UbitUmarov
b69d84cd4c
assetbase: comment out log messages
2020-12-28 18:41:54 +00:00
UbitUmarov
6c49f16132
minor changes
2020-05-07 02:15:25 +01:00
UbitUmarov
bff6be4f66
give up on baked flag (test)
2020-04-28 21:34:54 +01:00
UbitUmarov
50cd0ab982
missing file
2020-04-09 16:19:37 +01:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
UbitUmarov
5202ae7bb4
revert changes to asset desc size, my bad.. this field will possible go away in future
2016-11-24 14:39:08 +00:00
UbitUmarov
7524c7729f
change asset description max size
2016-11-22 01:34:07 +00:00
UbitUmarov
8c19ea910a
remove a wrong virtual dec ( no overides, and cant really have if used on a constructor like in assetlandmark)
2016-11-21 23:34:33 +00:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Diva Canto
959872315f
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
...
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
2015-08-08 12:12:50 -07:00
BlueWall
d7b45a3ed2
Alter the migrations so that it is a no-op as the columns are unused and the operation is very expensive
2015-03-04 19:27:34 -05:00
Cinder
7913417683
As per http://wiki.secondlife.com/wiki/Limits Prim description should be 128 bytes (127 + null terminator)
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2015-03-03 22:42:31 -05:00
Oren Hurvitz
93a9ed2a6d
Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures.
2014-04-22 12:18:54 +03:00
UbitUmarov
c3ea00f16e
add assettype mesh to list of binary assets
2012-09-26 20:31:34 +01:00
Melanie
b40157fc9b
Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmerge
...
Conflicts:
OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
2011-10-11 22:51:44 +01:00
Justin Clark-Casey (justincc)
c8304b7f84
Fix avatar parameter updating for viewer 3 and maybe 2.
...
When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it.
Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated.
However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded.
This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place.
A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one.
This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
2011-09-23 02:59:33 +01:00
root
47cf9c8fe0
Merge branch 'master' into careminster-presence-refactor
2011-07-05 04:01:59 +01:00
Justin Clark-Casey (justincc)
46f5893d55
Add basic flotsam asset cache test for retrieved cached asset.
...
Disabled temporarily since file system caching disrupts subsequent test runs
2011-07-04 21:35:15 +01:00
Melanie
326c46ba70
Merge branch 'master' into careminster-presence-refactor
2011-06-09 02:05:04 +01:00
Diva Canto
d21e9c755f
HG Friends working to some extent: friendships offered and accepted correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
2011-05-19 16:54:46 -07:00
Tom Grimshaw
8dc7c0849e
The other half of the asset fix. Implement an exponentially incrementing retry timer for asset upload failures. Total queue time in the ballpark of 24 hours, which should be a reasonable time for any grid admin to get their asset service back online. This should stop lost assets.
2010-06-29 23:18:48 -07:00
Diva Canto
b233a4b2ca
* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
...
* Fixed small bug with map search where the local sim regions weren't found.
2010-05-09 13:39:56 -07:00
Melanie
9b22393cf3
Add a field asset_flags and a corresponding enum to the asset database. This
...
CHANGES THE ASSET SERVER PROTOCOL and means you CAN NOT MIX PRIOR VERSIONS
WITH LATER ONES. It may also eat your babies, yada, yada, yada.
The usual cautions for migrations to the assets table apply.
Coding: Can not guarantee nut free.
2010-05-09 17:02:22 +01:00
John Hurliman
df76e95aa2
Changed asset CreatorID to a string
2010-02-22 14:18:59 -08:00
John Hurliman
7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-22 13:27:17 -08:00
John Hurliman
845a390e93
* Added a sanity check for missing asset data in LLClientView
...
* Moved the SL asset type to content type conversion methods from ServerUtils to OpenSim.Framework.SLUtil
* Linked content type to asset type in AssetMetadata
2010-02-20 16:21:13 -08:00
Melanie
5300e8506d
Reintroduce AssetBase's old behavior. A Parameterless constructor is required
...
for .NET serialization and removing it breaks the OpenSim asset server
protocol.
2009-11-06 10:33:49 +00:00
John Hurliman
afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
2009-11-05 13:10:58 -08:00
Teravus Ovares (Dan Olivares)
0a85d1d767
minor:comments
2009-08-12 23:34:12 -04:00
Melanie Thielker
18cc7ffa44
Make AssetMetadata [Serializable] to help in binary caching
2009-06-03 19:54:19 +00:00
Jeff Ames
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
diva
da170cde46
Cleaning up a few HG things. HG Posts may now work in grids, but if the home grid is a standalone, this still doesn't work -- something wrong with RegionAssetService's DB connection.
2009-05-22 04:23:59 +00:00
Justin Clarke Casey
c11e047410
* Resolve bug where save oar would never complete if any assets were missing
2009-05-15 20:20:55 +00:00
lbsa71
d2a412e94b
* Added some more experimental code; nothing wired in so far.
2009-04-09 16:45:22 +00:00
lbsa71
ed70ef6407
* butterfingers
2009-04-08 20:10:43 +00:00
lbsa71
e93b782f9d
* Introduced some experimental code with regards to asset data substitution
2009-04-08 19:59:37 +00:00
Mike Mazur
4a21d92668
Mark AssetBase.Metadata with [XmlIgnore]
2009-03-13 05:58:32 +00:00
Mike Mazur
76c0935ec7
- remove the Metadata property from AssetBase and return all previous
...
properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122 , as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
2009-02-17 01:36:44 +00:00
lbsa71
801da4346a
* optimized usings.
2009-02-12 09:53:12 +00:00
Justin Clarke Casey
eddcf620d8
* Apply http://opensimulator.org/mantis/view.php?id=3080
...
* Changes the NHibernate asset mapping and expose FullID on AssetBase for NHibernate
* mikem has seen this patch :)
2009-02-09 17:31:03 +00:00
Mike Mazur
0c03a48fb2
- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
...
- trim trailing whitespace
2009-02-04 00:01:36 +00:00
Teravus Ovares
7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
...
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Dr Scofield
2dadbc2f70
mini-warnings-safari, plus cleanup of IUserServices method naming.
2008-07-04 10:19:58 +00:00
Justin Clarke Casey
9052c43319
* Drop InvType from the assets table since it is no longer used
...
* Migration should be automatic on sqlite and mysql
* Migration is not automatic on mssql, you will need to drop the invType column manually
* Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
2008-07-02 16:20:54 +00:00
Justin Clarke Casey
ac46c89c89
* minor: Remove crusty old unused agent inventory classes
2008-06-23 18:13:04 +00:00
Justin Clarke Casey
de24380233
* Remove all use of asset.InvType, as outlined in mailing list discussion
...
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
2008-06-23 18:01:58 +00:00
Adam Frisby
375163a6fe
* Spring cleaning.
...
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-29 14:04:55 +00:00
Sean Dague
f010d398cf
make AssetBase use Properties instead of fields. This probably
...
breaks compatibility on grid ops because native serialization is
used here.
2008-04-04 18:14:00 +00:00
Jeff Ames
47180080f0
Formatting cleanup.
2008-03-18 05:16:43 +00:00