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7 Commits
0.9.3.0Dev
...
0.7.1-rc1
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70e8e8a785 | ||
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09113bb813 | ||
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149d4e48d8 | ||
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7c88821020 | ||
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557769f6e1 | ||
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7b989e8432 | ||
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489e1b11b7 |
@@ -30,7 +30,7 @@ namespace OpenSim
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public class VersionInfo
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{
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private const string VERSION_NUMBER = "0.7.1";
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private const Flavour VERSION_FLAVOUR = Flavour.Dev;
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private const Flavour VERSION_FLAVOUR = Flavour.RC1;
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public enum Flavour
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{
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@@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
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if (meshConfig == null)
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return;
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m_enabled = meshConfig.GetBoolean("ColladaMesh", true);
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m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
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}
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public void AddRegion(Scene pScene)
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@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
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if (meshConfig == null)
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return;
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m_enabled = meshConfig.GetBoolean("ColladaMesh", true);
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m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
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}
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public void AddRegion(Scene pScene)
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@@ -453,7 +453,7 @@
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[Mesh]
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; enable / disable Collada mesh support
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; default is true
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ColladaMesh = true
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AllowMeshUpload = true
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; if you use Meshmerizer and want collisions for meshies, setting this to true
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; will cause OpenSim to attempt to decode meshies assets, extract the physics
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