Charles Krinke
ab927231d7
Mantis#1590. Thank you, Melanie for a preserve type patch.
2008-06-25 01:37:11 +00:00
Charles Krinke
c7edabd2d3
Mantis#1590. Thank you kindly, Melanie for a patch that:
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Makes items appear in the item type folder, rather than in the root
2008-06-25 01:24:00 +00:00
Charles Krinke
f6bf4c39be
Mantis#1587. Thank you kindly, Melanie for a patch that:
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Add permissions magling to llGiveInventoryItem,
correct some corner case functionality
2008-06-24 23:55:33 +00:00
Charles Krinke
dc0d089bf5
Mantis#5189. Thank you kindly, Matth for your patch
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to add the beginnings of llGiveInventory().
2008-06-24 21:23:28 +00:00
lbsa71
6b7930104b
* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine"
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"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done."
Thank you, Melanie!
2008-06-24 21:09:49 +00:00
Charles Krinke
8f5a8e4f9f
Mantis#1569. Thank you kindly, Nebadon for a patch that
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addresses: Rotation of terrains varies between all the formats,
Raw and R32 seem to be the same, while PNG, JPG, BMP all seem
to be rotated 180 degrees different.
2008-06-23 20:15:39 +00:00
Justin Clarke Casey
de24380233
* Remove all use of asset.InvType, as outlined in mailing list discussion
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* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
2008-06-23 18:01:58 +00:00
Dahlia Trimble
064a2ea460
changed kickuser console command to use caseless compared substrings for first and last name parameters
2008-06-23 09:31:08 +00:00
Dahlia Trimble
eecaf327b9
Changed the kickuser command to use the new console RegisterCmd feature.
2008-06-22 05:08:58 +00:00
Dahlia Trimble
55e7e7fc74
Added an experimental "kickuser" console command to log off a user by name.
2008-06-22 04:36:34 +00:00
Justin Clarke Casey
ca88e3580b
* archive each object as a separate xml file rather than put them all in one single large file
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* this is being done for reasons of compositionality
2008-06-21 23:45:22 +00:00
Charles Krinke
5b159e957a
Mantis#1580. Thank you kindly, Dmiles for a patch that:
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solves an incorectly spliting and rejoining the passed in
string[] cmdArgs and losing the double quoted separation
of command arguments.
2008-06-21 23:17:15 +00:00
Justin Clarke Casey
908d91be78
* refactor: Making some of the serialization names consistent, both within their pairings and with the others
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* This does make some of the names less ideal than others - this should change in the future
2008-06-21 21:20:59 +00:00
Justin Clarke Casey
91ffb6722f
* Remove redundant <scene> tag from individual object xml representation
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* WARNING: Until both regions upgrade to this revision, prim crossings from regions on this revision to earlier region revisions will not work properly
* e.g. in the attachments cases, the attachments will remain visible but won't be individually detachable
* This change may seem to have more costs than benefits, but I'm doing it because I can soon reuse this changed existing code in another context - it seems better not to
proliferate similar but slightly different xml serializations.
2008-06-21 20:43:13 +00:00
Justin Clarke Casey
e19a76377c
* Refactor: Fold sog.DeleteParts() functionality into existing sog.DeleteGroup()
2008-06-21 20:12:01 +00:00
Justin Clarke Casey
b290ce405f
* Remove a bug I created in r5171 where taking an object would terminate the client session
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* change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
2008-06-21 19:56:19 +00:00
Justin Clarke Casey
ff56cb730b
* minor: start saving current prims xml to an objects/ directory in the archive
2008-06-21 18:44:17 +00:00
Justin Clarke Casey
3a111650cb
* minor: override the name of the sog such that it gets/sets the root part name
2008-06-21 18:11:45 +00:00
Dahlia Trimble
7b4991430b
Changes selection criteria to allow meshing of more sphere prim configurations.
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Adds comments to some functions in Meshmerizer.cs.
2008-06-21 08:50:56 +00:00
Teravus Ovares
a5860ad438
* Adds Region ban capability to Regions. You access this by going to World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
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* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
2008-06-21 03:29:08 +00:00
Teravus Ovares
e02a2e31e0
* Patch from nlin to enable DIF state file writing from the ODEPlugin
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* Rebuilt libode.so, ode.dll
* If you roll your own ODE library, make sure to update your opensim-libs.
2008-06-20 04:57:32 +00:00
Johan Berntsson
20e4036853
Implemented plugin support for ClientStack, with LindenUDP as the default plugin. This makes it easy for developers to experiment with alternative communication protocols
2008-06-20 01:35:54 +00:00
Charles Krinke
d976ee477b
Mantis#1573. Thank you kindly, Mikem for a patch to our
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LSL subroutine implementation to solve an infinite loop
in llParseString2List() under certain circumstances.
2008-06-20 00:00:09 +00:00
Charles Krinke
838ffd7792
Mantis#1543. Thank you kindly, Jonc for a patch that:
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Implements terrain bake from Region/Estate dialog and
respects estate settings during terraforming
2008-06-19 20:57:00 +00:00
Teravus Ovares
1d91613679
* Patch from Dahlia - 0001576: Exception of type 'System.OutOfMemoryException' was thrown .Void set_Capacity(Int32), with regards to sphere mesh. Thanks Dahlia!
