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3 Commits

Author SHA1 Message Date
Ubit Umarov
8a95a4dfe0 Merge pull request #41 from holoneon/patch-3
Update AvatarFactoryModule.cs
2026-06-16 20:54:32 +01:00
UbitUmarov
282db7dd1e update libomv 2026-06-16 19:09:47 +01:00
Fiona Sweet
dae81f7bf5 Update AvatarFactoryModule.cs
in logs i have noticed thousands of 'rebake' requests happening extremely rapidly from a few hg visitors, (for example yesterday 2400 from one hg visitor in 3 minutes) a potential denial of service vector. this adds throttling limit 1 per 30 seconds.  please review
2026-06-15 12:53:52 -07:00
7 changed files with 26 additions and 0 deletions

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@@ -67,6 +67,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
private object m_setAppearanceLock = new object();
// add throttle
private ConcurrentDictionary<string, long> m_rebakeThrottle = new ConcurrentDictionary<string, long>();
private const int REBAKE_THROTTLE_SECONDS = 30;
#region Region Module interface
public void Initialise(IConfigSource config)
@@ -451,10 +455,32 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
sp.Appearance.WearableCacheItems = wearableCache;
// throttle rebake requests
if (missing.Count > 0)
{
long now = DateTime.UtcNow.Ticks;
foreach (UUID id in missing)
{
string key = sp.UUID.ToString() + ":" + id.ToString();
long last;
if (m_rebakeThrottle.TryGetValue(key, out last))
{
TimeSpan age = new TimeSpan(now - last);
if (age.TotalSeconds < REBAKE_THROTTLE_SECONDS)
continue;
}
m_rebakeThrottle[key] = now;
m_log.DebugFormat(
"[AVFACTORY]: Missing baked texture {0} for {1}, requesting rebake",
id, sp.Name);
sp.ControllingClient.SendRebakeAvatarTextures(id);
}
}
bool changed = false;

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