Commit Graph

179 Commits

Author SHA1 Message Date
UbitUmarov
718c6d1e4d mantis 8583: osGetRegionMapTexture(); now returns prim region map textureID, without any requests to grid 2019-08-27 21:16:22 +01:00
UbitUmarov
64c56fc52b mantis 8577: add key osGetInventoryItemKey(string name) to get a inventory item ID within prim inventory. the llGetInventory does return the asset it, not item. 2019-08-16 21:24:07 +01:00
UbitUmarov
b5b518dc0d change value of PARCEL_DETAILS_DWELL to a higher value to give more room for standard values, change return types, update script syntaxe 2019-07-31 13:38:49 +01:00
TBG Renfold
0163af970f Mantis #8481 part two.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2019-07-31 12:58:11 +01:00
UbitUmarov
11c945a565 add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;) 2019-05-01 01:36:10 +01:00
UbitUmarov
5314f375c5 change osSetProjectionParams a bit and add a variant that atkes a linknumber argument. For now can only change one prim per call 2019-04-18 15:26:27 +01:00
UbitUmarov
b104934a25 add osGetPSTWallclock() returns wall clock in PST or PDT, for those that for some odd reason think need it. OpenSim girds shoudl use UTC (gtm) but whatever 2019-04-08 13:50:51 +01:00
UbitUmarov
d89a089ca2 remove redundant osInventoryDescription() and improve osInventoryDesc() to do the same 2019-02-22 22:28:47 +00:00
UbitUmarov
6e05695244 add LSL_Key osGetLastChangedEventKey() ( it is a alias for lldetectedkey(0) but don't tell anyone 2019-02-21 23:41:49 +00:00
UbitUmarov
bd27573130 add LSL_String osGetInventoryName(LSL_Key itemId) and LSL_String osGetInventoryDescription(LSL_String itemNameOrId) 2019-02-21 23:11:03 +00:00
UbitUmarov
16596b6ad0 add LSL_Key osGetInventoryLastOwner(string itemNameorid) 2019-02-21 21:56:27 +00:00
UbitUmarov
fdf5274c25 add osKickAvatar(LSL_Key agentKey, string alert) 2019-02-20 02:06:25 +00:00
UbitUmarov
d6c9ddfdee cleanup last patch 2018-12-11 18:23:26 +00:00
Bill Blight
0881840946 Add osNpcSayTo(key npc, key target, integer channel, string message)
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2018-12-11 17:32:50 +00:00
UbitUmarov
47bc1fb257 OSSL remove functions with illegal lsl types, also redundante 2018-11-28 08:20:38 +00:00
UbitUmarov
87acd20d95 add script constant OS_APIVERSION, we should inc this on any change on any api. a few changes to os npc and avatar animation functions 2018-11-26 16:45:04 +00:00
UbitUmarov
cb1ebd1604 add osApproxEquals for float, vector and rotation, note that default margin is 1e-6 to match strings rounding 2018-11-20 18:12:18 +00:00
UbitUmarov
9dfb906666 add a few string functions to OSSL 2018-11-18 22:40:59 +00:00
UbitUmarov
ba87ba9c47 remove odd ossl function 2018-11-18 19:40:51 +00:00
UbitUmarov
7bcef500a9 remove CM api, add replacement ossl functions, as i should had done on the merge of avination code contrib. (runprebuild) 2018-11-15 20:29:25 +00:00
UbitUmarov
8812684355 minor changes 2018-09-29 21:40:52 +01:00
Bill Blight
6d9de17d77 **CONFIRMED**AGAIN** , Add new function, osSetOwnerSpeed(float speed), threat level moderate
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2018-09-29 21:16:33 +01:00
UbitUmarov
9647a1e6c5 minor changes to last patch 2018-08-30 14:51:07 +01:00
Mandarinka Tasty
99a23421a8 Adding check permission CanIssueEstateCommand for osRegionNotice and new function osRegionNotice(string agentID, string msg)
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2018-08-30 14:25:19 +01:00
UbitUmarov
