Charles Krinke
c06dbf4fe5
Mantis#1620. Applied Melanie's patch
2008-06-28 16:13:11 +00:00
Charles Krinke
9a0ef22ed9
Mantis#1616. Applied Melanie's patch. This may or may
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not break trunk.
2008-06-28 16:08:12 +00:00
MW
86defd0a69
plumbing for multiple inventory servers. Mostly done on the region server side.
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TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile)
On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
2008-06-28 15:13:17 +00:00
Charles Krinke
42e892140c
Remove one warning. We are now down to 16 warnings in
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a build with VS2005.
2008-06-28 14:46:20 +00:00
Dr Scofield
55a4cf33a3
From: Kurt Taylor <krtaylor@us.ibm.com>
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Patch to fix the passed parms and properly show llTakeCamera and
llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
2008-06-28 07:30:49 +00:00
Teravus Ovares
ec7110f2cf
* Melanie adds the event manager back to the XEngine so all yr events are hers, I mean, fire.
2008-06-28 03:45:52 +00:00
Teravus Ovares
e5649e0dd5
* Various documentation to some black magic parts of LLClientView
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* Added IClientAPI.SendTexture stub.
2008-06-28 00:33:17 +00:00
Dahlia Trimble
8b8b45267e
altered prior warning fix to Meshmerizer.cs to allow mesh debugging code to function
2008-06-28 00:16:41 +00:00
Sean Dague
30592156c8
tart the property wrapping in SOP. This will be a long process
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will do more next week.
2008-06-27 23:22:14 +00:00
Dr Scofield
748f72326d
last round of warning squashing. calling it a day now.
2008-06-27 23:03:39 +00:00
Dr Scofield
20940951b2
more warnings to go.
2008-06-27 20:40:25 +00:00
Justin Clarke Casey
810d3da2b9
* Experiment with not bothering with a seperate assets metadata file - extract necessary minimum metadata from asset filenames
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* Make all file extensions single - double extensions look ugly and probably aren't good for Windows
2008-06-27 20:08:29 +00:00
Dr Scofield
3d26e6ede0
move along, nothing to see here. just a couple of lazy variables.
2008-06-27 19:57:06 +00:00
Sean Dague
333b741e30
run NArrange on SOP to stack together the attributes,
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properties, private methods, public methods, etc.
2008-06-27 19:21:15 +00:00
Charles Krinke
1646f42a80
Mantis#1615. Thank you, Matth for a patch that:
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causes deprecated LSL functions to throw the deprecated
exception rather than not-implemented.
2008-06-27 19:13:42 +00:00
Dr Scofield
2f6a5f5575
dr scofield's continuing warnings safari:
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* code caught lingering around with no real purpose other than causing warnings
will be taken down.
2008-06-27 18:32:32 +00:00
Justin Clarke Casey
442a938a3f
* fix a bug where I was assuming all entities would be SceneObjectGroups - of course, some are ScenePresences
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* would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
2008-06-27 18:18:44 +00:00
Dr Scofield
7d55dfba8a
dr scofield's warnings safari:
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* commenting out unused variables
2008-06-27 17:25:03 +00:00
Dr Scofield
feb30217de
dr scofield's warning safari:
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* commented out [Obsolete(....)] attributes where no replacement feature
was available: if we want to attribute code that we think needs to be
reworked, we should define a new attribute and use that instead
(together with a little tool to retrieve all the attributed code then)
* commenting out unused variables
2008-06-27 16:58:21 +00:00
Justin Clarke Casey
9bf67201c3
* Remove responsibilty for signalling scene object change from SceneObjectPart.SendFullUpdate()
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* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up
* This also means that force-update on the console will not trigger repersistence.
* Also, in other places persistence is no longer done where it wasn't actually necessary
* I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped
* Please patch or mantis if this is the case
2008-06-27 16:36:19 +00:00
Justin Clarke Casey
6175021300
* refactor: Remove group changed responsibilty from ScheduleGroupForTerseUpdate
2008-06-27 15:04:35 +00:00
Justin Clarke Casey
c299953ce5
* Remove SOG.SendGroupFullUpdate() group changed responsibility
2008-06-27 14:46:44 +00:00
Justin Clarke Casey
d34a46eae1
* refactor: Move responsibility for deciding whether a group should be repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()
2008-06-27 14:39:21 +00:00
Justin Clarke Casey
836557a2f7
* refactor: fission InnerScene.AddSceneObject()
2008-06-27 14:25:36 +00:00
Justin Clarke Casey
c9b41bdc4e
* Add extra backup parameter to InnerScene.AddRestoredSceneObject()
2008-06-27 14:15:14 +00:00
Charles Krinke
3697e0898c
Mantis#1612. Thank you, kindly, Matth for a patch that:
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Adds the beginnints of llRemoteLoadScriptPin() and
llSetRemoteScriptAccessPin().
