Justin Clark-Casey (justincc)
068cab94e0
Fix bug where setting a parcel in a varregion for sale would make sale bitmap generation in WorldMapModule throw an exception on next startup.
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This commit replaces the hardcoded region sizes in WorldMapModule.GenerateOverlay() with numbers pulled from m_scene.RegionInfo
2014-06-10 20:21:15 +01:00
Diva Canto
e19c830a6c
Fixes a bug where map search results pertaining to varregions would only send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.
2014-05-27 10:13:24 -07:00
Oren Hurvitz
33cc847c4a
When saving an OAR in "Publish" mode, also discard Group information
2014-05-26 15:33:13 +01:00
Oren Hurvitz
a1b291c889
Allow map searches for regions that contain the characters "!+|"
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These characters are used as placeholders for other characters: ": /". But we should search first for the exact string the user entered, and only if that fails then replace the characters and search again.
2014-05-21 07:39:23 +01:00
Justin Clark-Casey (justincc)
0c0ee95bd8
minor: Clean up and make consistent some log file messages in EstateManagementModule relating to RAW file uploading.
2014-05-14 19:22:55 +01:00
Dev Random
78015bbbdc
Console commands for Estate Mgmt
2014-05-06 18:55:42 +01:00
Matt Lehmann
9e83b43009
new version of patch to add default-user switch new version :qw :wq updated version of default user switch for load oar :q :q
2014-05-06 18:48:59 +01:00
Matt Lehmann
8b3c2f7d0c
updated version of default user switch for load oar :q :q
2014-05-06 18:48:42 +01:00
Justin Clark-Casey (justincc)
7bb673a854
minor: Correct mistake in terrain flip error message from previous commit 5d01a1f
2014-04-30 19:41:11 +01:00
Justin Clark-Casey (justincc)
5d01a1ff4d
minor: Print output in response to terrain console commands on the console rather than in the log.
2014-04-30 19:24:17 +01:00
Justin Clark-Casey (justincc)
253110293a
Add "terrain show" console command which outputs terrain height for a given region co-ordinate.
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For debug purposes.
2014-04-30 18:04:47 +01:00
Robert Adams
df89e15290
BulletSim: non-functional changes to debugging statements and formatting.
2014-04-28 18:36:50 -07:00
Justin Clark-Casey (justincc)
38acda9f29
Add regression test for terrain fill at two digit height and max ll height.
2014-04-25 23:01:24 +01:00
Melanie
2572ed9ed9
Adjust permissions to work hand in hand with what the viewer believes they are.
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This fixes the issue of "Show in Search" seeming resetting at random.
2014-04-25 00:35:53 +01:00
Dev Random
7180690a14
Show Group name when land is group-owned
2014-04-23 23:29:17 +01:00
Justin Clark-Casey (justincc)
5092cbd77e
minor: Remove unused System.Linq reference and use ParcelFlags.None instead of 0 from previous commit cb1f28
2014-04-23 19:55:51 +01:00
Dev Random
cb1f2886cd
Prevent sending Land Properties for unprivileged users
2014-04-23 19:50:59 +01:00
Oren Hurvitz
998d7009a6
Eliminated many warnings
2014-04-23 16:37:36 +03:00
Oren Hurvitz
090f9bcece
Fixed: once a user has rezzed an object, they could then duplicate it as much as they wanted even if the parcel's permissions had since been changed to disallow rezzing
2014-04-20 06:23:36 +01:00
Oren Hurvitz
3185db7f94
Fixed: if a user belonged to the parcel's group then he was allowed to rez object in the parcel even if the flag "Create Objects by Group" was disabled
2014-04-20 06:23:36 +01:00
Oren Hurvitz
a780e01a54
Fixed: the parcel flag "Allow Scripts from Group" should only check if the parcel has a Group set; it doesn't have to be *deeded* to the group
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Also some cleanup of the use of Group ID's (with no change to functionality).
2014-04-20 06:23:35 +01:00
Snoopy Pfeffer
32ad66c274
Allows to sell objects on a parcel of land together with that parcel of land. The objects that are sold together with the parcel of land need to fulfill the following preconditions: owned by the current parcel owner, not set to a group, transferrable. This feature does not work for group owned parcels or land bought by a group.
