UbitUmarov
ef26527ac6
Ooops.. better not have a thread lease time of 3ms
2021-09-09 19:39:17 +01:00
UbitUmarov
b3f9217d27
delegate.BeginInvoke is a dead end
2021-09-09 19:23:24 +01:00
UbitUmarov
29e3cc3bd9
delegate.BeginInvoke is a dead end
2021-09-09 18:27:16 +01:00
UbitUmarov
c1a39589f6
remove dead code ( from Megas)
2021-09-09 18:11:17 +01:00
UbitUmarov
7789eb5107
delegate.BeginInvoke is a dead end
2021-09-09 17:46:45 +01:00
UbitUmarov
b0814951bd
stop sending god as estate owner
2021-09-06 15:55:54 +01:00
UbitUmarov
8769abcd72
remove TAP also from rastclient
2021-09-05 19:53:03 +01:00
UbitUmarov
f047cdc5ee
'cosmetics'
2021-09-02 20:58:57 +01:00
UbitUmarov
58df13587f
reduce map spam block time
2021-09-02 05:01:33 +01:00
UbitUmarov
cc86bdddcf
oar load: do a block check for assets presence on grid services, instead of one by one
2021-08-10 17:02:27 +01:00
UbitUmarov
9bd9a38be9
flotsam cache: and fache expire now should expire everything not detected as in use
2021-08-09 14:51:22 +01:00
UbitUmarov
5f7446e3ee
flotsam cache: do not expire baked textures in use
2021-08-09 14:49:46 +01:00
UbitUmarov
94ec05bbf5
flotsam cache: revert from using Task Async. That uses alot more resources than a simple thread for pool and to be slower
2021-08-09 14:48:52 +01:00
UbitUmarov
0ffa225fc2
make dynamic textures only use asset cache explicitly
2021-08-06 22:58:35 +01:00
UbitUmarov
3e17d911be
handle a old defective creatordata host, on caching the creators of objects in region
2021-08-04 14:21:52 +01:00
UbitUmarov
547ac80a19
fix standalone grid deregister wrong return value
2021-07-24 12:29:43 +01:00
UbitUmarov
31683b13ea
several changes to statistics. How they are stored, passed around, referenced; do some fixes for multi regions per instance,...
2021-07-22 19:57:11 +01:00
UbitUmarov
b4fea2f343
remove module BinaryLoggingModule. It did store the region statistics sent to viewers, using its own binary format ( derived from openmetaverse idea of the respective viewers llupd packet ), not only hard to use but also limited
2021-07-21 16:33:28 +01:00
UbitUmarov
a01046c24f
a few changes to get assets
2021-07-16 03:08:31 +01:00
UbitUmarov
69616e2792
touch assets was still not that good..
2021-07-05 05:40:36 +01:00
UbitUmarov
323fa0ddf2
bug fix
2021-07-05 05:25:51 +01:00
UbitUmarov
2b6a8698c1
flotsam cache: reduce number of calls to File.SetLastAccessTime, (if that option is enabled )
2021-07-04 03:13:43 +01:00
UbitUmarov
75dac827fa
mantis 8896: triggersound does not stop loopsound
2021-06-01 21:54:08 +01:00
UbitUmarov
a23bf4eb1b
mantis 8890: waste CPU checking if asset id == Zero on get; several changes on region Asset connector
2021-05-29 15:08:22 +01:00
UbitUmarov
277c4f1433
mantis 8887: fix timing issue
2021-04-15 19:54:56 +01:00
Oren Hurvitz
4445bc1222
Fixed unit tests for Load OAR
2021-03-18 12:55:40 +02:00
Oren Hurvitz
c92c1f985e
Renamed "Default Daycycle(3/1)" to "Default Daycycle (More Daylight)"
...
This makes it easier for users to understand the difference between this asset
and the asset called "Default Daycycle".
2021-03-18 10:35:57 +02:00
Oren Hurvitz
e082892cf1
When migrating Windlight region settings to EEP, store the EEP settings immediately.
...
Previously the migration was done only in memory, but the settings in the database weren't modified.
They would only get updated in the database the first time the user made any change to the EEP settings.
Also, added better error logging: include the full stack trace.
2021-03-18 10:35:57 +02:00
Oren Hurvitz
521754ba84
Save a couple of estate settings in OAR files.
...
The settings that are saved are:
* AllowDirectTeleport - required in order to make Telehubs work
* AllowEnvironmentOverride - required in order to allow parcels to have different EEP settings from the region
2021-03-17 17:47:06 +02:00
UbitUmarov
1610c3f741
mantis 8862: do cancel negative cache on valid store
2021-02-09 18:53:24 +00:00
UbitUmarov
dcbf89963b
HttpRequestModule: changed from shared module to non shared module with static shared elements; make it use JobEngine, etc
2021-01-18 19:24:43 +00:00
UbitUmarov
9f8473caae
another ...
2021-01-12 13:20:57 +00:00
UbitUmarov
517d2e136b
move floatsam write thread to objectjobengine
2021-01-11 15:18:01 +00:00
UbitUmarov
d3c87d12ba
move regionassetcoonector get threads to objectjobengine
2021-01-08 17:54:51 +00:00
UbitUmarov
2abea09e83
comment out code for map deregister, still not done
2021-01-08 16:14:11 +00:00
UbitUmarov
78d38aa832
move map itens to objectjobengine
2021-01-08 16:07:44 +00:00
UbitUmarov
70e00a00ec
fix creators user cache
2021-01-07 21:52:41 +00:00
UbitUmarov
6bcba59439
forget to flag local users
2021-01-07 21:15:22 +00:00
UbitUmarov
91bfc2f62c
reduce (again) number of http requestes on getdisplaynames
2021-01-07 20:37:44 +00:00
UbitUmarov
feba9a70c4
do not send parcel environment changes to npcs
2021-01-06 14:39:33 +00:00
UbitUmarov
a0d0bbacb2
move servicesGodAgentID to Constants.cs
2020-12-25 22:48:42 +00:00
UbitUmarov
d0ade39641
a few changes to getregion(s)byName()
2020-12-22 14:27:01 +00:00
UbitUmarov
1d528727db
simplify mapsearchmodule, do not block client requests while one is in progress puting it back on client secondary exec thread job (this may cause issues, to see later)
2020-12-17 21:49:40 +00:00
UbitUmarov
b514bac6c2
a few changes
2020-12-17 03:35:37 +00:00
UbitUmarov
2a1e518495
update mapsearch
2020-12-16 23:56:51 +00:00
UbitUmarov
28c43011bc
changes to map search parsing (may still be bad)
2020-12-16 22:21:21 +00:00
UbitUmarov
582e9250ad
update warp3d.dll; let prims have a bit higher LOD
2020-12-11 00:12:21 +00:00
UbitUmarov
90e441e805
mantis 8800: update warp3d.dll; fix export-map
2020-12-10 17:12:46 +00:00
UbitUmarov
25c9e66906
a few changes to lsl http headers
2020-12-09 18:04:10 +00:00
UbitUmarov
90ef92158a
several changes to lsl http urlmodule; X-SecondLife-Region change is in global coords not grid, etc, mantis 8823 sould be fixed at least untly next viewers changes
2020-12-09 14:46:55 +00:00