Commit Graph

5779 Commits

Author SHA1 Message Date
UbitUmarov
ef26527ac6 Ooops.. better not have a thread lease time of 3ms 2021-09-09 19:39:17 +01:00
UbitUmarov
b3f9217d27 delegate.BeginInvoke is a dead end 2021-09-09 19:23:24 +01:00
UbitUmarov
29e3cc3bd9 delegate.BeginInvoke is a dead end 2021-09-09 18:27:16 +01:00
UbitUmarov
c1a39589f6 remove dead code ( from Megas) 2021-09-09 18:11:17 +01:00
UbitUmarov
7789eb5107 delegate.BeginInvoke is a dead end 2021-09-09 17:46:45 +01:00
UbitUmarov
b0814951bd stop sending god as estate owner 2021-09-06 15:55:54 +01:00
UbitUmarov
8769abcd72 remove TAP also from rastclient 2021-09-05 19:53:03 +01:00
UbitUmarov
f047cdc5ee 'cosmetics' 2021-09-02 20:58:57 +01:00
UbitUmarov
58df13587f reduce map spam block time 2021-09-02 05:01:33 +01:00
UbitUmarov
cc86bdddcf oar load: do a block check for assets presence on grid services, instead of one by one 2021-08-10 17:02:27 +01:00
UbitUmarov
9bd9a38be9 flotsam cache: and fache expire now should expire everything not detected as in use 2021-08-09 14:51:22 +01:00
UbitUmarov
5f7446e3ee flotsam cache: do not expire baked textures in use 2021-08-09 14:49:46 +01:00
UbitUmarov
94ec05bbf5 flotsam cache: revert from using Task Async. That uses alot more resources than a simple thread for pool and to be slower 2021-08-09 14:48:52 +01:00
UbitUmarov
0ffa225fc2 make dynamic textures only use asset cache explicitly 2021-08-06 22:58:35 +01:00
UbitUmarov
3e17d911be handle a old defective creatordata host, on caching the creators of objects in region 2021-08-04 14:21:52 +01:00
UbitUmarov
547ac80a19 fix standalone grid deregister wrong return value 2021-07-24 12:29:43 +01:00
UbitUmarov
31683b13ea several changes to statistics. How they are stored, passed around, referenced; do some fixes for multi regions per instance,... 2021-07-22 19:57:11 +01:00
UbitUmarov
b4fea2f343 remove module BinaryLoggingModule. It did store the region statistics sent to viewers, using its own binary format ( derived from openmetaverse idea of the respective viewers llupd packet ), not only hard to use but also limited 2021-07-21 16:33:28 +01:00
UbitUmarov
a01046c24f a few changes to get assets 2021-07-16 03:08:31 +01:00
UbitUmarov
69616e2792 touch assets was still not that good.. 2021-07-05 05:40:36 +01:00
UbitUmarov
323fa0ddf2 bug fix 2021-07-05 05:25:51 +01:00
UbitUmarov
2b6a8698c1 flotsam cache: reduce number of calls to File.SetLastAccessTime, (if that option is enabled ) 2021-07-04 03:13:43 +01:00
UbitUmarov
75dac827fa mantis 8896: triggersound does not stop loopsound 2021-06-01 21:54:08 +01:00
UbitUmarov
a23bf4eb1b mantis 8890: waste CPU checking if asset id == Zero on get; several changes on region Asset connector 2021-05-29 15:08:22 +01:00
UbitUmarov
277c4f1433 mantis 8887: fix timing issue 2021-04-15 19:54:56 +01:00
Oren Hurvitz
4445bc1222 Fixed unit tests for Load OAR 2021-03-18 12:55:40 +02:00
Oren Hurvitz
c92c1f985e Renamed "Default Daycycle(3/1)" to "Default Daycycle (More Daylight)"
This makes it easier for users to understand the difference between this asset
and the asset called "Default Daycycle".
2021-03-18 10:35:57 +02:00
Oren Hurvitz
e082892cf1 When migrating Windlight region settings to EEP, store the EEP settings immediately.
Previously the migration was done only in memory, but the settings in the database weren't modified.
They would only get updated in the database the first time the user made any change to the EEP settings.

Also, added better error logging: include the full stack trace.
2021-03-18 10:35:57 +02:00
Oren Hurvitz
521754ba84 Save a couple of estate settings in OAR files.
The settings that are saved are:
* AllowDirectTeleport - required in order to make Telehubs work
* AllowEnvironmentOverride - required in order to allow parcels to have different EEP settings from the region
2021-03-17 17:47:06 +02:00
UbitUmarov
1610c3f741 mantis 8862: do cancel negative cache on valid store 2021-02-09 18:53:24 +00:00
UbitUmarov
dcbf89963b HttpRequestModule: changed from shared module to non shared module with static shared elements; make it use JobEngine, etc 2021-01-18 19:24:43 +00:00
UbitUmarov
9f8473caae another ... 2021-01-12 13:20:57 +00:00
UbitUmarov
517d2e136b move floatsam write thread to objectjobengine 2021-01-11 15:18:01 +00:00
UbitUmarov
d3c87d12ba move regionassetcoonector get threads to objectjobengine 2021-01-08 17:54:51 +00:00
UbitUmarov
2abea09e83 comment out code for map deregister, still not done 2021-01-08 16:14:11 +00:00
UbitUmarov
78d38aa832 move map itens to objectjobengine 2021-01-08 16:07:44 +00:00
UbitUmarov
70e00a00ec fix creators user cache 2021-01-07 21:52:41 +00:00
UbitUmarov
6bcba59439 forget to flag local users 2021-01-07 21:15:22 +00:00
UbitUmarov
91bfc2f62c reduce (again) number of http requestes on getdisplaynames 2021-01-07 20:37:44 +00:00
UbitUmarov
feba9a70c4 do not send parcel environment changes to npcs 2021-01-06 14:39:33 +00:00
UbitUmarov
a0d0bbacb2 move servicesGodAgentID to Constants.cs 2020-12-25 22:48:42 +00:00
UbitUmarov
d0ade39641 a few changes to getregion(s)byName() 2020-12-22 14:27:01 +00:00
UbitUmarov
1d528727db simplify mapsearchmodule, do not block client requests while one is in progress puting it back on client secondary exec thread job (this may cause issues, to see later) 2020-12-17 21:49:40 +00:00
UbitUmarov
b514bac6c2 a few changes 2020-12-17 03:35:37 +00:00
UbitUmarov
2a1e518495 update mapsearch 2020-12-16 23:56:51 +00:00
UbitUmarov
28c43011bc changes to map search parsing (may still be bad) 2020-12-16 22:21:21 +00:00
UbitUmarov
582e9250ad update warp3d.dll; let prims have a bit higher LOD 2020-12-11 00:12:21 +00:00
UbitUmarov
90e441e805 mantis 8800: update warp3d.dll; fix export-map 2020-12-10 17:12:46 +00:00
UbitUmarov
25c9e66906 a few changes to lsl http headers 2020-12-09 18:04:10 +00:00
UbitUmarov
90ef92158a several changes to lsl http urlmodule; X-SecondLife-Region change is in global coords not grid, etc, mantis 8823 sould be fixed at least untly next viewers changes 2020-12-09 14:46:55 +00:00