Commit Graph

17829 Commits

Author SHA1 Message Date
UbitUmarov
ef3d44240e missed change 2012-09-25 04:03:15 +01:00
UbitUmarov
4d681bfde6 do the same to webFecthInvDescModule 2012-09-25 03:59:19 +01:00
UbitUmarov
2cb17d6fbb change GetTextureModule processing 2012-09-25 03:38:45 +01:00
Melanie
421071bd8a Text changes for upload messages 2012-09-24 23:19:57 +02:00
UbitUmarov
a1a0a90720 more upload changes (plus untouch prebuild.xml) 2012-09-24 22:57:33 +01:00
UbitUmarov
ca67ee60ac add missing transactionID in SendInventoryItemCreateUpdate. and make use
of it on inventoryAccessModule, etc. Most likelly it's needs where there
 is a transactionID not zero
2012-09-24 21:22:08 +01:00
Melanie
ca9d3760ab Merge branch 'ubitwork' into avination 2012-09-24 17:41:48 +02:00
Melanie
6963b96bd0 If an asset upload transaction doesn't exist for a CreateInventory request,
simply process it as if UUID.Zero had been given.
2012-09-24 13:41:48 +02:00
Melanie
68ece236a6 Protect the responses map with a lock. Also remove ugly "this." type of
member notation.
2012-09-23 23:55:28 +02:00
Melanie
b8119ada59 Merge branch 'ubitwork' into avination 2012-09-23 23:47:56 +02:00
Melanie
2d02405186 Change the poll service to use a thread pool for replies to make sure the
event queues aren't blocked by other traffic.
2012-09-23 23:16:25 +02:00
Melanie
a5d969d92f Comment out asset error for sculpts/meshes. If an asset is missing it's missing.
We can't put it back so we don't need to know.
2012-09-23 20:57:36 +02:00
Melanie
291e57afb4 Merge branch 'ubitwork' into avination
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
2012-09-23 19:18:49 +02:00
UbitUmarov
64db9e4114 try to allow free uploads for testing, if users prefix names with "TEST-". Let
textures get into inventory again. Both features under config control.
Have direct warnings to client, including a final one on upload complete
since i see nothing. problems: textures don't showup in inventory til
relog, also issues with permitions. A few more changes
2012-09-23 15:04:10 +01:00
UbitUmarov
11e05217df report asset upload errors the right away 2012-09-22 21:14:15 +01:00
UbitUmarov
4bba72b7af removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some
more needed fields in request
2012-09-22 16:47:15 +01:00
UbitUmarov
7de67d5680 removed unused data in MeshUploadFlag response 2012-09-22 12:00:14 +01:00
UbitUmarov
f9c24c9414 read model upload cost parameters from config [Economy] section 2012-09-21 11:50:14 +01:00
Melanie
5d63c20122 refix prior commit 2012-09-20 15:41:16 +02:00
Melanie
9ff6c85325 Make uploads free for now - we will have to announce this 2012-09-20 15:39:46 +02:00
UbitUmarov
bf987f96d2 Fix model upload rotations and offsets ( i hope ) 2012-09-20 14:32:30 +01:00
Melanie
629138d4fa Change texture price back to 10 C$ 2012-09-19 13:01:34 +02:00
UbitUmarov
5317b1053f be more tolerant to small prims, skipping them, only failing if they are
more than half of total. Add a state control to NewFileAgentInventory
 to avoid more than one at a time per client. ( Incomplete and possible not that good)
2012-09-19 03:53:51 +01:00
UbitUmarov
fb32604b41 create a single ModelCost provider for the caps instance. Let it know and
check scene prim size limits.
2012-09-19 01:33:16 +01:00
UbitUmarov
51ca84afdf coment out mesh model upload code to add textures and individual meshs
assets to inventory, since it may actually be a bad ideia since good
 model textures are deply related to it and there is no current use for
 independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
2012-09-19 00:29:16 +01:00
Melanie
ac2380bbfa Add booleans to control whether we actually crete inventory items 2012-09-18 02:12:07 +02:00
UbitUmarov
e8ba26eac8 ***TEST*** still bad... create inventory itens for model textures and meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is.. 2012-09-18 01:07:44 +01:00
UbitUmarov
fd20ef5c91 add some locks to GetTextureModule 2012-09-17 22:35:36 +01:00
UbitUmarov
c1eec3b828 on upload store mesh list contents as mesh assets. Build prims by instances not
meshs. (some prims can have same mesh)
2012-09-17 21:15:07 +01:00
UbitUmarov
c3666c9ec3 make sure client still has money at upload 2012-09-17 19:38:05 +01:00
UbitUmarov
7f5b1182ef same cleanup 2012-09-17 19:09:51 +01:00
UbitUmarov
1740325392 removed broken fee compression 2012-09-17 17:49:10 +01:00
UbitUmarov
df77724bbc let mesh model estimator work even without money module, so other
estimations can work
2012-09-17 15:50:59 +01:00
UbitUmarov
5915dfc26f Make use of mesh cost functions 2012-09-17 15:37:05 +01:00
UbitUmarov
5bbc4fb2a5 missing file for suport of mesh upload cost 2012-09-17 13:39:38 +01:00
Melanie
f2308c819e Remove spammy "axislock" debug. 2012-09-17 12:58:59 +02:00
Melanie
8dae7928d3 Make agent creation at destination asynchronous. Failures here are pretty
much guaranteed to be fatal and the few times this would dosconnect an agent
are more than made up for by the increased throughput of replying and
closing the connection vs. keeping it open during the heavy work. Also causes
better feedback to the viewer as the time is now split between Requesting
Teleport and Connectiong to Destination.
2012-09-16 23:41:34 +02:00
Melanie
a79bafaaaf Change the close tmeout from 2 to 3 seconds on teleport. This may
prevent being logged out after a successful teleport.
2012-09-16 22:52:45 +02:00
Melanie
7d5942d154 Make IncomingCloseChildAgent not send a stop packet. This may prevent
a viewer from being logged out after an otherwise successful teleport.
2012-09-16 22:51:04 +02:00
Melanie
a76ce4f64d Make the agent being kicked a child agent first so there won't be a ghost 2012-09-16 22:50:35 +02:00
Melanie
a97436f2f1 Catch a nullref in the code to suppress GetTexture warnign spam we can't
do a thing about anyway.
2012-09-16 16:42:30 +02:00
Melanie
2aa7a22129 Sequence/throttle asset retrievals. 2012-09-14 23:09:07 +02:00
Melanie
387e59ff7f Revamp the HTTP textures handler to allow a maximum of four fetches
at any time and to drop requests for avatars n longer in the scene
2012-09-14 21:24:25 +02:00
Melanie
9f93bef111 Allow setting connection limits, part 2 2012-09-14 00:15:10 +02:00
Melanie
45fe25de0d Allow some more connections to try to ease lag. 2012-09-14 00:14:39 +02:00
Melanie
f14b257fc0 Wait longer for arrival cofirmation to aid tps into laggy regions 2012-09-14 00:13:08 +02:00
Melanie
e1e9855ede Wait a bit longer for new scene presences to aid tps into laggy regions 2012-09-14 00:12:41 +02:00
Melanie
52d74cf274 Allow setting max connections for an endpoint 2012-09-14 00:11:23 +02:00
Melanie
e7932682a2 Add a logger so the prior commit will work 2012-09-12 21:24:09 +02:00
Melanie
d8e9188908 Stop expiry timer when upload is complete. Log if timeout is reached. 2012-09-12 21:14:55 +02:00