UbitUmarov
09f6647aa3
scenepresence change! in standup() give avatar a physical actor after deciding the new position. This reduces a bit the odds of it being still coliding with object.
2012-02-11 17:48:49 +00:00
UbitUmarov
e3f5fd81f1
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
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Conflicts:
prebuild.xml
2012-02-10 23:03:30 +00:00
Melanie
215acbcc96
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-02-10 10:20:51 +00:00
Justin Clark-Casey (justincc)
ddca5347c3
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
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Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-10 02:13:15 +00:00
Justin Clark-Casey (justincc)
9c84a8162f
If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
2012-02-09 01:17:59 +00:00
Melanie
7c888f6af1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-02-09 00:19:37 +00:00
UbitUmarov
6af01f6767
initial introdution of physics actor building control.
2012-02-08 23:14:53 +00:00
Justin Clark-Casey (justincc)
dfa19e23f0
Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
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Aims to address http://opensimulator.org/mantis/view.php?id=5878
2012-02-08 22:19:34 +00:00
UbitUmarov
6cc9aa30ac
first change in SOP. in AddPrimShape(..) give physics the world rotation and not local offset. Currently physics interface only knows about world frame
2012-02-08 15:45:44 +00:00
Melanie
236e1c45f2
Merge branch 'master' into careminster
2012-02-07 23:30:48 +00:00
Justin Clark-Casey (justincc)
c87751a822
Add start GC memory and end GC memory to object stress test printouts.
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This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general).
This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
2012-02-07 23:03:53 +00:00
Justin Clark-Casey (justincc)
bd928218dd
Add TestAddTaskInventoryItem()
2012-02-07 21:00:47 +00:00
Justin Clark-Casey (justincc)
7583768b9e
Remove debug logging if physics actor is null in SOP.ApplyPhysics()
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This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
2012-02-07 20:26:26 +00:00
Melanie
37049180f6
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-02-07 21:09:04 +00:00
Justin Clark-Casey (justincc)
038d1bf742
Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
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The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
2012-02-07 17:44:37 +00:00
Melanie
54fc78013d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-02-05 20:58:04 +00:00
BlueWall
4e11983c7c
Make configuration uniform
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Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini.
2012-02-05 12:38:20 -05:00
nebadon
36ed0dcdaa
change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the
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variable in OpenSim.ini and Regions.ini match
2012-02-04 19:45:10 -07:00
Melanie
ce5e900721
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-02-04 11:48:20 +00:00
Justin Clark-Casey (justincc)
9b762a5a84
Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if we have been passed a non-zero transaction ID.
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This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories.
This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
2012-02-04 00:20:27 +00:00
Justin Clark-Casey (justincc)
2b6c5fcb31
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-03 23:48:12 +00:00
Justin Clark-Casey (justincc)
312e1457dd
Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods.
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Adds ability to submit a customized exception message to match logging.
2012-02-03 23:47:01 +00:00
Dan Lake
107cef2b0e
Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before triggering events on a potentially null Scene
2012-02-03 15:18:48 -08:00
Melanie
0dbfa70443
Merge branch 'master' into careminster
2012-02-03 08:47:26 +00:00
Dan Lake
61adf36339
Commenting out new event until I can fix OpenSim tests. Currently, testing objects does not create a Scene or EventManager so triggering events crashes some tests
2012-02-02 18:19:22 -08:00
Dan Lake
ed846f11f1
OpenSim tests do not always create an EventManager so calls to trigger events during tests must check for null EventManager
2012-02-02 18:06:34 -08:00
Dan Lake
3257dbe76d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-02 17:44:11 -08:00
Dan Lake
146d78edfa
ObjectAddedToScene event should be fired when duplicating objects
2012-02-02 17:41:05 -08:00
Melanie
fd7e82ee72
Streamline banning code using existing methods.
2012-02-02 16:51:39 +01:00
Melanie
567f4c51f8
Improve reliability of script state saving by covering various saving
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and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:52:17 +00:00
Melanie
6fe4b6fbe8
Fix remembering attachment point and position when an item is rezzed in world.
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Also fix PRIM_LOCAL_POS returning 0 when used on child prims from a script
in the root.
2012-02-02 02:51:59 +01:00
Dan Lake
0ce9ad4a56
Add event RegionHeartbeatEnd for modules interested in coordinating activity with region heartbeats
2012-02-01 17:01:28 -08:00
Dan Lake
c10193c72b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-01 16:25:35 -08:00
Melanie
45ad9e39a6
Improve reliability of script state saving by covering various saving
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and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:05:14 +01:00
Melanie
16aa00e944
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-02-01 10:08:45 +00:00
Melanie
003bd9f1b3
Small optimization to last commit
2012-02-01 10:05:04 +00:00
Melanie
cc1476fc36
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-02-01 09:45:42 +00:00
Melanie
241ddd031f
Fix copy/paste errors
2012-02-01 09:45:15 +00:00
Melanie
fcc1fa2c32
Straighten out some attachment mess. Don't save attachment states for HG
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visitors at all. On Leaving a sim, save only the changed ones. Don't save
all scripted stuff when leaving a sim.
2012-02-01 09:36:14 +00:00
Justin Clark-Casey (justincc)
ab89adfaef
Implement "show object uuid <uuid>" console command.
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This will show details about a part with the given uuid if it's found.
2012-01-31 23:03:39 +00:00
Justin Clark-Casey (justincc)
9bd02b5da1
Move object delete commands into a commands region module, in preparation for adding similar show commands.
2012-01-31 21:57:45 +00:00
Melanie
727ddffb71
Merge branch 'master' into careminster
2012-01-31 21:53:32 +00:00
Melanie
1b63b21a4d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
2012-01-31 20:53:49 +00:00
Justin Clark-Casey (justincc)
10b9348071
Remove scene object null check on SceneGraph.AddSceneObject(). Complain explicitly if there's an attempt to add any object with a zero UUID.
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Callers themselves need to check that they're not attempting to add a null scene object.
2012-01-31 20:30:30 +00:00
Justin Clark-Casey (justincc)
f3780b9eae
Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects.
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These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature.
Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc.
However, data can be inconsistent due to different machine circumstances and virtual machine actions.
This area is under development.
2012-01-31 19:56:37 +00:00
Melanie
a0206e5a17
Comment debug spam
2012-01-30 22:30:20 +01:00
Melanie
cfe924e4a8
Merge branch 'master' into careminster
2012-01-30 21:40:50 +00:00
Justin Clark-Casey (justincc)
9d93c4808e
lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if SceneObjectGroupsByFullID is updated elsewhere at the same time.
2012-01-30 19:21:58 +00:00
Justin Clark-Casey (justincc)
2ef9fd05fa
Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry texEntry) for region modules
2012-01-28 02:45:13 +00:00
Melanie
abffda269f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-01-28 04:05:53 +00:00