Justin Clarke Casey
0b7f82153b
* Temporary fix for mantis 1374
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* If the agent throttle byte array is unexpectedly empty, then log a warning and drop the packet
2008-05-24 18:17:31 +00:00
Teravus Ovares
375673ec90
This enables return from the parcel object owner display.
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There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24 11:10:21 +00:00
Teravus Ovares
3965fa2ff3
* Implements selected object return.
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* If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it.
2008-05-24 09:40:14 +00:00
Dr Scofield
09188d5d10
IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in
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finding out which region a new avatar was logging in to; the same problem
occurred when the client/avatar logged out. the reason was mani-fold:
- Scene.AddNewClient(...) would call SubscribeToClientEvents(client)
which would subscribe to all client events and then call
TriggerOnNewClient(...) BEFORE the ScenePresence object had even been
created and added. i've moved the TriggerOnNewClient() call to the
end of Scene.AddNewClient()
- Scene.AddNewClient(...) is called with child == true; a later call
to ScenePresence.MakeRootAgent() will turn child to false. When
OnNewClient is triggered, child is still true, causing IRCBridgeModule's
FindClientRegion to ignore the ScenePresence of the new avatar.
i've changed IRCBridgeModule to still use OnNewClient and also OnLogout
and OnConnectionClosed but only to signal that the avatar has logged on
(logged off respectively). to track whether an avatar has actually entered
a region i've added EventManager.OnMakeRootAgent (complementing
OnMakeChildAgent).
also, i've cleaned up the internal IRCModule code a bit. currently it
still uses IClientAPI.SendChatMessage() which replicates the code in
ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
2008-05-23 16:07:47 +00:00
Charles Krinke
066b350d20
Thank you kindly, Melanie, for:
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Nothing huge, but the new button code for producing
a new script does well, but the script will not allow
for name change once created. It reverts back to new script.
2008-05-23 02:45:52 +00:00
MW
811cd3e0bf
change to how initial terrain data is sent. Instead of sending the 64 packets in rapid fire as quickly as possible. The terrain data sending is now done in a threadpool worker thread over ~10 seconds with a thread.sleep between each packet sending. this hasn't been tested thoroughly, so it might not actually help with the atom bomb terrain (missing patches) but its a simple thing to revert if it makes things worse for anyone.
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10 seconds is roughly the time between the region handshake completing and you being in world where you can see your avatar. So normally the terrain still should have loaded by time you get in the region, although it is possible that sometimes you might see the very end of the terrain load just after you arrive.
2008-05-22 19:44:57 +00:00
Teravus Ovares
c124bb58ec
* Limiting the Quaternion reset to x=y=z=w=0
2008-05-22 19:09:51 +00:00
Justin Clarke Casey
203017f554
* Refactor: Move enhancement of version string with operating system information from Scene to OpenSimMain
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* This also means the operating system info will show up in the region console (and hence the logs)
2008-05-22 00:32:04 +00:00
Teravus Ovares
0b719286a4
IZ QUATERNION NORMALIZE TO 0? NOWAI! KTHXBYE
2008-05-21 17:29:03 +00:00
Jeff Ames
535d64b66b
Add copyright notices.
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Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-20 15:38:49 +00:00
Justin Clarke Casey
682fc23e32
* minor: Just a few documentation odds and ends
2008-05-18 19:51:58 +00:00
Teravus Ovares
2bd03b7c8c
* Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented.
2008-05-18 03:21:22 +00:00
Teravus Ovares
349a17f664
* Tweaked patch mantis 1302 and committing it.
2008-05-17 00:16:16 +00:00
Jeff Ames
a5f08b430d
Formatting cleanup.
2008-05-17 00:06:35 +00:00
Teravus Ovares
aa5197304e
* Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie!
2008-05-16 23:11:00 +00:00
Jeff Ames
65c5efe43b
Formatting cleanup.
2008-05-16 01:22:11 +00:00
Teravus Ovares
d60e457463
Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie!
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* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
2008-05-15 19:28:10 +00:00
Teravus Ovares
2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
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* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-14 23:15:25 +00:00
Teravus Ovares
5b4d7922ea
* Adding the very bare minimum for the client to register user as having the group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.
2008-05-14 06:58:32 +00:00
Jeff Ames
6a1b787436
More formatting cleanup.
