Commit Graph

618 Commits

Author SHA1 Message Date
Justin Clarke Casey
5350cec0b3 * minor: log message twiddling 2008-08-01 20:05:26 +00:00
Justin Clarke Casey
43b2ff1d11 * Drop cached inventory from the local region when a user crosses out into a remote region
* May resolves inventory problems that occur when the user moves between two regions`
* e.g. if the user moves to a second region, adds an inventory item, moves back to the original region then tries to manipulate that item
* Not yet implemented for teleport
2008-08-01 18:49:48 +00:00
Justin Clarke Casey
0d488ad489 * minor: just realized I managed to get the save xml/xml2 messages the wrong way around 2008-07-25 18:08:45 +00:00
Sean Dague
090159defc refactored LandData to use properties, and cleaned up the naming on
the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
2008-07-23 15:50:32 +00:00
Jeff Ames
80d8e2889e Update svn properties. Formatting cleanup. Remove a compiler warning. 2008-07-23 13:24:25 +00:00
Johan Berntsson
344c9caeb6 thanks lulurun for a security patch that blocks unathorized access to the inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service) 2008-07-23 06:59:02 +00:00
Melanie Thielker
f112cebde2 Refactor the packet scheduling out of ClientView. Add intelligent
resending, timeouts, packet discarding. Add notification event for
packet discarding. Add priority scheduling for packet queues.
Add outgoing duplicate detection facility. Correct packet sequencing.
Make provisions for automatic server side throttle adjustments (comes
in next installment)
2008-07-22 17:58:42 +00:00
Justin Clarke Casey
d9db56d86b * minor: stick filename being loaded/saved from in save/load xml/oar information messages 2008-07-21 17:52:53 +00:00
Justin Clarke Casey
8948ecbd8b * minor: Make it clearer the region on which save and load xml/oar commands are operating 2008-07-21 17:42:13 +00:00
MW
fb096dfbd5 added experimental packet tracker (LLPacketTracker.cs), which can be told to track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events.
Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch.
The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
2008-07-21 15:13:34 +00:00
Melanie Thielker
8ae7dc628b Make the max sizes of physical and nonphysical prims configurable in OpenSim.ini
Defaulted to 65536 and 10, respectively
2008-07-20 15:19:26 +00:00
Melanie Thielker
351ee78d2a Quick fix to make the estate ban list effective again, when the region
crossing is also a sim crossing. Prevents the CAPS handler from being set
up for a banned user,making them redmap out.
Dirty hack, temporary until I can work out how to do it right.
2008-07-19 06:20:57 +00:00
Melanie Thielker
bbd076544d Patch to fix saving of estate managers list loaded during migration.
No longer teleports an agent home unless their root agent is being banned.
Visual blocking is still in effect.
2008-07-18 19:32:05 +00:00
Justin Clarke Casey
f8721c3c1c * refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene 2008-07-18 14:42:06 +00:00
Melanie Thielker
263633e274 Patch #9151
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
2008-07-18 02:40:47 +00:00
Justin Clarke Casey
9cb4ba9d6b * For now, when loading an archive all the existing scene objects get deleted by default 2008-07-14 16:23:59 +00:00
Melanie Thielker
07bd749ac5 Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
2008-07-14 01:39:36 +00:00
Melanie Thielker
e712678689 Patch #9147
Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
2008-07-14 01:27:47 +00:00
Justin Clarke Casey
92cac0c6de * minor: make scene closing log message info rather than warn 2008-07-13 00:21:23 +00:00
Justin Clarke Casey
eb63b9bbc1 * Actually persist restored archives to the database - wasn't actually doing this before (doh)
* Not quite perfect yet
2008-07-13 00:18:29 +00:00
Justin Clarke Casey
a89385818d * On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
* (ability to give objects new uuids will come later)
2008-07-12 22:14:38 +00:00
Justin Clarke Casey
7d97169351 * minor: thought up a better name for the last allocated local id 2008-07-12 21:07:42 +00:00
Justin Clarke Casey
000d5e8b93 * minor: just some null guards and name changes to make it clearer that prim count is actually a prim local id dispenser 2008-07-12 21:03:12 +00:00
Justin Clarke Casey
8535cb52e0 * Put an info entry in the log if permissions are being bypassed
* might help to diagnose mantis 1712
2008-07-11 16:03:12 +00:00
Justin Clarke Casey
aad55e5034 * Comment out body of experimental ParcelMediaSetTime() since MW says it causes a mono 1.2.4 compile to fail
and MW says it will soon be replaced anyway.
