Commit Graph

  • de1dd0e42f * In ur trunk adding ur assets. Adam Frisby 2007-07-16 20:44:41 +00:00
  • cf9c48bf71 *No Hippos :( mingchen 2007-07-16 20:40:04 +00:00
  • c2bb8e3bc1 *Hippos? mingchen 2007-07-16 20:39:25 +00:00
  • 85bdec5e0d * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp lbsa71 2007-07-16 20:10:54 +00:00
  • 41b9baa054 *Adding some more files mingchen 2007-07-16 19:52:46 +00:00
  • 2873b82b78 *Renamed everything Parcels and ParcelData to Land and LandData *Added missing files (I hope) mingchen 2007-07-16 19:40:25 +00:00
  • 7fabf9612a *Renamed ParcelManager to LandManager *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right. mingchen 2007-07-16 18:45:19 +00:00
  • d79e69d168 * Since we're discussing it, applying the m_ convention on some members... lbsa71 2007-07-16 18:44:30 +00:00
  • 585517a691 * Slider settings for default "Newruth". Adam Frisby 2007-07-16 18:42:48 +00:00
  • c6ac9f796a * Committing Cory Edo's fantastic new skinned Ruth. (not hooked up as the default yet, needs some code from Zircon ported to Sugilite first) Adam Frisby 2007-07-16 18:37:41 +00:00
  • e6dea73d1f * Removed some superfluous assigns * Moved physics plugin scene creation into local scope lbsa71 2007-07-16 18:37:31 +00:00
  • 58f4d69833 * working on RegionApplicationBase * Renamed PhysicsManager to PhysicsPluginManager because it is. lbsa71 2007-07-16 18:15:54 +00:00
  • 4a17587b8d * Restructured the RegionApplicationBase. lbsa71 2007-07-16 18:10:27 +00:00
  • ddf73763db * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, still lacks connection to ScriptInterpretedAPI. (but Hello World should work!) Adam Frisby 2007-07-16 18:06:35 +00:00
  • ac4f8745ba * Updating internal LSL handler/compiler with Tedd's r1. * Importing begginings of DB4oDataStore Adam Frisby 2007-07-16 17:46:47 +00:00
  • e2e2ac731b * Pruning an empty folder. Adam Frisby 2007-07-16 17:38:54 +00:00
  • 2a3c79df83 changed to native line ending encoding Sean Dague 2007-07-16 15:40:11 +00:00
  • d216f5779c *Trunk compiles now *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity" mingchen 2007-07-16 14:56:35 +00:00
  • cba02cb632 * Some minor renamings lbsa71 2007-07-16 13:00:32 +00:00
  • 7f10179129 *Fixed bug that incorrectly tabulated 'others' prims on a parcel *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count mingchen 2007-07-16 01:25:16 +00:00
  • 9685c65901 Couple of small changes to NPC test character. MW 2007-07-15 23:39:52 +00:00
  • 571bd78e58 * More scripting enhancemnents and properties. Adam Frisby 2007-07-15 22:36:35 +00:00
  • 4dbad04b9f It wasn't me who messed up flying when adding a test NPC class. (honestly!) MW 2007-07-15 22:11:03 +00:00
  • f2c449f10e * Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET Adam Frisby 2007-07-15 22:04:56 +00:00
  • 173c5ee79e *Fixed master avatar requesting when in grid mode. mingchen 2007-07-15 21:21:14 +00:00
  • bf2f3ea29a Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class). MW 2007-07-15 21:10:05 +00:00
  • 6510aea0ed *Added support for the "show" button that highlights objects over the selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object) mingchen 2007-07-15 21:02:13 +00:00
  • 61446c0cd8 * Primitives are now loaded from Datastore during scene initialisation. Adam Frisby 2007-07-15 18:49:11 +00:00
  • e44c9007ec * More prebuild.xml changes. Adam Frisby 2007-07-15 18:33:59 +00:00
  • 2604add4dd * Fiddling with prebuild.xml Adam Frisby 2007-07-15 18:26:19 +00:00
  • 9fdd4946c3 * Fixed an issue where world map blocks were not transmitted correctly. Adam Frisby 2007-07-15 18:10:49 +00:00
  • 3c326aae99 Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions. MW 2007-07-15 18:05:41 +00:00
  • a87ebda895 Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp. MW 2007-07-15 17:40:21 +00:00
  • aebd58d75e * PROTIP: It helps to know what your doing when playing with reflection. Adam Frisby 2007-07-15 17:32:54 +00:00
  • 813cdd0c80 * Marked old terrain methods as obsolete. * Missed an item using the old local storage. Adam Frisby 2007-07-15 15:53:29 +00:00
  • 2dea3dbd6b * Terrain now uses the new StorageManager. Adam Frisby 2007-07-15 15:51:09 +00:00
  • 6d455f3b6c * Storage Manager now initialises with a DB name equal to that of the region name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager. Adam Frisby 2007-07-15 15:43:53 +00:00
  • 8fc1dfec79 * Added loading methods for NullStorage. Adam Frisby 2007-07-15 15:40:50 +00:00