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* Also allows a sphere to be hollow with no cuts or dimples. (walking around inside the sphere).
2008-06-19 17:21:17 +00:00
Justin Clarke Casey
f69f696181
* Temporary workaround for mantis 1568. If the avatar apperance factory now throws any exception, we will carry on with the default appearance rather than terminating the client login
2008-06-19 17:03:59 +00:00
Teravus Ovares
e6ce30d4f1
* 0001571: (PATCH) patch to implement editable sphere meshes for meshmerizer/ode (Initial Implementation) from Dahlia! Thanks Dahlia!!!
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* The included patch implements the editor parameters twist, dimple, path cut, and profile cut to the sphere mesh for meshmerizer. The mesh will default back to the geodesic sphere if the parameters are adjusted to beyond a reasonable arbitrarily chosen threshold that would expose too many inverted normals on the mesh.
2008-06-19 04:17:04 +00:00
Teravus Ovares
cb29926e3c
* Refactors call to OutPacket out of AssetCache and into LLClientView
2008-06-18 23:04:15 +00:00
Charles Krinke
b6667e7224
Mantis#1567. Thank you kindly, Dmiles for a patch that addresses:
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Add a .Trim() that was forgotten in a previous patch titled:
[PATCH] Adds an API for for plugins to create new Console commands and Help
2008-06-18 21:07:40 +00:00
Teravus Ovares
1fcb7c2db4
* By popular demand, skipping trees from the map tile generation routine. Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items.
2008-06-18 16:27:27 +00:00
Sean Dague
eda34a6d3a
revert 5134. Changing these bitmaps to 24bit just breaks things, and they never display
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on the client.
2008-06-18 14:04:24 +00:00
Jeff Ames
a728417eda
Minor formatting cleanup.
2008-06-18 03:50:39 +00:00
Sean Dague
7a11f6f1e2
make neb happy. I found where we initialized the dynamic textures to
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32bit images and changed them to 24bit images.
2008-06-18 02:35:53 +00:00
Sean Dague
6d30d71256
change the default drawing font from Times -> Arial, as
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san serif fonts are a bit easier on the eyes on textures.
Add a new "FontName" attribute that can be used to override
the font type.
2008-06-18 02:23:27 +00:00
Sean Dague
c01ebb281b
tweak dynamic texture stuff after the meeting today. This should
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now preserve the bulk of the texture attributes, and force on full
bright. Not tested yet, but shouldn't bother most people.
2008-06-17 23:01:48 +00:00
Justin Clarke Casey
16d0a895cb
* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
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* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis
* This also has the effect of stopping the archiver generating ghost in-world prims
* Some code dupliction also removed
2008-06-17 20:36:21 +00:00
Justin Clarke Casey
33d32355a1
* refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromXml2()
2008-06-17 17:23:00 +00:00
Jeff Ames
255b87464a
Update svn properties.
2008-06-17 08:14:58 +00:00
Teravus Ovares
a401b03ab0
* Increase WEBMAP tile jpeg quality.
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* I'm not sure if this method works on Linux.. but I guess I'll find out :P
2008-06-17 00:55:30 +00:00
Justin Clarke Casey
cb70299092
* Fix a bug in the archiver where I didn't realize a shape still needs its default texture as well as its face textures
2008-06-16 22:43:30 +00:00
Teravus Ovares
53c9ce46b3
* Enables binary data in BaseHttpServer with 'image' in content type.
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* Enables regular jpeg map images to be served directly from the region.
* EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5
* This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes>
* The Webmap image location gets printed on the console when the simulator starts up.
* JPEG data is cached so we only create the webjpeg once.
2008-06-16 22:06:55 +00:00
Justin Clarke Casey
1898674254
* minor: Get rid of rogue "Current node RootPart" message in the SceneObjectGroup
2008-06-16 22:03:15 +00:00
Justin Clarke Casey
4c2171ec82
* Allow archiver to save and load objects within other objects to arbitrary levels
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* This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved
contained items). These will be found and eliminated in subsequent patches.
* Not yet ready for use
2008-06-16 21:59:39 +00:00
Justin Clarke Casey
e31de6707f
* refactor: Fission ArchiveWriteRequest into prepare and execute classes
2008-06-16 17:13:28 +00:00
Justin Clarke Casey
ba69cc31e5
* Refactor: Break out AssetsRequest to a separate file in the Archiver module
2008-06-16 15:36:01 +00:00
Teravus Ovares
11d68ce0f5
* 0001558: [PATCH] Add support for full collision geometry feature set for linear path prims (patch attached) By Dahlia. Thanks Dahlia!
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* This update re-does the cube/cylinder/prism prims to dynamically add faces as twist is used.
2008-06-15 19:34:48 +00:00
Justin Clarke Casey
c9a983a85e
* minor: A few miscellaneous doc comments before I break and start on something else
2008-06-14 20:52:42 +00:00
Teravus Ovares
5cccd4f6e5
* Vintage 2, a good year.
2008-06-14 20:33:03 +00:00
Teravus Ovares
7ca868dca5
* Fixes: 0001554: r5106 update fails to load on some regions with NullRef error on volume portion of maptile drawing routine.
2008-06-14 20:04:48 +00:00
Teravus Ovares
6bea792436
* Enables maptile display in grid mode for simulators that are not on the same instance.
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* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
2008-06-14 02:39:27 +00:00