Commit Graph

303 Commits

Author SHA1 Message Date
Melanie Thielker
fe06f37e6b Mantis #2293
Same fix for the DNE
2008-09-29 10:35:07 +00:00
Melanie Thielker
c2308d8a7d Add explicit CultureInfo to the script compile thread in DotNetEngine to
ensure that scripts will compile on nonenglish systems
2008-09-28 20:29:56 +00:00
Jeff Ames
0b4415849a Update svn properties. Minor formatting cleanup. Fix a compiler warning. Fix a UUID vs null comparison. 2008-09-28 03:21:11 +00:00
Melanie Thielker
c0b60bb8cf Stop DNE saying "Loading script" when it's actually unloading. 2008-09-27 14:19:03 +00:00
Melanie Thielker
85068dae60 Add friendly error messages to both engines. 2008-09-27 05:31:43 +00:00
Melanie Thielker
b416422349 Kill "Compile successful" message when rezzing prims/wearing attachments
Changes behavior to send on_rez event to prims when rezzed from agent
inventory.
2008-09-26 20:18:31 +00:00
Melanie Thielker
698ecec6f7 Remove another interface that is no longer needed 2008-09-26 18:37:53 +00:00
Melanie Thielker
e5db6a75d0 Finishing the code cleanup in DNE, make llDie work again in DNE.
Add some compile messages from XEngine into DNE as well.
2008-09-26 17:59:36 +00:00
Melanie Thielker
34cfd710ce DNE code cleanups 2008-09-26 17:01:33 +00:00
Melanie Thielker
e8d1235e91 Adds support for the "Running" checkbox and the "Reset" button, as well as
ResetScripts In Selection, Set Script to [not] Running In Selection from
the tools menu. Allows DNE script reset without a full recompile.
2008-09-26 16:37:29 +00:00
Melanie Thielker
6e9d7484d0 Pluggable API module (XEngine style) support for DNE 2008-09-26 16:19:50 +00:00
Melanie Thielker
d8c470343e Compiler Connection! One world, one compiler! 2008-09-26 16:11:53 +00:00
Melanie Thielker
0313a1d439 After the last commit, the old Common assembly was still being loaded.
Removing it made DNE scripts crash. Fixed here.
Now on to converge the compilers.
2008-09-26 15:44:14 +00:00
Melanie Thielker
12a6b7c835 Yay! Common/ is gone! One API is achieved! 2008-09-26 15:34:23 +00:00
Melanie Thielker
24628928c3 Add per-instance date to DNE to avoid serializing stuff 10 times a second.
Clode cleanup and removal of commented stuff in ScriptManager.
2008-09-26 15:01:03 +00:00
Melanie Thielker
9c26c8c8da And another file 2008-09-26 13:46:46 +00:00
Melanie Thielker
b2d60ef91d Pushing the missing file 2008-09-26 13:41:20 +00:00
Melanie Thielker
824283ca3c Remove all the subclassing complexity and script server interfaces from
DNE and move all of DNE into the DotNetEngine directory. Remove references
that would cause the script runtime to load the entire engine + scene into
each script appdomain. This might help DNE memory consumption.
2008-09-26 13:16:11 +00:00
Melanie Thielker
c21a8b9969 Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.
The binaries are still different, but that is only a small step away now.
The OSSLPrim has been removed. This commit will breal all scripts
using Prim.Scale(), etc, syntax. It was not secure and will have to
be brought back in another form.
2008-09-26 02:51:00 +00:00
Melanie Thielker
f6650d33cc Fixes an exception that is seen on regions running XEngine, where DNE
tries to stop a script that is not run by it
2008-09-25 14:20:31 +00:00
Melanie Thielker
f3c8963c86 Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-25 05:13:44 +00:00
Jeff Ames
3f79e6b3e7 Update svn properties, formatting cleanup. 2008-09-23 23:14:00 +00:00
Melanie Thielker
bbb962f64e Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the later
code merging and transition to Shared/
2008-09-23 20:20:40 +00:00
Melanie Thielker
420a645036 Remove Common/LSL_Types.cs. Both script engines now use a single version
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs
Also changes the compiler in DotNetEngine to use that. You _will_ need to
let your region recompile all your scripts!
2008-09-23 15:14:15 +00:00
Melanie Thielker
8ac4437d9a Add constants wrapping code from XEngine to DNE. This syncs up the parsers
between the engines again. Also, committed r60 in opensim libs with the
parser source changes.