  • f65c3d5a31 * Typo in prebuild.xml Adam Frisby 2007-07-15 15:00:21 +00:00
  • 275d8c0247 * Adding example "NullStorage" DataStore engine. Adam Frisby 2007-07-15 14:58:23 +00:00
  • 593851eaa5 * Fixed bug where UserServer SendKey would not be saved in configuration. Adam Frisby 2007-07-15 14:21:17 +00:00
  • e207cc615f * fixed locations both set to y (thanks to babblefro) lbsa71 2007-07-15 05:07:28 +00:00
  • 7ef425af88 * Fixed up gebrockenet config file from libsl (#172) lbsa71 2007-07-15 04:59:39 +00:00
  • 502e698c10 #72, formerly known as#166 lbsa71 2007-07-15 04:20:23 +00:00
  • c46a508945 * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode. Adam Frisby 2007-07-14 23:06:05 +00:00
  • e9bcc7a3fd * Fixed an issue which caused regions to crash when duplicating primitives. Adam Frisby 2007-07-14 22:44:41 +00:00
  • 2ccb8f7118 * Excelsior! Adam Frisby 2007-07-14 22:35:47 +00:00
  • a04f968f8c * libterrain now builds again lbsa71 2007-07-14 21:26:20 +00:00
  • 382b6a32c1 * Upgraded MySQL Connector to support 1222 changes. Adam Frisby 2007-07-14 21:01:31 +00:00
  • d8f1515679 * Taking antother stab at #166 lbsa71 2007-07-14 20:39:08 +00:00
  • 3dac0fecf2 * ServerIP can now take larger values (which could be used to store a hostname instead.) Adam Frisby 2007-07-14 20:34:06 +00:00
  • 4f5c1e40b4 *Updated getParcel to accept floats as well. This helps in finding the parcel under an exact point (when precision matters) mingchen 2007-07-14 19:09:00 +00:00
  • ab32704968 * Added "quit" alias for the "shutdown" console command in RegionServer Adam Frisby 2007-07-14 17:40:54 +00:00
  • bf32020693 *Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier mingchen 2007-07-14 17:01:15 +00:00
  • eee1eb2f42 * SimpleApp finally doing something fun. :) lbsa71 2007-07-14 16:01:10 +00:00
  • a3f2c1276a *Added support for simwide area and simwide prim count for parcels mingchen 2007-07-14 15:57:20 +00:00
  • 811d2b69c9 * Worked some more on SimpleApp * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject lbsa71 2007-07-14 15:33:25 +00:00
  • 423d03eaef *Added support for prim counting on parcels **No restrictions yet in place, or total prim count mingchen 2007-07-14 15:11:36 +00:00
  • 5a909a2054 Set up parcel manager and the master avatar in SimpleApp. MW 2007-07-14 14:48:36 +00:00
  • 0bb2b7f18d * encapsulated some public fields lbsa71 2007-07-14 14:15:58 +00:00
  • 1a92dc9073 * Apparently, we need to tell ParcelManager that there is no parcels. * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you) lbsa71 2007-07-14 14:13:05 +00:00
  • a04602d9c1 Added AddPreCompiledScript method to ScriptManager. Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into. MW 2007-07-14 13:18:02 +00:00
  • d879c6e8fc *Moved the OnSignificantClientMovement event to ScenePresence. *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd mingchen 2007-07-13 23:13:25 +00:00
  • 862dc9fe97 *Reworked parcel joining to work the same way as LL's method. **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters. mingchen 2007-07-13 21:13:38 +00:00
  • 9b61def98d Chat/Shout/etc should be working again MW 2007-07-13 21:12:16 +00:00
  • e6dc575bc3 * Added sample event to ScriptInterpretedEvents Adam Frisby 2007-07-13 20:29:51 +00:00
  • e14ef63113 * Small commit: SceneObject now registers itself with the Backup event via the function ProcessBackup. Adam Frisby 2007-07-13 20:10:32 +00:00
  • ad264a6b6d * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum. Adam Frisby 2007-07-13 20:01:16 +00:00
  • c0093052b0 * Default parcel flags now allow flying, landmark creation, object entry, deeding to group, terraforming, object creation and outside scripts. Adam Frisby 2007-07-13 19:51:05 +00:00
  • 985e0b765a * Obsoleted ILocalStorage * Added IRegionDataStore * Added OnBackup event to EventManager Adam Frisby 2007-07-13 19:27:15 +00:00
  • dd5120af43 first draft sql definition for prims based on PrimData Sean Dague 2007-07-13 19:07:18 +00:00
  • 401af6ad4a Prim Copying (both CTRL+D and shift-drag) should now work. MW 2007-07-13 19:01:09 +00:00
  • 41cd6cdfdd * Fixed bug reported by xyzo - region assets are now stored in "regionassets.yap", asset server assets are now in "gridassets.yap" Adam Frisby 2007-07-13 19:00:10 +00:00
  • a076369fa3 * I want to commit too! lbsa71 2007-07-13 18:01:44 +00:00
