Commit Graph

18859 Commits

Author SHA1 Message Date
teravus
f9051c22d8 * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchronize with Agni. 2012-12-19 22:14:20 -05:00
teravus
c648325d7c Merge branch 'avination' of careminster:/var/git/careminster into teravuswork 2012-12-19 11:53:26 -05:00
Melanie
d1dd5a8ba9 Add the interfaces for the new Avination baked texture cache service 2012-12-19 13:04:41 +01:00
Melanie
861477d85e Fix locking for good 2012-12-18 09:32:05 +01:00
Melanie
51354bad48 Merge branch 'ubitwork' into avination 2012-12-17 02:01:47 +01:00
UbitUmarov
9d1a6558d9 *TESTP unscripted sit: missing files 2012-12-17 01:43:16 +00:00
UbitUmarov
d003aa2e7b * TEST * unscripted sit 2012-12-17 01:40:48 +00:00
Melanie
a5781ea9fc Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avination
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2012-12-17 01:59:50 +01:00
Melanie
7d8c2b342c Fix locking objects 2012-12-16 02:05:01 +01:00
teravus
d2695cb3f7 * Fix for Prim Locking. Prior to the merge, it was just a clone of the root part to each of the child parts. 2012-12-15 16:26:03 -05:00
Melanie
1d713bcdb8 Merge branch 'ubitwork' into avination 2012-12-14 03:57:31 +01:00
Melanie
7a093df24b Prevent a failed user relogi from throwing exceptions in poll services 2012-12-14 03:35:55 +01:00
UbitUmarov
5ad424a792 right fix this time ?? 2012-12-13 07:48:29 +00:00
UbitUmarov
94a659a9e0 fix the 'fix' 2012-12-13 07:46:33 +00:00
UbitUmarov
c0368f4143 fix coment out code not in use 2012-12-13 07:39:10 +00:00
UbitUmarov
b3a77c16bd FIX small avatars movement on terrain. (avatar appearance getting even
more messy)
2012-12-13 07:34:27 +00:00
UbitUmarov
20773dcfcc add a Check method to flotsamAssetCache, so to check if a asset is in
cache without actually loading it. Make use limited use of it in
avatarfactory textures check. Also on llclientview
HandleAgentTextureCached that now should work. Other asset cache modules
for now will return false, so are broken. baked textures logic
still unchanged. *UNTESTED*
2012-12-13 02:55:36 +00:00
UbitUmarov
71fc9f29f9 make ubitODE ignore X and Y rotation components on avatar rotations 2012-12-11 22:53:24 +00:00
UbitUmarov
f35e3c6fe0 changes on the fast speed avatars collider, collisions from above, etc 2012-12-11 19:38:44 +00:00
UbitUmarov
04baea2d71 Merge branch 'avination' into ubitwork 2012-12-11 18:02:01 +00:00
UbitUmarov
28ea08c3e2 fix let other phys plugins work.. broken when added feetOffset 2012-12-11 17:14:32 +00:00
UbitUmarov
9a253c7c04 missing files remove some warnings... 2012-12-11 04:49:14 +00:00
UbitUmarov
420015b7d0 missing file 2012-12-11 04:47:40 +00:00
UbitUmarov
80639ace95 a few more changes on avatar collider 2012-12-11 04:36:27 +00:00
UbitUmarov
c6430b14db typo fix 2012-12-10 11:25:30 +00:00
Melanie
8e6bc55470 Check database for root prim IDs only to try and get a handle on prim loss
once and for all.
2012-12-09 23:25:07 +01:00
UbitUmarov
ecdd0e225f add velocityinterpolator packets handling but actually do nothing, since
they don't do what i was looking for.
2012-12-09 00:55:09 +00:00
teravus
6c1a852137 * This is a better way to do the last commit. 2012-12-08 00:05:12 -05:00
teravus
0e2b717b4d * Should promote faster self appearance. 2012-12-07 20:15:32 -05:00
UbitUmarov
c73c2fb070 add some default size setting and checks 2012-12-07 21:53:33 +00:00
UbitUmarov
93bede4e6a revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
2012-12-07 21:26:58 +00:00
UbitUmarov
2ea0dc55d7 create a new ode character also with the new information 2012-12-07 20:06:35 +00:00
UbitUmarov
b2f3516b68 calculate avatar size on tps 2012-12-07 17:28:07 +00:00
UbitUmarov
d2499c4c31 *TEST* Use new avatar size in ubitODE. 2012-12-07 15:54:46 +00:00
UbitUmarov
1eddc4a9da fix regression 2012-12-07 14:01:22 +00:00
UbitUmarov
135e0ea853 *TEST* add some avatar skeleton information and use it to calculate avatar
height and bounding box. Change LSL acording.
2012-12-07 13:47:58 +00:00
UbitUmarov
de3180a63e avatar collision plane send to viewer is only relative to feet. change
avatar collider, just rounding the boxes, etc
2012-12-05 23:19:18 +00:00
UbitUmarov
b6d29aa124 move characters (avatars) to own collision space, also fixing a problem
with previus code that was still assuming the avatar is g2
2012-12-04 02:46:40 +00:00
UbitUmarov
fc1be7e41f raise standing avatar a bit to reduce knees bending on some collisions.
reduce head size a bit
2012-12-04 01:54:37 +00:00
Melanie
b7c3a4fa7f Merge branch 'avination' into ubitwork 2012-12-03 19:46:16 +01:00
UbitUmarov
8aa5fdb6a3 *TEST* diferent avatar collider 2012-12-03 19:45:45 +01:00
UbitUmarov
f21d990820 fix vertex rounding direction 2012-12-03 19:41:29 +01:00
UbitUmarov
aa00308b10 *TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
of unique vertices only originated by math errors in PrimMesher
2012-12-03 19:41:21 +01:00
UbitUmarov
c50fda8bf5 adjust avatar standing Z position 2012-12-03 19:41:14 +01:00
Melanie
d3904ff484 Add a transaction ID to the money module path for llTransferLindenDollars 2012-12-03 19:34:22 +01:00
UbitUmarov
9c7c703360 Merge branch 'avination' into ubitwork 2012-12-01 12:39:55 +00:00
teravus
a118001181 * Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339 2012-11-24 22:09:34 -05:00
UbitUmarov
62244b5ea5 don't zero constant force and torque in selection 2012-11-24 22:46:24 +00:00
UbitUmarov
f254af29ac avoid potencial NullReferenceException 2012-11-24 03:39:37 +00:00
Melanie
edb3a9596b Remove a superfluous newline from help 2012-11-23 03:31:44 +01:00