Melanie Thielker
54c6a920ba
Replace the console for all OpenSim apps with a new console featuring command
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line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
2009-02-07 12:25:39 +00:00
Dr Scofield
9b66108081
This changeset is the step 1 of 2 in refactoring
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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00
Mike Mazur
0c03a48fb2
- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
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- trim trailing whitespace
2009-02-04 00:01:36 +00:00
diva
360eb239b3
Hopefully fixes mantis #3063 .
2009-01-31 00:15:13 +00:00
Dahlia Trimble
c747990187
Send groups list via event queue
2009-01-27 06:14:11 +00:00
Dahlia Trimble
4dace03696
add a definition for a parcel properties CAP
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send parcel properties via eventqueue rather than UDP to facilitate libomv clients - see Mantis #3040
2009-01-26 10:42:24 +00:00
Dahlia Trimble
fa99f01378
more eventqueue IM nonsense
2009-01-26 08:04:12 +00:00
Teravus Ovares
76206543e8
* Adds console command, 'predecode-j2k <number of threads>' to load all of the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1.
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* Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
2009-01-25 04:34:00 +00:00
Justin Clarke Casey
c277440e73
* minor: remove mono compiler warning
2009-01-23 20:44:35 +00:00
Dahlia Trimble
68978e6e2a
add event queue code for sending group IM for future group support
2009-01-23 01:49:32 +00:00
Teravus Ovares
178fd97bd0
* Fixing a group title
2009-01-23 00:08:35 +00:00
Teravus Ovares
28ddc38deb
* Remove a few unnecessary locks to try and prevent lock contention in LLImageManager
2009-01-22 18:28:32 +00:00
Teravus Ovares
9ebba37a7c
* discovered! darn! Removing I <3 OpenSimulator from firstname
2009-01-22 10:04:15 +00:00
Teravus Ovares
a7ccbb3de0
* Added some more comments
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* Fixed up an outgoing packet
* I <3 OpenSimulator
2009-01-22 09:31:01 +00:00
Justin Clarke Casey
37fa677548
* refactor: Extract caps related code from scene and put into a region module
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* No functional changes in this revision
2009-01-21 21:14:17 +00:00
Justin Clarke Casey
d2d273aebe
* minor: move connection success log message so that it doesn't get printed again if a duplicate use circuit code packet comes in
2009-01-21 18:46:44 +00:00
Justin Clarke Casey
22aeda3ba1
minor: find in existing senderUUID field for chat messages originating from a client
2009-01-21 17:56:25 +00:00
Teravus Ovares
68baf9096a
* Another image packet edge case. Thanks nebadon for printing a log of it
2009-01-19 21:29:44 +00:00
Teravus Ovares
4823f2ae8e
* Set SVN Properties
2009-01-19 18:33:25 +00:00
Teravus Ovares
8e01f75784
* Progressive texture patch + PriorityQueue put into the LLClient namespace.
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* Updates LibOMV to r2362
2009-01-19 17:11:57 +00:00
Justin Clarke Casey
eca6442bae
* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
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sceneB
* However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
2009-01-16 21:56:13 +00:00
Justin Clarke Casey
093adb2113
* Add new unit test for simple teleport in a standalone.
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* Does not yet check results.
2009-01-15 21:27:55 +00:00
Justin Clarke Casey
75ea84f3d2
* minor: Change around more debugging messages
2009-01-14 18:46:33 +00:00
Justin Clarke Casey
6ae1b80d20
* Do some log tweaking to better see incoming connection success (and failure)
2009-01-14 17:34:04 +00:00
Justin Clarke Casey
1e365df495
* minor: Stop friendship termination crashing the client thread if the friend to be terminated could not be found
2009-01-13 16:49:01 +00:00
Justin Clarke Casey
efcf6ff095
* Extend current stub packet handler test into a really basic one that checks that a sent in packet ends up on the client queue ready for processing
2009-01-12 20:42:44 +00:00
Justin Clarke Casey
ade107f04f
* Separate starting a client thread into a separate Start() method (which matches the existing Stop() and Restart() methods)
2009-01-12 19:37:56 +00:00
Justin Clarke Casey
d4d2c19594
* Extend PacketHandlerTest to fire in a packet.