  • 3f6c4e6187 * Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting * Renamed OpenSim.Scripting to OpenSim.Region.Scripting Adam Frisby 2007-07-13 18:01:02 +00:00
  • 08331f97d3 * Reorganising Java Virtual Machine code into a subfolder for the JVM specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces. * Fixed a compile issue with the Interpreted Scripts API. Adam Frisby 2007-07-13 17:53:11 +00:00
  • 07b0e2df6f Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan. MW 2007-07-13 17:52:11 +00:00
  • 6d37fe4947 * Moved LSL-style functions to ScriptInterpretedAPI.cs and put a XML remark comment that they are defunct and best avoided at all costs. * More wrappers: llCollisionFilter, llCollisionSprite, llCos, llCreateLink, llDeleteSubList, llDeleteSubString, llDetachFromAvatar * More functions: osCos, osDeleteSubList, osDeleteSubString Adam Frisby 2007-07-13 17:43:25 +00:00
  • 946180885d * Added wrappers for: llAbs, llAcos, llAddToLandPassList, llAdjustSoundVolume, llAllowInventoryDrop, llAngleBetween, llApplyImpulse, llApplyRotationalImpulse, llAsin, llAtan2, llAttachToAvatar, llAvatarOnSitTarget, llAxes2Rot, llAxisAngle2Rot, llBase64ToString, llBreakAllLinks, llBreakLink, llCSV2List, llCeil, llCloseRemoteDataChannel, llCloud * Added functions for: osAbs, osAcos, osAsin, osAtan2, osAxes2Rot, osAxisAngle2Rot, osBase64ToString, osCSV2List, osCeil. Adam Frisby 2007-07-13 17:25:01 +00:00
  • 9be896c8ce * Adding LSL stuff for Tedd_, implementing LSL-style functions in ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs * Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet. Adam Frisby 2007-07-13 17:14:30 +00:00
  • 540549bd89 Stage 1 of adding Darok's bulletX plugin: adding the ModifiedBulletX project (which is based on the BulletXNA project, but modified to not use XNA). MW 2007-07-13 17:03:59 +00:00
  • 0ac6809343 Think SceneObject/Primitive copying should now work, just need to hook it up to a event and test. MW 2007-07-13 16:53:31 +00:00
  • fcc7f86427 Changed simpleApp to use basic physics. Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000. MW 2007-07-13 16:12:38 +00:00
  • 6c0779f618 rename file to not have spaces in it Sean Dague 2007-07-13 16:01:01 +00:00
  • d89362fe99 Shouldn't be needing explicitly adding login xmlrpc lbsa71 2007-07-13 15:49:54 +00:00
  • 9775f3b94b * Merged solutions again; welcome home, boys! lbsa71 2007-07-13 15:44:46 +00:00
  • 878289ef88 * removed PrimitiveOld and CreatePrimFromObjectAdd lbsa71 2007-07-13 15:20:18 +00:00
  • 170b648d4d One of these days i WILL have my pulsating cube! lbsa71 2007-07-13 15:09:55 +00:00
  • 581ea0d92e inlined packet deserialization lbsa71 2007-07-13 12:44:50 +00:00
  • 33ef93f4a6 * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape instead - w00t! lbsa71 2007-07-13 12:32:34 +00:00
  • a7e103a922 * OGS project is now back down to zero warnings. Adam Frisby 2007-07-13 07:19:08 +00:00
  • a0ac1f06e6 * Moved SendNameReply to ClientView * Removed unused LoginService * Minor renames on BinaryStreamHandler lbsa71 2007-07-13 07:19:00 +00:00
  • 0f1b2f278b * Fixing compiler warnings in an attempt to reduce them back down to zero. Adam Frisby 2007-07-13 07:17:42 +00:00
  • 486632986c *Parcel updates are now sent to users over newly subdivided areas and users over parcels being joined to correctly update the viewers *NOTE: Parcel updates are packets sent to the viewer when they enter a new parcel containing information such as parcel name, media URLS, etc mingchen 2007-07-12 23:57:26 +00:00
  • 506a0e3bf0 add Linux friendly prebuild script Sean Dague 2007-07-12 21:06:52 +00:00
  • 37c7f2901c make Prebuild executable, so that it will run on Linux Sean Dague 2007-07-12 20:58:33 +00:00
  • df24ce6dfd *Parcel and estate support fully restored into Sugilite *Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates mingchen 2007-07-12 20:33:10 +00:00
  • b27924d0a5 *Found and fixed bug that crashed viewer when logging in or viewing land owners *Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test') *Still working on readding support for updating parcel information when logging in or moving into a new parcel mingchen 2007-07-12 16:19:32 +00:00
  • 7198d7980d Next time maybe I should check it still compiles before committing. MW 2007-07-12 15:30:09 +00:00
  • 20a77a6d4b Fixed a number of bugs in the local InstantMessage handling, sending InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages. MW 2007-07-12 15:16:19 +00:00