Commit Graph

277 Commits

Author SHA1 Message Date
Justin Clarke Casey
97323345ee * minor: remove warnings 2008-09-26 15:28:14 +00:00
Teravus Ovares
6b13730bc7 * Wind updates. Still random.. but in 4 directions instead of two!
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks..  but for now the layerdata routine requires it so we'll go along with that.
* We only fill a 32x16 area of the 256x256 float array with data.
* We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
2008-09-26 12:56:17 +00:00
Teravus Ovares
4004172106 * Adds some Wind
* A little wind wouldn't hurt anyone, right?    This is the 'slightly breezy' setting..    hopefully you won't notice 'much' of a difference.
* It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods.
* Not much configuration..   yet.  You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment.
* initial version...      could use improvement I'm sure.
2008-09-25 11:46:05 +00:00
Melanie Thielker
9131ba23e1 Add a module selection option for the MapImage Module as well 2008-09-24 22:24:10 +00:00
Melanie Thielker
1d7095fbce Correct a capitalization error 2008-09-24 22:07:55 +00:00
Melanie Thielker
c009da3508 Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap". 2008-09-24 21:48:55 +00:00
Jeff Ames
3f79e6b3e7 Update svn properties, formatting cleanup. 2008-09-23 23:14:00 +00:00
Melanie Thielker
525f66b6f1 Small fix to eliminate a beauty spot 2008-09-23 03:49:07 +00:00
Melanie Thielker
70d264ee6c Update the permissions system to handle scripts and notecards the way
it was meant to. No functional changes, just better code
2008-09-23 03:36:16 +00:00
Melanie Thielker
48672c7fd6 Move script and notecard open perms checks from ClientView to the
perms module
2008-09-22 22:33:00 +00:00
Melanie Thielker
a882fddb07 Remove comment in perms module after consulting with awebb 2008-09-22 14:01:41 +00:00
Melanie Thielker
908a1932a8 Fix a small logic error in my perms module changes 2008-09-22 13:03:54 +00:00
Melanie Thielker
d7a98925ce Create CanEditObjectInventory to preserve the ability
to have different permissions on inventory and object
edits. This may be needed by the viewer on public grids
2008-09-22 12:52:56 +00:00
Melanie Thielker
94aaf67dfa Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21 21:47:00 +00:00
Jeff Ames
eee31c6f28 Minor formatting cleanup. 2008-09-16 10:15:09 +00:00
Dr Scofield
03e3f88059 From: mike pitman <pitman@us.ibm.com>
New patch (terrainedit2.patch) is attached that passes unit tests (
and in fact supplies the new unit test to pass..:) The previous
failure was due to the change of the brush size to be linear instead
of exponential, and the fact that the test parameters were assuming
the exponentional brush size.

This patch also removes dependency on 'duration' argument for
adjustment step size. This should address the widely differing reports
of instability with terrain editing.

