casey
bd4955468e * minor: Remove SOG XML2 serialization log messages for now 2009-02-10 19:00:10 +00:00
Justin Clarke Casey
0cd5a353cf * Stop OpenSim crashing if an exception from a command makes it right up to the top of the stack 2009-02-10 18:50:25 +00:00
Justin Clarke Casey
25bc7a44cd * Implement merging of oars in code
* Not fully tested yet and not yet available as an option from the user console
2009-02-10 18:43:36 +00:00
Justin Clarke Casey
879338499f * extend load oar test to check that an object was actually loaded 2009-02-10 16:56:35 +00:00
Justin Clarke Casey
566bc33824 * Fix build break, parentheses in the wrong place 2009-02-10 15:46:38 +00:00
Justin Clarke Casey
5b7a5696e5 * Overwrite the old saved OpenSim.ini file saved in response to a crash if one already exists 2009-02-10 15:35:41 +00:00
Dr Scofield
a99285ecc6 fixing ConciergeModule to follow coding conventions 2009-02-10 14:32:23 +00:00
Sean Dague
ac6657d0f1 From Rob Smart <SMARTROB@uk.ibm.com>
In SL if llAbs() is called with the minimum integer value of -2147483648
it will return that value untouched without error.

this patch replicates the SL functionality.

OpenSim currently throws an overflow exception: number too small under
mono or a "System.OverflowException: Negating the minimum value of a
twos complement number is invalid. " under .NET
2009-02-10 13:36:42 +00:00
Dr Scofield
180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
Melanie Thielker
a1393db7f0 Stopgap measure: To use gridlaunch, or GUI, start opensim with
OpenSim.exe -gui=true
2009-02-10 12:25:29 +00:00
diva
08ef0ddd22 Commented out a problematic test that needs more careful revision. 2009-02-10 00:15:30 +00:00