UbitUmarov
d62aed7f46
fix right to change permissions of group owned objects
2017-05-03 21:12:16 +01:00
UbitUmarov
ba4e13ef55
a few changes to permissions folding... we are testing. at this point only use master for TESTING also
2017-04-28 20:03:44 +01:00
UbitUmarov
8d3d87e0b2
add a usefull taint and update
2017-04-27 00:02:01 +01:00
UbitUmarov
2f6c78b888
finish encoding number of mesh faces in pbs shape on new meshs upload, and *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
2017-04-25 04:58:24 +01:00
UbitUmarov
0f7ffc56ce
several changes for osTeleportObject
2017-04-15 10:46:18 +01:00
UbitUmarov
a41924d1f8
add missing invalidation of osGetLinkNumber cache
2017-04-05 19:42:55 +01:00
UbitUmarov
443fc60cdf
store the physics inertia override in Mysql and add it to serializer. run prebuild is required
2017-04-01 17:49:17 +01:00
UbitUmarov
ed365f6220
remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPoint
2017-01-26 19:43:00 +00:00
UbitUmarov
b9651652e1
add a comment about parts permissions aggregation
2017-01-19 13:25:00 +00:00
UbitUmarov
db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
2017-01-17 13:24:09 +00:00
UbitUmarov
a5c693e302
start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject();
2017-01-17 00:41:30 +00:00
UbitUmarov
ffa6c7aae2
avoid lastOwner beeing the group
2017-01-16 19:22:39 +00:00
UbitUmarov
733072b6a3
chance new effective permissions code to ease aggregation on demand( ie on changes). But still doing full aggregation on checks, so still heavy
2017-01-16 19:01:41 +00:00
UbitUmarov
fb86e41561
fix incoerent definition of Slam bit (bits 3 and 4 used in diferent
...
places.) this may still be wrong on other places; Do not loose folded
permitions, WARNING MASTER IS NOW UNSTABLE. permissions are still broken"
2017-01-14 14:21:50 +00:00
Melanie Thielker
6d44ee9099
Change improperly named isNPC to be IsNPC as a property should be uppercase
2017-01-07 20:30:51 +00:00
Melanie Thielker
e526e8c5e2
Fix the long-standing bug that object permissions set in inventory were lost
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NOTE: Items rezzed by users using 0.8 or older will still exhibit broken
behaviour. Until 0.8 becomes end of life, this fix will not produce
dependable results on grids with mixed versions. Grids based on 0.9 will
now work properly.
2017-01-06 17:05:00 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Mandarinka Tasty
7c566dca5a
The new Constant: integer OBJECT_REZZER_KEY = 32;
...
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com >
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2016-12-04 17:18:56 +00:00
UbitUmarov
4e64445c39
replace datetime.now on just timming by faster utcnow
2016-11-22 05:18:06 +00:00
UbitUmarov
9480da06b9
only add a prim to physics in PhysicsShapeType if changing from type none. when viewers change ExtraPhysics parameters, send back the new values.
2016-11-02 21:42:32 +00:00
UbitUmarov
cca01f5cda
change CreatorIdentification set code
2016-09-19 16:03:33 +01:00
UbitUmarov
ddc2f2ccd3
mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
2016-08-28 08:45:09 +01:00
UbitUmarov
03dba18bb6
let mouse steer work on crossings; some cleanup
2016-08-28 04:43:44 +01:00
UbitUmarov
804d4971e2
my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
2016-08-28 03:51:20 +01:00
UbitUmarov
78fa544f0d
experimental function. Results still too volatile to be usefull
2016-08-27 19:25:47 +01:00
UbitUmarov
b98b535a6b
locking issue
2016-08-22 06:50:20 +01:00
UbitUmarov
bca5fd98dc
remove some dead code
2016-08-17 21:20:20 +01:00
UbitUmarov
e9638ee9e9
increase physics collisions report rate back to 20/s
2016-08-17 20:26:01 +01:00
UbitUmarov
1c1d40cf6a
libOMV PrimFlags.JointLP2P does not exist. Its bit now means
...