a6d5da3e7f mantis 8346: fix argument of osUnixTimeToTimestamp 2018-07-27 14:20:59 +01:00
UbitUmarov
5d0a1656bf mantis 8305: add osTriggerSoundLimited(..) 2018-04-10 03:58:54 +01:00
UbitUmarov
63da4d3f99 mantis 8305: add several ossl sound funtions that accept a link number for the prim associated to that sound. The link number must point to a single prim 2018-04-09 00:15:45 +01:00
UbitUmarov
e031d79d48 add auxiliar functions float osVecMagSquare(a), float osVecDistSquare(vector a), float osAngleBetween(vector a, vector b) and float osRound(ffloat value, integer ndigits) 2018-04-03 23:00:37 +01:00
UbitUmarov
3d6553afee add osGetSimulatorMemoryKB(). This allows work around the fact osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while 2017-10-15 14:46:21 +01:00
UbitUmarov
db88c93243 bug fix: add missing stub for osSetInertia 2017-10-01 18:03:19 +01:00
UbitUmarov
e243dd0519 put back getAgentIP bug restricted, script owner must be a Administrator (god) 2017-06-28 02:19:27 +01:00
UbitUmarov
936aee412d remove osGetAgentIP() this was not a good idea to have :( 2017-06-27 01:41:06 +01:00
UbitUmarov
e53f439981 add osGetNPCList() 2017-06-26 20:42:49 +01:00
UbitUmarov
84abdf866a add respective ossl helper funtion osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y) 2017-06-25 02:26:36 +01:00
UbitUmarov
cb8975e567 add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings 2017-06-24 23:04:37 +01:00
UbitUmarov
ae4266916c add string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face) to easy only setting a prim face 2017-06-24 04:23:13 +01:00
UbitUmarov
c3dbf91152 osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one 2017-06-24 03:21:23 +01:00
UbitUmarov
0f7ffc56ce several changes for osTeleportObject 2017-04-15 10:46:18 +01:00
UbitUmarov
e237e1b2fa add LSL_Integer osGetLinkNumber(LSL_String name). uses a cache for the string to linknumber map, cache invalidations may still be missing :( 2017-04-04 19:27:45 +01:00
UbitUmarov
ca250e0b0b mantis 8740: rename osObjectTeleport as osTeleportObject, replaced the stop parameter by flags, add flags OSTPOBJ_STOPATTARRGET and OSTPOBJ_SETROT 2017-04-04 14:34:25 +01:00
UbitUmarov
2bb5e98574 add EXPERIMENTAL osObjectTeleport(LSL_Key objectUUID, LSL_Vector targetPos, LSL_Rotation rotation, LSL_Integer stop) 2017-04-03 17:19:28 +01:00
UbitUmarov
6a35a965ff add OSSL functions to override linksets total mass, center of mass and inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products. 2017-03-31 20:55:48 +01:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Jeff Kelley
95d6396300 Add osDie(key)
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-14 15:14:22 +00:00
Mandarinka Tasty
ec883d0f15 New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory.
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-14 00:24:52 +00:00
UbitUmarov
d4e285b1a1 add osNpcSetProfileAbout(LSL_Key npc, string about) to set NPCs profile About text. requires OsNpcCreate rights 2016-12-06 17:05:02 +00:00
UbitUmarov
78fa544f0d experimental function. Results still too volatile to be usefull 2016-08-27 19:25:47 +01:00
UbitUmarov
abadad47d3 stack overflow is (not)funny :) 2016-08-27 18:03:21 +01:00
UbitUmarov
b2386b8d0d llCollisionSound(,value) back to disable all sounds. new osCollisionSound(..). allows defualt sounds with volume 2016-08-27 16:38:29 +01:00
UbitUmarov
4b832f0f8e add osGetHealRate(avatarkey) and osSetHealRate(avatarkey, healrate); healrate from 0 (disables auto heal) to 100 (maybe too fast) % per second. (untested) 2016-07-25 02:05:53 +01:00