Commit Graph

5864 Commits

Author SHA1 Message Date
UbitUmarov
85b615309b update libomv with simpler Texture.GetBakesBytes 2019-08-29 08:52:16 +01:00
UbitUmarov
450ae4a927 change appearance data sent to others 2019-08-28 04:36:17 +01:00
UbitUmarov
60fa28740a mantis 8583: update region information on Grid on map regeneration 2019-08-27 21:24:54 +01:00
Melanie
0fd17c08ae Massive console refactor. Greatly simplify interface. 2019-08-20 23:28:59 +01:00
UbitUmarov
ffd5c5cc9c mantis 8573 and 8569: be more aggressive on drag block with touch on non physical prims 2019-08-10 13:58:11 +01:00
UbitUmarov
c043008e04 add cap EstateChangeInfo 2019-08-07 21:06:20 +01:00
UbitUmarov
0142f102ce remove redundant code 2019-08-01 05:37:27 +01:00
UbitUmarov
96dabca85b make sure XEngine does release script events when a script is destroyed 2019-08-01 05:31:03 +01:00
UbitUmarov
618c6ceda5 mantis8569: do aggregate script events when a script is deleted; block nonphysical drag if a touch event is triggered, add a time guard on that 2019-08-01 04:14:49 +01:00
Melanie
1c8508cfbd Put back the code to create the ready marker file. 2019-07-29 18:05:30 +01:00
UbitUmarov
3ae4115e43 osLocalTeleportAgent: if lookat or fly options, just move the avatar, not telling viewer about any teleport 2019-05-03 00:39:55 +01:00
UbitUmarov
3a055c578d soem cleanup 2019-05-02 03:11:16 +01:00
UbitUmarov
ea32a73103 osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly) 2019-05-01 03:49:24 +01:00
UbitUmarov
11c945a565 add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;) 2019-05-01 01:36:10 +01:00
UbitUmarov
e9587c8835 sop: rename a few fields 2019-04-30 22:56:31 +01:00
UbitUmarov
ec6a52c029 change interpretation of a viewer flag 2019-04-06 21:26:12 +01:00
UbitUmarov
5ed2b5c990 try handle the special case MaxRegionsViewDistance = 0 (agents only see void around region, even if there are regions around 2019-04-05 14:43:48 +01:00
UbitUmarov
28c9725730 kill avatar on agents that do not see its new region 2019-04-05 12:31:43 +01:00
UbitUmarov
7ce45235e6 make sure viewer knows where to place a sitting avatar, this will need deep revision with culling 2019-04-05 11:19:38 +01:00
UbitUmarov
6485377ecd fix MinRegionViewDistance option (added in last commit); change regions view control 2019-04-05 04:21:40 +01:00
UbitUmarov
63321f9ccc add option RegionViewDistance 2019-04-05 04:08:14 +01:00
UbitUmarov
0652f01d4c duhhh npcs don't have child agents; plus minor typos 2019-04-05 03:45:27 +01:00
UbitUmarov
50c810549c change visible regions also by view range change; fix check on crossings 2019-04-04 20:16:23 +01:00
UbitUmarov
a56f40470e control visible regions by avatar position and view range, first dirty code 2019-04-04 18:55:40 +01:00
UbitUmarov
15b6d8c147 send agent view range to new child agents 2019-04-04 00:50:54 +01:00
UbitUmarov
8e094887cd change avatars sending point 2019-04-02 20:27:56 +01:00
UbitUmarov
b458c5a9b4 another test.... 2019-04-02 17:26:06 +01:00
UbitUmarov
e7f0131509 another test.... 2019-04-02 17:05:47 +01:00
UbitUmarov
433e529512 make tests happy again; try to speedup crossings 2019-04-02 15:58:36 +01:00
UbitUmarov
8152e47a4a change the point where child regions are closed/opened 2019-04-02 15:10:42 +01:00
UbitUmarov
1984cbdbe5 add extra delay before sending initial data 2019-04-02 13:49:25 +01:00
UbitUmarov
7110e98815 rez npcs attachments async again 2019-03-31 23:31:18 +01:00
UbitUmarov
939aff5c3b oops RegionHandShakeReply is not reentrant 2019-03-31 20:43:32 +01:00
UbitUmarov
9650cb8708 remove a potencially dang. lock 2019-03-31 20:31:35 +01:00
UbitUmarov
3a6d87da95 a few more changes on initial data sending 2019-03-31 19:28:06 +01:00
UbitUmarov
6cf85a3db1 a few more changes on initial objects send 2019-03-30 12:07:49 +00:00
UbitUmarov
1847a42a86 changes on teleports v7 2019-03-28 00:02:24 +00:00
UbitUmarov
5663e2c0c8 try another way 2019-03-27 07:32:06 +00:00
UbitUmarov
83fd05f131 timming issues on fast tp back to same region on new code 2019-03-27 02:04:11 +00:00
UbitUmarov
b32b104996 some more changes on objects sending 2019-03-24 16:15:24 +00:00
UbitUmarov
027750e98f compact the trivial te case, a more complete one may be needed even beening heavy 2019-03-24 00:35:30 +00:00
UbitUmarov
010d64dcd2 a bit more suicidal... 2019-03-23 03:58:22 +00:00
UbitUmarov
a9aba562b1 pesty warning 2019-03-23 02:24:32 +00:00
UbitUmarov
d0052c8174 add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong. 2019-03-23 02:18:32 +00:00
UbitUmarov
db191cd4e2 oops send flag PrimFlags.InventoryEmpty but do not override others 2019-03-21 07:13:39 +00:00
UbitUmarov
b1cf06796f do send flag PrimFlags.InventoryEmpty 2019-03-21 06:21:57 +00:00
UbitUmarov
fe6317f009 LSL update texture entry is heavy, set all parameters on same update 2019-03-19 21:37:58 +00:00
UbitUmarov
af35882eda prevent spurius acceleration values 2019-03-19 13:00:11 +00:00
UbitUmarov
7884278097 try to avoid some useless full object updates 2019-03-19 10:29:48 +00:00
UbitUmarov
b10a3ba023 take the deafult on the parameter overlay 2019-03-19 06:52:57 +00:00