Logo
Explore Help
Sign In
ogb912/opensim
1
0
Fork 0
You've already forked opensim
mirror of https://github.com/opensim/opensim.git synced 2026-07-07 13:15:47 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
12bd0ebd3416a60faeec77bfcd3cb48c33ed5cce
opensim/OpenSim/Region/Physics
History
Justin Clark-Casey (justincc) 9fdd1753fa Add taint target velocity for ODECharacters as is already done for ODECharacter position and position and velocity for ODEPrims.
This is to help stop surprises if the velocity is set in the middle of physics calculations, though this probably isn't a huge problem.
It's more for consistency and for the next step of removing some scene locks
2011-10-29 02:30:33 +01:00
..
BasicPhysicsPlugin
extend move test to check one beat of the simulator without actually asking the npc to move.
2011-08-03 23:06:18 +01:00
BulletSPlugin
Remove unused fields from CollisionEventUpdate
2011-10-25 22:39:08 +01:00
ConvexDecompositionDotNet
BulletSim initial checkin
2011-06-20 17:24:42 -07:00
Manager
Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.
2011-10-27 02:05:59 +01:00
Meshing
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
2011-08-28 16:50:54 -04:00
OdePlugin
Add taint target velocity for ODECharacters as is already done for ODECharacter position and position and velocity for ODEPrims.
2011-10-29 02:30:33 +01:00
PhysXPlugin
Fix some local id issues in physics glue
2011-07-15 20:07:59 +01:00
POSPlugin
Fix some local id issues in physics glue
2011-07-15 20:07:59 +01:00
Powered by Gitea Version: 1.25.5 Page: 131ms Template: 11ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API