2008-09-23 14:17:32 +00:00
Tedd Hansen
e0264f67d6 Brushing rust of ye old commit 2008-09-06 18:49:36 +00:00
Teravus Ovares
7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Jeff Ames
6ef9d4da90 Formatting cleanup. 2008-08-18 00:39:10 +00:00
Charles Krinke
323ada012d Mantis#1931. Thank you kindly, Kinoc for a patch that:
* Yield Prolog 1.0.1 Released : it passes all but 9 of the 
421 tests in the ISO Prolog test suite (97.8%) .
* support dynamic predicates and rules.
* support 'import' to use external static functions 
improves connection to C# functions
* Matches Yield Prolog r831
2008-08-13 14:13:49 +00:00
Mike Mazur
16cf5aa2b8 Allow the list hack from issue 1863 to compile, however its behavior is
different than in SL. See http://opensimulator.org/mantis/view.php?id=1863 for
details.
2008-07-31 07:11:49 +00:00
Mike Mazur
56c4cc39ff Allow assignments in if/while/do-while control statements. Fix issue 1862. 2008-07-31 04:13:46 +00:00
Mike Mazur
eef3864278 Fix issue 1860; exception thrown in the parser on if/if-else/for/while/do-while
statements with no body.
2008-07-31 01:27:33 +00:00
Mike Mazur
9e58ce60c0 Use new LSL compiler by default in DotNetEngine and XEngine. Fix issues 1651, 1339. 2008-07-27 23:53:18 +00:00
Mike Mazur
e17520621c Log to console if C# line/column lookup fails. 2008-07-27 10:41:44 +00:00
Mike Mazur
bb777a9c3c Replace the try/catch with a null check. 2008-07-24 05:23:42 +00:00
Jeff Ames
80d8e2889e Update svn properties. Formatting cleanup. Remove a compiler warning. 2008-07-23 13:24:25 +00:00
Mike Mazur
f9e2f41d7c Enable LSL <-> C# source location mapping when reporing compiler errors to the user in-world. This method is not yet perfect but is an improvement in accuracy over the existing method. 2008-07-23 06:53:38 +00:00
Mike Mazur
ba17b0df27 First version of position mapping between LSL <-> C# implemented. 2008-07-23 02:51:45 +00:00
Charles Krinke
cda3206633 Mantis#1801. Thank you kindly, Junta_Kohime for a patch that:
I found a problem trying to get s value directly from a quaternion q.
Compiling a script which directly access to q.s value, caused the 
following error:
CS0103: 'The . symbol cannot be used in LSL except in float values 
or vector components'. Detected around: q.s
I did a small change to allow alphabetic letter "s" to be interpretated 
as valid identifier. This solves the problem.
2008-07-21 13:44:56 +00:00
Dr Scofield
1e39bfb036 squashing warnings critters 2008-07-16 09:42:14 +00:00
Mike Mazur
18aa58c63b Fix issue 1582. The maximum allowable length for a string passed to SimChat is 1500. If it was longer than 1500, it was being truncated to 1501 characters. This caused an exception and prevented the errors from reaching the console and the user in-world. 2008-07-16 01:19:32 +00:00
Charles Krinke
620f7926f3 Mantis#1753. Thank you kindly, Kinoc for a patch that:
Brings Yield Prolog up to date with sourceforge version 0.9.10
Patched applies to both DotNet and XEngine.
2008-07-16 01:00:40 +00:00
Charles Krinke
476e08286e Mantis#1728. Thank you kindly, Mikem for a patch that solves:
The compiler was missing grammar rules for += etc. operators on 
vector.member variables, which the attached patch implements.
2008-07-14 01:07:21 +00:00
Justin Clarke Casey
a89385818d * On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
* (ability to give objects new uuids will come later)
2008-07-12 22:14:38 +00:00
Justin Clarke Casey
000d5e8b93 * minor: just some null guards and name changes to make it clearer that prim count is actually a prim local id dispenser 2008-07-12 21:03:12 +00:00
Johan Berntsson
130d8047a2 Thanks Mike for another LSL compiler patch which fixes a bug where 'vector v=<0, 0, -0.5>' caused a syntax error, and implements multiple assignments in one line (x = y = 3;) 2008-07-11 08:33:53 +00:00
Johan Berntsson
d41c1f40a8 Patch from Mike: errors from the LSL/C# compilers are now reported to the user in-world 2008-07-10 05:40:45 +00:00
Johan Berntsson
5609292101 Patch from Mike which removes a lexer warning in the LSL compiler. 2008-07-09 07:37:42 +00:00
Johan Berntsson
a73e3b4e3f another patch from Mike: the llscript compiler is now available in XEngine as well. Thanks Mike 2008-07-08 03:02:11 +00:00
Johan Berntsson
e75ff8f0a3 llscript compiler patch from Mike: adds LSL jumps and implicit variable initializations 2008-07-08 02:34:45 +00:00