This website requires JavaScript.
Explore
Help
Sign In
ogb912
/
opensim
Watch
1
Star
0
Fork
0
You've already forked opensim
mirror of
https://github.com/opensim/opensim.git
synced
2026-07-31 13:55:35 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
0fe0b2ceec2440ff284d7a494d090ce43449fd97
opensim
/
OpenSim
/
Region
/
Physics
History
Melanie
d30b18b1de
Merge branch 'ubitwork'
2012-04-17 00:09:04 +02:00
..
BasicPhysicsPlugin
Remove unused SetAcceleration and add set on Acceleration parameter
2011-12-20 14:45:32 -08:00
BulletSPlugin
BulletSim: make avatar animations update properly.
2012-03-26 17:36:33 -07:00
ChOdePlugin
chODE: if character velocity > 50m/s apply breaks. In free fall this will give a terminal velocity +- 60m/s
2012-04-16 17:47:17 +01:00
ConvexDecompositionDotNet
BulletSim initial checkin
2011-06-20 17:24:42 -07:00
Manager
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
2012-04-16 16:16:55 +01:00
Meshing
Downgrade an error log message to info because there is nothing we can do if
2012-04-16 17:32:30 +02:00
OdePlugin
Merge branch 'master' into careminster
2012-03-20 20:48:55 +00:00
POSPlugin
Merge branch 'master' into careminster
2011-12-22 16:37:25 +00:00
UbitMeshing
Downgrade an error log message to info because there is nothing we can do if
2012-04-16 17:32:30 +02:00
UbitOdePlugin
ubitODE: bug fix let avatars colide with volume detectors
2012-04-17 01:00:50 +01:00