VolumeDetector. VolumeDetectActive is now stored on that flag bit. with
this change it is now sent to viewers that now gray out phantom on object
edit. At same time fixes the fact volumedetector was not been saved on
region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags
2016-08-16 05:05:53 +01:00
UbitUmarov
5dfb706bea
fix llVolumeDetect(FALSE) not working
2016-08-16 01:50:06 +01:00
UbitUmarov
c04792142f
partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
2016-08-12 03:58:04 +01:00
UbitUmarov
6f5f6431a4
add a SimpleAngularDistance Updates prioritazition scheme. Results don't look that great so don't use it still.
2016-08-09 21:46:19 +01:00
UbitUmarov
6c00016447
add a simple prim area estimator
2016-08-09 13:18:51 +01:00
UbitUmarov
9102f6e5da
fill data for llDetected funtions of collisions closer to the event. (xengine wasn't update with this on merge bc was not used there). fix some parameters
2016-08-05 22:50:15 +01:00
UbitUmarov
9aacdca653
but buoyancy was missing
2016-07-27 21:32:47 +01:00
UbitUmarov
07853c86ed
clear SitTargetAvatar on a sop copy
2016-07-27 11:45:32 +01:00
UbitUmarov
f768effa87
move object inventory send to udp queue asset ( was task). Remove a call
...
to RefreshGroupMembership() on start. It was too soon and its Groups
module job
2016-07-07 12:23:53 +01:00
UbitUmarov
4119e60c0c
avoid InvalidBoundsRadius() calls caused by small changes
2016-07-07 00:16:25 +01:00
UbitUmarov
0eabfb1e3e
add some needed InvalidBoundsRadius() calls
2016-07-06 16:45:27 +01:00
Mandarinka Tasty
634d85a30d
Detection of Cylinder and Prism for flexi prims
...
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com >
Signed-off-by: Diva Canto <diva@metaverseink.com >
2016-06-12 13:58:20 -07:00
Diva Canto
42a9afdc43
Mantis #7858 : DeleteSceneObject done slightly differently. ProcessEntities now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one.
...
Note: I still cannot reproduce this problem, but I was able to emulate it by adding an artificial delay on ProcessEntities, which did, indeed, result in objects not being deleted. This fix fixed my emulated scenario.
2016-06-12 12:23:52 -07:00
Melanie Thielker
59ed89769a
Apply user specified default perms across the board, to items uploaded as well as items created and to rezzed prims in world.
...
This effectively removes the concept of "default permissions" from OpenSim
because all known modern viewers set the permissions flags on login.
Ancient abandoned viewers will now default to the SL defaults.
2016-04-29 22:36:56 +02:00
UbitUmarov
56e28c6c27
fix silly bug: Dynamics are to apply to root prim not child
2015-12-17 19:02:46 +00:00
UbitUmarov
e37c4e878c
more changes on lookAt and RotLookAt; do something in attachments
2015-12-01 12:11:48 +00:00
UbitUmarov
a9e58d6175
some changes due to lookAt and RotLookAt
2015-12-01 10:15:38 +00:00
UbitUmarov
72684592ba
Merge branch 'master' into avinationmerge
...
Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Framework/Servers/ServerBase.cs
OpenSim/Framework/VersionInfo.cs
OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/GatekeeperService.cs
OpenSim/Services/Interfaces/IAvatarService.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
2015-11-01 03:01:59 +00:00
UbitUmarov
dd9b06e3b6
fix mantis 7733, reverting setting of IsAttachment on first call to full check. Replace instead same simple IsAttachment tests by full checks
2015-10-29 22:14:11 +00:00
UbitUmarov
28d4afbe3a
replace objects scale clamp by a more readable clamp. Simplify GroupResize and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
2015-10-23 01:39:53 +01:00
UbitUmarov
0045398324
move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
2015-10-20 19:00:26 +01:00
UbitUmarov
3c69071145
also apply axis locks, when creating a prim physics actor
2015-10-20 18:21:13 +01:00