2008-06-27 02:22:33 +00:00
Charles Krinke
ca8d1d57e1
Mantis#1591. Thank you graciously, Sempuki for a patch that:
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Currently module loading is done ad-hoc. I propose creating a simple
loader class that leverages Mono.Addins (and perhaps the new .NET
addins when they become available in mono). Attached is a basic
patch for review that compiles into HEAD, but doesn't yet replace
any existing ad-hoc loaders.
2008-06-27 02:15:57 +00:00
Charles Krinke
176efe3f06
Mantis#1610. Thank you, Melanie for a patch that:
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Implements the beginning of llInventoryDrop. Doesn't cover
the actual dropping yet, just the permissions for it.
2008-06-26 23:37:21 +00:00
Charles Krinke
751150100b
Mantis#1603. Thank you, Matth for a patch to llGiveInventory
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and Melanie for helping to finish it.
2008-06-26 20:52:05 +00:00
Jeff Ames
56802afff4
Update svn properties. Minor formatting cleanup.
2008-06-26 20:04:06 +00:00
Justin Clarke Casey
fa5f27acfa
* Put extensions on all assets in an archive
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* Choice of extensions is a scratch set, may not yet be correct
* This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate
2008-06-26 17:36:54 +00:00
MW
314181a70d
small change to last commit
2008-06-26 17:23:05 +00:00
MW
682ec53420
As per the suggestion on the mailing list, added support for a OpenSim.xml config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that.
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Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
2008-06-26 17:20:08 +00:00
Charles Krinke
6d5d911f3f
Mantis#1600. Thank you, Melanie for a patch that:
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Fixes persistence of variable values to address
broken persistence in the big refactor.
2008-06-26 13:49:11 +00:00
Charles Krinke
a58a47a759
Mantis#1597. Thank you, Melanie for a patch that:
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Adds handlers for the reclaim land functionality,
plus all needed permissions checks.
2008-06-26 13:45:36 +00:00
Charles Krinke
cf00df106d
Mantis#1602. Thank you, Kinoc for a patch to:
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Patch to activate YieldProlog on Xengine.
Only adds YieldProlog to assembly if required.
2008-06-26 13:42:18 +00:00
Charles Krinke
1cd6b71b60
Mantis#1594. Thank you, Melanie for a patch that:
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Fixes:
- Wearable icon and name sreset to default on copy/paste
- Cache is not updated when renaming/moving folders
- Partial refactor to make inventory less dependen on AssetBase having a "Name" field
- Add llGiveInventoryList() function
2008-06-26 02:46:29 +00:00
Jeff Ames
76e24d02ad
Minor refactoring of POS. Adds a Util.Clamp(x, min, max) function.
2008-06-26 02:03:40 +00:00
Jeff Ames
e75dc1bd23
Separate POS classes into mutiple files.
2008-06-26 00:30:33 +00:00
MW
cf1cf73839
added the flag param to IClientAPI.SendMapBlock
2008-06-25 20:14:47 +00:00
MW
35e1a2fdfc
first part of Requestmapblocks fixes: Adds uint flags param to the OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend).
2008-06-25 20:03:16 +00:00
MW
e4f85bcbe7
forgotten methods in SceneManager for the terrain serialising.
2008-06-25 19:46:48 +00:00
MW
7a9922af27
Added support for terrain map to be serialised to xml(as base64 binary). useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented)
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Add util functions to compress and uncompress strings.
Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
2008-06-25 19:33:19 +00:00
Dr Scofield
b7c81ff166
the prefix "fix" turned out to be bollocks. sorry about that. hope this one
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fares better.
2008-06-25 16:43:42 +00:00
Jeff Ames
a2b1a1787d
Minor formatting cleanup.
2008-06-25 14:30:28 +00:00
Jeff Ames
80f5eb21ea
More svn properties. Minor cleanup in POS.
2008-06-25 13:32:27 +00:00
Jeff Ames
52a18954bb
Update svn properties. Add copyright notices.
2008-06-25 13:19:42 +00:00
Dr Scofield
b713f4a540
taking another look at mantis #1502 : adding necessary locks, checking for empty list.
2008-06-25 12:21:51 +00:00
lbsa71
903dbcadd0
* Deleted some genned files
2008-06-25 07:25:54 +00:00
Dahlia Trimble
bc66a851d6
Modifies box prim profile cut parameters to avoid angles which cause spurious triangles in mesh
2008-06-25 07:17:36 +00:00