2008-05-14 05:33:32 +00:00
Jeff Ames
c995d60d37
Formatting cleanup.
2008-05-14 05:11:23 +00:00
Teravus Ovares
9e8dd941f1
* Refactored OutPacket out of ScenePresence
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* Down to 65 warnings.
2008-05-14 04:57:32 +00:00
Teravus Ovares
9e1cc72c6e
* Refactored OutPacket and FirstName/LastName out of Friends Module.
2008-05-14 03:57:30 +00:00
mingchen
32785921d0
*Complete redo of the permissions module
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*Removed hardcoded permissions checks
*Added permissions checks where needed
2008-05-13 16:22:57 +00:00
Justin Clarke Casey
d3fb6039ca
* If a region running in grid mode fails to login to the grid service, startup will now terminate instead of carrying on (and thus burying the error message)
2008-05-12 16:57:56 +00:00
Jeff Ames
2382342c65
Formatting cleanup.
2008-05-12 01:23:03 +00:00
Teravus Ovares
a01b415d6c
0001199: [PATCH] Add support for default animations
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From Melanie... Thanks Melanie!
.
2008-05-11 21:27:12 +00:00
Adam Frisby
0c831a0c2e
* Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink!
2008-05-11 04:38:02 +00:00
Teravus Ovares
05de723e51
* Refactored two more OutPackets. ObjectPropertiesFamily, and Object Properties.
2008-05-10 20:25:40 +00:00
Teravus Ovares
1ba51dd2fd
* More OutPacket refactors.
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* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10 13:11:09 +00:00
Teravus Ovares
b67f88a3a2
* Two more OutPacket refactors. TextureSender.
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* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10 12:45:41 +00:00
Teravus Ovares
536a92ca84
Refactored out a few warnings related to Adam's bane OutPacket
2008-05-10 12:01:36 +00:00
Teravus Ovares
e8478dadc8
* Experiment in Zerocoding.
2008-05-10 10:28:49 +00:00
Teravus Ovares
646df0dc2c
* remove 2 warnings.
2008-05-08 20:45:50 +00:00
mingchen
6c71a04da8
*Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.
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*This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08 19:37:57 +00:00
Adam Frisby
afd08c7477
* Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg.
2008-05-08 14:09:12 +00:00
Adam Frisby
4fa0cbdfbb
* You can haz more spring cleaning.
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* Eventually this codebase will be clean. >_>
2008-05-08 05:35:01 +00:00
Adam Frisby
80cbd468ea
* Some refactorings.
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* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
2008-05-08 04:34:02 +00:00
Adam Frisby
95fbf63b3b
* Temporary fix for Mantis 1177.
2008-05-07 22:19:30 +00:00
Adam Frisby
a95f13a646
* Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY.
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* Thanks to Andrew (DeepThink) for working on this one.
2008-05-07 20:31:48 +00:00
Sean Dague
02b1d908e8
enable velocity on our full update, as I think I know why
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this didn't previously work
2008-05-07 19:48:34 +00:00
Sean Dague
0574355b4b
seriously hope this gives us rotation and rotational velocity
2008-05-07 19:44:22 +00:00
Teravus Ovares
86669a1664
* Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
2008-05-07 19:41:03 +00:00
Sean Dague
b77aa39d64
check in a new approach to this
2008-05-07 19:37:37 +00:00
Sean Dague
30077bf717
ok, reverting the bad packet fill in, going to try this again
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slightly differently
2008-05-07 19:34:06 +00:00
Sean Dague
37172afe31
make prims reliable to see how that effects this update path
2008-05-07 19:19:38 +00:00
Sean Dague
fd8defcebb
this change probably causes an earthshattering kaboom, and
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sends all your prims to mars. or it fixes llTargetOmega.
place your bets quickly before I have a chance to test it.
2008-05-07 18:57:43 +00:00
Sean Dague
5ff3c03c12
get all the right bits to SendPrimitiveToClient so we can actually
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set vel, acc, and rvel in the packet (though this isn't done yet).
2008-05-07 18:40:18 +00:00
Sean Dague
7203648588
if we are aborting the client loop we should tell someone
2008-05-07 18:05:18 +00:00
mingchen
6551f17966
*Added SceneExternalChecks.cs that is used to manage checking the results of multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-07 17:33:57 +00:00