2014-04-10 11:47:46 +02:00
Michael Cerquoni
6b1d09813e
remove some whitespace that snuck in with last patch
2014-04-03 13:25:32 -04:00
Dev Random
50eec6df52
Add Varregion support to Terragen Handler
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com >
2014-04-03 13:14:13 -04:00
Dev Random
4aa483777b
Move new Estate commands to OpenSim.cs
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com >
2014-04-03 12:45:43 -04:00
Mic Bowman
ac16a667e1
fix orphaned code in sun module per mantis 7068
2014-04-01 19:48:03 -07:00
Justin Clark-Casey (justincc)
e5a5b69b08
remove EstateManagmentCommands.m_commander that has been unused for some time
2014-04-02 01:23:40 +01:00
Dev Random
43eab5e163
Console command to rename Estate
2014-04-02 01:17:41 +01:00
Dev Random
635f3f77ab
Console command to change Estate owner
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com >
2014-03-29 00:59:15 -04:00
Oren Hurvitz
6557eba235
Removed default timeout when starting scripts after Load OAR
2014-03-28 13:04:19 +03:00
Justin Clark-Casey (justincc)
b0bae62c30
refactor: Actually use MaptileStaticFile in RegionInfo rather than having both a public field and a get property
2014-03-26 20:58:58 +00:00
Oren Hurvitz
e131e73652
Run slow operations in a separate thread, instead of using FireAndForget (which has a 1-minute timeout)
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Resolves http://opensimulator.org/mantis/view.php?id=6945
2014-03-25 08:01:55 +01:00
Justin Clark-Casey (justincc)
091f3a8000
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-03-25 00:20:38 +00:00
Justin Clark-Casey (justincc)
e12c044eab
Don't fail to enable permissions modules correctly if there is any leading or trailing whitespace between comma separate module combinations.
2014-03-25 00:19:24 +00:00
Oren Hurvitz
1a32b35279
In Load OAR, correctly restore group-owned objects
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Resolves http://opensimulator.org/mantis/view.php?id=6943
2014-03-24 18:18:23 +01:00
Oren Hurvitz
305f5110c6
In Load OAR: Zero isn't a valid Group ID
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Resolves http://opensimulator.org/mantis/view.php?id=6943
2014-03-24 18:18:08 +01:00
Oren Hurvitz
35078e03e5
During Load OAR, fix the User and Group ID's in objects that are embedded in assets (previously only rezzed objects were fixed)
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Resolves http://opensimulator.org/mantis/view.php?id=6942
2014-03-24 18:17:59 +01:00
Oren Hurvitz
6edc446780
Fixed: OnRegionInfoChange was never triggered
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Resolves http://opensimulator.org/mantis/view.php?id=6934
2014-03-24 18:01:22 +01:00
Oren Hurvitz
bf68dbabd7
Save to database these parcel updates: Force Owner, Abandon Request, Reclaim. (Previously these updates only changed the parcel in memory)
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Resolves http://opensimulator.org/mantis/view.php?id=6934
2014-03-24 18:01:08 +01:00
H-H-H
da25903300
Adding a way to disable/enable the in built Dwell Module
2014-03-20 22:35:50 +00:00
Michael Cerquoni
b5f94c72b9
Allow MaptileStaticFile path to be set to anywhere and not force it to bin/maptiles
2014-03-19 11:16:52 -04:00
Jak Daniels
61353dde80
Allow Region specific static maptiles to be loaded from file.
2014-03-18 22:18:50 -07:00
Justin Clark-Casey (justincc)
86630a1b70
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-03-11 23:39:07 +00:00
Justin Clark-Casey (justincc)
d975b42f6a
Instead of auto-creating a parcel on request if one doesn't cover a given location, fill in gaps or extend existing parcel right after initial data load.
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This is in line with simpler and still existing behaviour where a default parcel is created if no parcels are in storage at all.
Making this change as another step to address current problems with spurious parcels occasionally being created.
Also adds regression tests for different load behaviours depending on existing stored parcel data.
Relates to http://opensimulator.org/mantis/view.php?id=7035
2014-03-11 23:38:22 +00:00
Robert Adams
8edf4225f3
varregion: remove serialization of region terrain to floats when sending patches.
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This should eliminate much memory thrashing and CPU usage while sending initial
terrain.
The old way of passing terrain was to convert it to an array of floats. This is
really bad for large terrain (think 4096x4096 floats). This change passes a dummy
float array since the real region info is used anyway and the floats are ignored.
(The ignoring the terrain floats is a kludge so as to not change IClientAPI.)
2014-03-11 07:12:47 -07:00
Robert Adams
742f505440
Change terrain update sending to be triggered by frame tick rather
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than everytime terrain is changed.
The TerrainModule now hooks the frame event and, if terrain has changed,
sends terrain updates to the clients. This polling pattern replaces
the previous push on change pattern and will make it easier to do per
client throttling and per scene presence terrain update ordering.
2014-03-10 22:05:18 -07:00
Justin Clark-Casey (justincc)
8225e3f40c
Remove try/catch in LandManagmentModule.GetLandObject() - this is very old code and the caught exceptions can no longer occur.
2014-03-07 01:41:31 +00:00
Justin Clark-Casey (justincc)
3c05d67094
Lock m_landlist whilst loading parcels from storage to prevent a race against any parcel auto-creation in GetLandObject()
2014-03-07 01:36:06 +00:00
Justin Clark-Casey (justincc)
6b7625a56b
Only auto-create a land parcel when there is none in a specified tile if there is more than 1 existing land parcel.
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This is because there are still issues with bad parcels being generated in http://opensimulator.org/mantis/view.php?id=7035
Theorizing now that it's possible that something is calling GetParcel() before any parcel data has been loaded from persistence.
2014-03-07 01:23:19 +00:00
Justin Clark-Casey (justincc)
ddd38a3dea
Add scene name to bad parcel add logging
2014-03-06 19:12:16 +00:00