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0fe0b2ceec2440ff284d7a494d090ce43449fd97
opensim/OpenSim/Region/Physics/ChOdePlugin
History
UbitUmarov fff5c61ae8 chODE: if character velocity > 50m/s apply breaks. In free fall this will give a terminal velocity +- 60m/s
2012-04-16 17:47:17 +01:00
..
Tests
Include ChOdePlugin
2009-12-22 00:20:04 -05:00
AssemblyInfo.cs
Include ChOdePlugin
2009-12-22 00:20:04 -05:00
drawstuff.cs
Include ChOdePlugin
2009-12-22 00:20:04 -05:00
ODECharacter.cs
chODE: if character velocity > 50m/s apply breaks. In free fall this will give a terminal velocity +- 60m/s
2012-04-16 17:47:17 +01:00
OdePhysicsJoint.cs
Include ChOdePlugin
2009-12-22 00:20:04 -05:00
OdePlugin.cs
shapetype support on chOde so it can also request a simple convex hull 'mesh'
2012-03-21 12:57:46 +00:00
ODEPrim.cs
chODE and ubitODE always return prim mass (they where returning object mass on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib).
2012-04-09 20:58:40 +01:00
ODERayCastRequestManager.cs
Fix a raycast issue
2011-07-15 11:12:10 -07:00
OdeUtils.cs
changed how vehicle data is stored and passed to physics. use unsafe in serializer, tried to control m_dupeInProgress
2012-02-18 17:42:14 +00:00
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