mirror of
https://github.com/opensim/opensim.git
synced 2026-05-31 23:05:52 +08:00
So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
398 lines
17 KiB
C#
398 lines
17 KiB
C#
/*
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Copyright (c) OpenSim project, http://osgrid.org/
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.Timers;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.world;
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using OpenSim.Framework.Interfaces;
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using OpenSim.UserServer;
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using OpenSim.Assets;
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using OpenSim.CAPS;
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using OpenSim.Framework.Console;
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using OpenSim.Physics.Manager;
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using Nwc.XmlRpc;
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using OpenSim.Servers;
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namespace OpenSim
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{
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public class OpenSimMain : OpenSimNetworkHandler, conscmd_callback
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{
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private PhysicsManager physManager;
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private World LocalWorld;
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private Grid GridServers;
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private SimConfig Cfg;
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//private SimCAPSHTTPServer HttpServer;
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private BaseHttpServer HttpServer;
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private AssetCache AssetCache;
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private InventoryCache InventoryCache;
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//public Dictionary<EndPoint, SimClient> ClientThreads = new Dictionary<EndPoint, SimClient>();
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private Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
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private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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private DateTime startuptime;
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public Socket Server;
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private IPEndPoint ServerIncoming;
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private byte[] RecvBuffer = new byte[4096];
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private byte[] ZeroBuffer = new byte[8192];
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private IPEndPoint ipeSender;
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private EndPoint epSender;
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private AsyncCallback ReceivedData;
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private System.Timers.Timer timer1 = new System.Timers.Timer();
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private string ConfigDll = "OpenSim.Config.SimConfigDb4o.dll";
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public string m_physicsEngine;
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public bool m_sandbox = false;
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public bool m_loginserver;
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public bool user_accounts = false;
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protected ConsoleBase m_console;
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public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine)
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{
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m_sandbox = sandBoxMode;
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m_loginserver = startLoginServer;
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m_physicsEngine = physicsEngine;
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m_console = new ConsoleBase("region-console.log", "Region", this);
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OpenSim.Framework.Console.MainConsole.Instance = m_console;
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}
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public virtual void StartUp()
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{
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GridServers = new Grid();
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if (m_sandbox)
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{
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GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
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GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
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m_console.WriteLine("Starting in Sandbox mode");
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}
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else
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{
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GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
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GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
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m_console.WriteLine("Starting in Grid mode");
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}
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GridServers.Initialise();
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startuptime = DateTime.Now;
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AssetCache = new AssetCache(GridServers.AssetServer);
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InventoryCache = new InventoryCache();
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// We check our local database first, then the grid for config options
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m_console.WriteLine("Main.cs:Startup() - Loading configuration");
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Cfg = this.LoadConfigDll(this.ConfigDll);
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Cfg.InitConfig(this.m_sandbox);
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m_console.WriteLine("Main.cs:Startup() - Contacting gridserver");
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Cfg.LoadFromGrid();
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m_console.WriteLine("Main.cs:Startup() - We are " + Cfg.RegionName + " at " + Cfg.RegionLocX.ToString() + "," + Cfg.RegionLocY.ToString());
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m_console.WriteLine("Initialising world");
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LocalWorld = new World(ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg);
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LocalWorld.LandMap = Cfg.LoadWorld();
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this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
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this.physManager.LoadPlugins();
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m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
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LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
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LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap);
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GridServers.AssetServer.SetServerInfo(Cfg.AssetURL, Cfg.AssetSendKey);
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//GridServers.GridServer.SetServerInfo(Cfg.GridURL, Cfg.GridSendKey, Cfg.GridRecvKey);
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IGridServer gridServer = GridServers.GridServer;
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gridServer.SetServerInfo(Cfg.GridURL, Cfg.GridSendKey, Cfg.GridRecvKey);
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LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
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LocalWorld.LoadPrimsFromStorage();
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if (m_sandbox)
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{
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AssetCache.LoadDefaultTextureSet();
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}
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m_console.WriteLine("Main.cs:Startup() - Initialising HTTP server");
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// HttpServer = new SimCAPSHTTPServer(GridServers.GridServer, Cfg.IPListenPort);
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HttpServer = new BaseHttpServer(Cfg.IPListenPort);
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if (gridServer.GetName() == "Remote")
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{
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//we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
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HttpServer.AddXmlRPCHandler("expect_user",
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delegate(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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AgentCircuitData agent_data = new AgentCircuitData();
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agent_data.SessionID = new LLUUID((string)requestData["session_id"]);
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agent_data.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
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agent_data.firstname = (string)requestData["firstname"];
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agent_data.lastname = (string)requestData["lastname"];
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agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
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agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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((RemoteGridBase)gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
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return new XmlRpcResponse();
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});
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}
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LoginServer loginServer = null;
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if (m_loginserver && m_sandbox)
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{
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loginServer = new LoginServer(gridServer, Cfg.IPListenAddr, Cfg.IPListenPort, this.user_accounts);
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loginServer.Startup();
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}
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if ((m_loginserver) && (m_sandbox) && (user_accounts))
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{
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//sandbox mode with loginserver using accounts
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this.GridServers.UserServer = loginServer;
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HttpServer.AddRestHandler("Admin", new AdminWebFront("Admin", LocalWorld, loginServer));
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HttpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
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}
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else if ((m_loginserver) && (m_sandbox))
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{
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//sandbox mode with loginserver not using accounts
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HttpServer.AddRestHandler("Admin", new AdminWebFront("Admin", LocalWorld, null));
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HttpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
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}
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else
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{
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//not in sandbox mode so no loginserver, so we don't handle login attempts
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HttpServer.AddRestHandler("Admin", new AdminWebFront("Admin", LocalWorld, null));
