Commit Graph

851 Commits

Author SHA1 Message Date
Adam Frisby
f65808ab07 * More LSL changes (and fixing a compile warning)
* More attempted fixes for the phantom remoting bug.
2007-07-17 23:47:45 +00:00
Adam Frisby
9fc72755ce * More LSL related fun 2007-07-17 23:14:19 +00:00
Adam Frisby
c287ee17ad * Working more on the Interpreted Script API (for use in scripts which have to occupy something [Hello LSL]) 2007-07-17 23:04:46 +00:00
Adam Frisby
61526951ef * Attempting to fix a bug. 2007-07-17 18:25:35 +00:00
Adam Frisby
5524b96b10 * Readjusted strength of the terrain brushes from seconds / 100.0 to seconds / 5.0. (5 seconds = raise one brush radius) 2007-07-17 18:08:53 +00:00
lbsa71
d95918f228 * Changed SimpleApp to use EventManager and Scene timer
* Refactored a lot of m_* and public -> wrappers
2007-07-17 17:47:23 +00:00
lbsa71
47ea453b32 * debugged quite a lot of db-related strangeness and various refactoring goofs 2007-07-17 00:07:26 +00:00
lbsa71
497ab5d7ab * RegionApplicationBase restructuring now complete
* Still has some weird bug in SimpleApp though.
2007-07-16 23:25:35 +00:00
lbsa71
85bdec5e0d * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp 2007-07-16 20:10:54 +00:00
mingchen
2873b82b78 *Renamed everything Parcels and ParcelData to Land and LandData
*Added missing files (I hope)
2007-07-16 19:40:25 +00:00
mingchen
7fabf9612a *Renamed ParcelManager to LandManager
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16 18:45:19 +00:00
Adam Frisby
ddf73763db * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, still lacks connection to ScriptInterpretedAPI. (but Hello World should work!) 2007-07-16 18:06:35 +00:00
Adam Frisby
ac4f8745ba * Updating internal LSL handler/compiler with Tedd's r1.
* Importing begginings of DB4oDataStore
2007-07-16 17:46:47 +00:00
Sean Dague
2a3c79df83 changed to native line ending encoding 2007-07-16 15:40:11 +00:00
mingchen
d216f5779c *Trunk compiles now
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16 14:56:35 +00:00
mingchen
7f10179129 *Fixed bug that incorrectly tabulated 'others' prims on a parcel
*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
2007-07-16 01:25:16 +00:00
Adam Frisby
571bd78e58 * More scripting enhancemnents and properties. 2007-07-15 22:36:35 +00:00
MW
4dbad04b9f It wasn't me who messed up flying when adding a test NPC class. (honestly!) 2007-07-15 22:11:03 +00:00
Adam Frisby
f2c449f10e * Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur.
* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET
2007-07-15 22:04:56 +00:00
MW
bf2f3ea29a Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class). 2007-07-15 21:10:05 +00:00
mingchen
6510aea0ed *Added support for the "show" button that highlights objects over the selected Objects
*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15 21:02:13 +00:00
Adam Frisby
61446c0cd8 * Primitives are now loaded from Datastore during scene initialisation. 2007-07-15 18:49:11 +00:00
MW
3c326aae99 Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. 
This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15 18:05:41 +00:00
MW
a87ebda895 Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.
2007-07-15 17:40:21 +00:00
Adam Frisby
813cdd0c80 * Marked old terrain methods as obsolete.
* Missed an item using the old local storage.
2007-07-15 15:53:29 +00:00
Adam Frisby
2dea3dbd6b * Terrain now uses the new StorageManager. 2007-07-15 15:51:09 +00:00
Adam Frisby
6d455f3b6c * Storage Manager now initialises with a DB name equal to that of the region name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter.
* OnBackup event is now triggered using the Storage manager.
2007-07-15 15:43:53 +00:00
Adam Frisby
8fc1dfec79 * Added loading methods for NullStorage. 2007-07-15 15:40:50 +00:00
Adam Frisby
275d8c0247 * Adding example "NullStorage" DataStore engine. 2007-07-15 14:58:23 +00:00
Adam Frisby
c46a508945 * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode. 2007-07-14 23:06:05 +00:00
Adam Frisby
e9bcc7a3fd * Fixed an issue which caused regions to crash when duplicating primitives. 2007-07-14 22:44:41 +00:00
mingchen
bf32020693 *Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14 17:01:15 +00:00
mingchen
a3f2c1276a *Added support for simwide area and simwide prim count for parcels 2007-07-14 15:57:20 +00:00
lbsa71
811d2b69c9 * Worked some more on SimpleApp
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject
2007-07-14 15:33:25 +00:00
mingchen
423d03eaef *Added support for prim counting on parcels
**No restrictions yet in place, or total prim count
2007-07-14 15:11:36 +00:00
lbsa71
0bb2b7f18d * encapsulated some public fields 2007-07-14 14:15:58 +00:00
lbsa71
1a92dc9073 * Apparently, we need to tell ParcelManager that there is no parcels.
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14 14:13:05 +00:00
MW
a04602d9c1 Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). 
Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-14 13:18:02 +00:00
mingchen
d879c6e8fc *Moved the OnSignificantClientMovement event to ScenePresence.
*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd
2007-07-13 23:13:25 +00:00
mingchen
862dc9fe97 *Reworked parcel joining to work the same way as LL's method.
**Parcels within selection now join and not the two parcels selected at each corner
*Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
2007-07-13 21:13:38 +00:00
MW
9b61def98d Chat/Shout/etc should be working again 2007-07-13 21:12:16 +00:00
Adam Frisby
e6dc575bc3 * Added sample event to ScriptInterpretedEvents 2007-07-13 20:29:51 +00:00
Adam Frisby
e14ef63113 * Small commit: SceneObject now registers itself with the Backup event via the function ProcessBackup. 2007-07-13 20:10:32 +00:00
Adam Frisby
c0093052b0 * Default parcel flags now allow flying, landmark creation, object entry, deeding to group, terraforming, object creation and outside scripts. 2007-07-13 19:51:05 +00:00
Adam Frisby
985e0b765a * Obsoleted ILocalStorage
* Added IRegionDataStore
* Added OnBackup event to EventManager
2007-07-13 19:27:15 +00:00
MW
401af6ad4a Prim Copying (both CTRL+D and shift-drag) should now work. 2007-07-13 19:01:09 +00:00
lbsa71
a076369fa3 * I want to commit too! 2007-07-13 18:01:44 +00:00
Adam Frisby
3f6c4e6187 * Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-13 18:01:02 +00:00
Adam Frisby
08331f97d3 * Reorganising Java Virtual Machine code into a subfolder for the JVM specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces.
* Fixed a compile issue with the Interpreted Scripts API.
2007-07-13 17:53:11 +00:00
MW
07b0e2df6f Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.
Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-13 17:52:11 +00:00