Note: 'doing this right' implies ultimately reading the parameters
from the ini file, which this patch does not do.
2008-09-16 07:19:22 +00:00
Dr Scofield
4d88246a3f reverting r6302 2008-09-15 14:49:22 +00:00
Dr Scofield
0e2edbb5d4 From: mike pitman <pitman@us.ibm.com>
fixes the terrain spikes, and is the result of mostly a tuning
operation on the smooth and flatten tools. I dug in and found that the
spikes apparently result from smooth's overly aggressive iteration
steps toward the average curvature, which leads to an instability that
blows up the heights. I introduced a scaling factor to dampen the
'duration' parameter which tames progress and seems to keep things
stable.
2008-09-15 13:44:58 +00:00
Melanie Thielker
91e3463582 Remove the cruft of accessing a private member of another module's class
from DataSnapshot and replace it with a best practices approach, making
it much less dependent on the land module's internal structure and types.
2008-09-13 17:50:02 +00:00
Justin Clarke Casey
62d1eba3b2 * Patch http://opensimulator.org/mantis/view.php?id=2167
* Force ClickAction persistence even if other object properties are not edited 
* Thanks nlin!
2008-09-12 20:42:04 +00:00
Jeff Ames
b9b996be38 Update svn properties, minor formatting cleanup.
Fix unreachable code due to typo in llDetectedGroup.
2008-09-10 05:17:28 +00:00
Adam Frisby
c95bdb83c0 * Adds OnGenericMessage and SendGenericMessage functionality to IClientAPI.
* Please don't break the build. *fingers crossed*
2008-09-09 05:25:29 +00:00
Jeff Ames
fae34bb10c Update svn properties, formatting cleanup. 2008-09-09 01:26:48 +00:00
Dr Scofield
3f9cc28103 fix: warnings from libomv 2008-09-08 10:28:59 +00:00
Melanie Thielker
58d79b33ff Mantis #2142
Thank you, HomerHorwitz, for a patch that fixes landmark teleport
and about landmarks with the new OMV types.
2008-09-07 20:09:11 +00:00
Melanie Thielker
9e545c9984 Mantis #2133
Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
2008-09-06 14:58:23 +00:00
Teravus Ovares
7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Dr Scofield
3d101de375 clean up and fixing a typo. 2008-09-03 11:58:36 +00:00
Melanie Thielker
ddd68a0537 Mantis #2072
Griefer protection! When running without serverside permissions, let only
the owner edit attachments. Having everyone able to do it just isn't right.
2008-09-01 12:56:53 +00:00
Justin Clarke Casey
d2344b5626 * Oops, add landmarks to region archive loading/saving
* Hopefully this will resolve mantis 2049
2008-08-30 21:05:09 +00:00
Jeff Ames
3bf8858727 Update svn properties, formatting cleanup. 2008-08-28 14:41:54 +00:00
Justin Clarke Casey
f0448e299d * On loading archives, report an error if an asset does not have the expected filename format 2008-08-26 18:14:10 +00:00
Teravus Ovares
2912aafe25 * This commit incorporates the heart of the OpenGridProtocol patch that is currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental.  It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings.    Remember, you still need an agent domain..  
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
2008-08-25 07:35:17 +00:00
Melanie Thielker
63b6ab467a Implements 80% of object buy (prim vendor). You can't buy the object yet,
and the for sale setting doesn't survive a sim restart, but this is most
of the plumbing.
2008-08-24 00:51:21 +00:00
Teravus Ovares
50bf3618a3 * Homer's amazing terrain MapTileRenderer. Thanks Homer!
* By default, texture rendering is on.  This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets.  It might also be affected by a slow asset server,  so consider this release experimental.
* Defined interface IMapTileTerrainRenderer.
* Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer;
  streamlined it a bit and added "highlight" rendering to its "shadow"
  rendering.
* Added "new" terrain-texture based maptile terrain rendering
  (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public
* Adapted MapImageModule to allow switching between those two by configuration
* Added configuration option to OpenSim.ini.example
2008-08-22 22:04:43 +00:00
Melanie Thielker
f206ffd5a8 Mantis #2003 - thank you, SachaMagne, for a patch that implements
the first part of gesture persistence.
----------------------------------------------------------
Attachments no longer vanish on walking crossing. Teleport is still
problematic, but will now be blocked with message "Inconsistent
attachment state" rather than losing the attachment. Detach to be
able to TP in that case.
2008-08-20 01:48:51 +00:00
Melanie Thielker
40fa68d3e5 Mantis #1999
Allow the sim owner to add estate managers to any estate on the sim
2008-08-19 20:55:34 +00:00
Jeff Ames
bea7d4d81a Update svn properties, formatting cleanup. 2008-08-19 02:59:27 +00:00
Teravus Ovares
eaeed632e0 * maptile - just flatten it.. we'll worry about projection later.. 2008-08-18 10:58:54 +00:00
Teravus Ovares
2ef4ccf89e * Slightly better implementation of prim volume drawing on the maptile using projection of an oriented bounding box. This isn't quite right yet. Experimental. It takes about 3 times longer then the previous version, however produces better results. 2008-08-18 08:25:58 +00:00
Teravus Ovares
f842ad4192 * Maptile prim volume drawing change from manually drawing the rectangles using Bitmap.setpixel to a drawing2d graphics context.
* Z-sort the prim volumes before drawing.
2008-08-18 03:25:23 +00:00
Teravus Ovares
c31b0a54a4 * Text/comment cleanup in MapImageModule 2008-08-18 01:38:11 +00:00
Jeff Ames
84a0a6645e Fix another compiler warning, based on a patch submitted by Leaf. (bug #1978) 2008-08-18 01:30:42 +00:00
Jeff Ames
6ef9d4da90 Formatting cleanup. 2008-08-18 00:39:10 +00:00
Teravus Ovares
0683a07081 * Turned on the MapImageModule as opposed to the code in Scene for generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface.
* Refactored a few things in Scene to make maptile saving easier to understand.
* Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future.
* If the MapImageModule isn't loaded, default to the code in Scene still.
2008-08-17 18:59:58 +00:00
Melanie Thielker
1db8f6fbad Patch for Adam: Add two new permissions options to Opensim.ini.example
and the permissions module
2008-08-17 05:05:06 +00:00
Jeff Ames
796ccd3d37 Update svn properties, minor formatting cleanup. 2008-08-17 02:31:45 +00:00
Charles Krinke
d9cc908471 Mantis#1965. Thank you kindly, HomerHorwitz for a patch that:
Places touched:
- Added two events for in-packets to LLCLientView: RegionHandleRequest and
  ParcelInfoRequest
- Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and
  ParcelInfoReply.
- Scene handles the RegionHandleRequest, LandManagementModule the
  ParcelInfoRequest
- Added inter-region request for LandData by RegionHandle and local position.
  This was implemented as XML-RPC request. The returned LandData isn't
  complete, it only contains the data necessary for answering the
  ParcelInfoRequest
- Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData
  handling to LandManagementModule
- Added methods for fake parcelID creation and parsing to Util
- Fixed missing implementation of interface methods.
- Added new file:
    OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs
  NOTE: This is part of the patch, too.
Due to the many places touched, I would consider this patch as experimental.
2008-08-16 19:20:14 +00:00
Jeff Ames
6fa26f5b41 Update svn properties, minor formatting cleanup. 2008-08-16 17:26:25 +00:00
Melanie Thielker
682ffef101 Reshuffle to eliminate prim owner lookups unless gridgods are enabled 2008-08-16 05:41:40 +00:00