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2115c03060d9ea7aaaee29bbe5e42480472d2bcd
opensim
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OpenSim
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Physics
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dan miller
fdb57b28b1
prim cuts in ODE
...
Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
2007-11-05 12:25:53 +00:00
..
AssemblyInfo.cs
* Optimized usings
2007-10-30 09:05:31 +00:00
PhysicsActor.cs
prim cuts in ODE
2007-11-05 12:25:53 +00:00
PhysicsPluginManager.cs
* Optimized usings
2007-10-30 09:05:31 +00:00
PhysicsScene.cs
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
2007-11-03 10:25:43 +00:00
PhysicsVector.cs
prim cuts in ODE
2007-11-05 12:25:53 +00:00