2008-07-11 14:51:02 +00:00
MW
58ce018625 for testing purposes only:
added void osSetParcelMediaTime(double time) command to script engines. 
which sets the position of the media that is playing. Time is in seconds.
Doesn't do any security checking (should be checking that the object/script is owned by the parcel owner). So could be abused, if it is then we should remove it, or add the security.
Only tested in dotnet scripting engine, but should work in XEngine too.
2008-07-09 12:02:01 +00:00
MW
c9fe500212 Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2 2008-07-01 19:23:45 +00:00
Charles Krinke
b8a3a27221 Mantis#1641. Thank you, Lulurun for a patch that addresses:
The 1st "GetAvatarAppearance" *always* fails and returns default 
avatarappearance. Avatarappearance seems to be working well because 
the 2nd "GetAvatarAppearance" gets the right appearance.
2008-07-01 13:34:05 +00:00
Charles Krinke
bf34f65125 Mantis#1639. Thank you, Melanie for a patch that:
Reads estate_settings.xml and populates the database from it. 
If there is no record, just passes the defaults to the application.
2008-07-01 02:16:58 +00:00
Charles Krinke
4cb42d4c35 Mantis#1637. Thank you kindly, Melanie for a patch that:
Make each region load it's settings from the database on startup. 
No user functionality yet.
2008-06-30 14:09:19 +00:00
Charles Krinke
9a0ef22ed9 Mantis#1616. Applied Melanie's patch. This may or may
not break trunk.
2008-06-28 16:08:12 +00:00
Dr Scofield
748f72326d last round of warning squashing. calling it a day now. 2008-06-27 23:03:39 +00:00
Dr Scofield
3d26e6ede0 move along, nothing to see here. just a couple of lazy variables. 2008-06-27 19:57:06 +00:00
Justin Clarke Casey
836557a2f7 * refactor: fission InnerScene.AddSceneObject() 2008-06-27 14:25:36 +00:00
Justin Clarke Casey
c9b41bdc4e * Add extra backup parameter to InnerScene.AddRestoredSceneObject() 2008-06-27 14:15:14 +00:00
MW
7a9922af27 Added support for terrain map to be serialised to xml(as base64 binary). useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented)
Add util functions to compress and uncompress strings. 
Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
2008-06-25 19:33:19 +00:00
Charles Krinke
f6bf4c39be Mantis#1587. Thank you kindly, Melanie for a patch that:
Add permissions magling to llGiveInventoryItem, 
correct some corner case functionality
2008-06-24 23:55:33 +00:00
Justin Clarke Casey
908d91be78 * refactor: Making some of the serialization names consistent, both within their pairings and with the others
* This does make some of the names less ideal than others - this should change in the future
2008-06-21 21:20:59 +00:00
Justin Clarke Casey
e19a76377c * Refactor: Fold sog.DeleteParts() functionality into existing sog.DeleteGroup() 2008-06-21 20:12:01 +00:00
Justin Clarke Casey
b290ce405f * Remove a bug I created in r5171 where taking an object would terminate the client session
* change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
2008-06-21 19:56:19 +00:00
Teravus Ovares
a5860ad438 * Adds Region ban capability to Regions. You access this by going to World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
2008-06-21 03:29:08 +00:00
Justin Clarke Casey
f69f696181 * Temporary workaround for mantis 1568. If the avatar apperance factory now throws any exception, we will carry on with the default appearance rather than terminating the client login 2008-06-19 17:03:59 +00:00
Teravus Ovares
1fcb7c2db4 * By popular demand, skipping trees from the map tile generation routine. Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items. 2008-06-18 16:27:27 +00:00
Jeff Ames
a728417eda Minor formatting cleanup. 2008-06-18 03:50:39 +00:00
Justin Clarke Casey
16d0a895cb * Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis
* This also has the effect of stopping the archiver generating ghost in-world prims
* Some code dupliction also removed
2008-06-17 20:36:21 +00:00
Justin Clarke Casey
33d32355a1 * refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromXml2() 2008-06-17 17:23:00 +00:00
Justin Clarke Casey
ba69cc31e5 * Refactor: Break out AssetsRequest to a separate file in the Archiver module 2008-06-16 15:36:01 +00:00
Teravus Ovares
5cccd4f6e5 * Vintage 2, a good year. 2008-06-14 20:33:03 +00:00
Teravus Ovares
7ca868dca5 * Fixes: 0001554: r5106 update fails to load on some regions with NullRef error on volume portion of maptile drawing routine. 2008-06-14 20:04:48 +00:00
Teravus Ovares
6bea792436 * Enables maptile display in grid mode for simulators that are not on the same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
2008-06-14 02:39:27 +00:00