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}
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m_console.WriteLine("Main.cs:Startup() - Starting HTTP server");
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HttpServer.Start();
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MainServerListener();
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timer1.Enabled = true;
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timer1.Interval = 100;
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timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick);
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}
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private SimConfig LoadConfigDll(string dllName)
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{
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Assembly pluginAssembly = Assembly.LoadFrom(dllName);
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SimConfig config = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("ISimConfig", true);
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if (typeInterface != null)
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{
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ISimConfig plug = (ISimConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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config = plug.GetConfigObject();
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break;
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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return config;
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}
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private void OnReceivedData(IAsyncResult result)
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{
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint)ipeSender;
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Packet packet = null;
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int numBytes = Server.EndReceiveFrom(result, ref epSender);
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int packetEnd = numBytes - 1;
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packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
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// This is either a new client or a packet to send to an old one
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// if (OpenSimRoot.Instance.ClientThreads.ContainsKey(epSender))
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// do we already have a circuit for this endpoint
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if (this.clientCircuits.ContainsKey(epSender))
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{
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ClientThreads[this.clientCircuits[epSender]].InPacket(packet);
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}
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else if (packet.Type == PacketType.UseCircuitCode)
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{ // new client
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UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
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this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
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SimClient newuser = new SimClient(epSender, useCircuit, LocalWorld, ClientThreads, AssetCache, GridServers.GridServer, this, InventoryCache, m_sandbox);
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if ((this.GridServers.UserServer != null) && (user_accounts))
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{
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newuser.UserServer = this.GridServers.UserServer;
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}
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//OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser);
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ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
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}
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else
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{ // invalid client
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Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
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}
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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}
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private void MainServerListener()
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{
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m_console.WriteLine("Main.cs:MainServerListener() - New thread started");
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m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + Cfg.IPListenAddr + ":" + Cfg.IPListenPort);
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ServerIncoming = new IPEndPoint(IPAddress.Any, Cfg.IPListenPort);
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Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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Server.Bind(ServerIncoming);
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m_console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint)ipeSender;
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ReceivedData = new AsyncCallback(this.OnReceivedData);
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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m_console.WriteLine("Main.cs:MainServerListener() - Listening...");
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}
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public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)
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{
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// find the endpoint for this circuit
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EndPoint sendto = null;
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foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
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{
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if (p.Value == circuitcode)
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{
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sendto = p.Key;
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break;
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}
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}
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if (sendto != null)
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{
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//we found the endpoint so send the packet to it
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this.Server.SendTo(buffer, size, flags, sendto);
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}
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}
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public virtual void RemoveClientCircuit(uint circuitcode)
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{
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foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
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{
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if (p.Value == circuitcode)
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{
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this.clientCircuits.Remove(p.Key);
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break;
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}
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}
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}
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public virtual void Shutdown()
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{
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m_console.WriteLine("Main.cs:Shutdown() - Closing all threads");
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m_console.WriteLine("Main.cs:Shutdown() - Killing listener thread");
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m_console.WriteLine("Main.cs:Shutdown() - Killing clients");
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// IMPLEMENT THIS
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m_console.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
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LocalWorld.Close();
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GridServers.Close();
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m_console.Close();
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Environment.Exit(0);
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}
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void Timer1Tick(object sender, System.EventArgs e)
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{
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LocalWorld.Update();
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}
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public void RunCmd(string command, string[] cmdparams)
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{
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switch (command)
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{
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case "help":
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m_console.WriteLine("show users - show info about connected users");
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m_console.WriteLine("shutdown - disconnect all clients and shutdown");
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m_console.WriteLine("regenerate - regenerate the sim's terrain");
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break;
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case "show":
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Show(cmdparams[0]);
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break;
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case "regenerate":
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LocalWorld.RegenerateTerrain();
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break;
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case "shutdown":
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Shutdown();
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break;
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}
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}
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public void Show(string ShowWhat)
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{
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switch (ShowWhat)
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{
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case "uptime":
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m_console.WriteLine("OpenSim has been running since " + startuptime.ToString());
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m_console.WriteLine("That is " + (DateTime.Now - startuptime).ToString());
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break;
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case "users":
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OpenSim.world.Avatar TempAv;
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m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
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foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
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{
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if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
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{
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TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
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m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
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}
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}
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break;
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}
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}
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}
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}
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