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* Can't test result yet since the Client thread handles it with unpredictable timing
2009-01-12 18:45:03 +00:00
Justin Clarke Casey
6e9d5e4ea7
* refactor: move packet handler interface into a separate class
2009-01-12 17:31:30 +00:00
MW
e1eb1b2cfa
a little bit more work on LLFileTransfer.cs, from over the christmas/new year period. Still not working/in use but hopefully I can finish it soon.
2009-01-12 10:16:33 +00:00
Justin Clarke Casey
7cd8748096
* minor: Put in stub LLPacketHandler testing code
2009-01-09 21:05:53 +00:00
Melanie Thielker
7c7ea57c5c
Finish dwell sending, adding the forgotten method body.
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Add UserInfo and a dummy reply to enable Hippo Viewer users to
disable IM logging (option was greyed out in OpenSim before)
2009-01-09 02:59:56 +00:00
Justin Clarke Casey
17f783457b
* refactor: move code for sending a message to all users in a region to the DialogModule
2009-01-08 18:50:46 +00:00
Justin Clarke Casey
a31792ee5c
* prune and regrade log messages relating to client login and logout
2009-01-06 21:39:55 +00:00
Adam Frisby
3b0eb958a8
* Another minor GenericMessage fix - If we assume the method names are case-insensitive, we should process them as such.
2009-01-04 19:41:55 +00:00
Adam Frisby
00a0f4a286
* Added some information to HandleGenericMessage to indicate that it's not the packet that isnt being processed, but instead the method-type.
2009-01-04 19:39:17 +00:00
Adam Frisby
f0864b5154
* Minor tweak to crash logger to copy ini with log if save-to-dir is on.
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* Added BinaryGenericMessage handler for cases where GenericMessage isnt transmitting pure-utf8 characters.
2009-01-04 19:09:22 +00:00
Melanie Thielker
7beb8a5abb
Plumb the remaining dwell packets
2009-01-03 20:45:33 +00:00
Teravus Ovares
e9cef70f89
* Updates the sim stats module. Cleans out some of the rot.
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* Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe.
* Adds Prototype for ajaxy web content
* removed a warning or two.
2009-01-03 03:30:03 +00:00
Melanie Thielker
a7708413ee
Plumb in dwell in a couple of places
2009-01-03 00:03:41 +00:00
Justin Clarke Casey
a3af0e61eb
* Add Nini.Config and System.Xml references to MockScene for Windows compilers
2009-01-02 20:11:20 +00:00
Jeff Ames
2be0f7a6f0
Update svn properties, minor formatting cleanup.
2008-12-30 01:08:07 +00:00
Melanie Thielker
23844a9073
Plumb the profile reply packets for picks, classifieds and notes
2008-12-25 20:28:13 +00:00
Melanie Thielker
3b6ffd9e41
Plumb yet another groups packet
2008-12-25 18:22:50 +00:00
Melanie Thielker
318de200bd
Plumb in EventNotification* and EventGodDelete
2008-12-23 23:41:46 +00:00
Melanie Thielker
fc053a6af8
Plumb in the 4 missing classified events and the 3 packet methods
2008-12-23 18:16:30 +00:00
Justin Clarke Casey
cce1b096db
* refactor: Replace part of SceneObjectPart with the identical sound playing code in the SoundModule
2008-12-23 17:54:13 +00:00
Teravus Ovares
119104e35b
* Re-implement packet tracking in IClientAPI so we can see what's going on in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
2008-12-21 00:11:54 +00:00
Justin Clarke Casey
899f2a80d7
minor: remove mono compiler warning
2008-12-19 19:50:46 +00:00
lbsa71
56f1b03cd0
* Added "show queues" command that shows throttling queues for all clients.
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*** This only works for LLCLientView at the moment ***
2008-12-18 13:16:41 +00:00