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Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
32 lines
849 B
C#
32 lines
849 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scenes;
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using libsecondlife;
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using OpenSim.Framework.Types;
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using System.Timers;
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using System.Diagnostics;
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using System.IO;
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namespace SimpleApp
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{
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public class FileSystemObject : SceneObjectGroup
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{
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public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
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: base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default)
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{
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float size = (float)Math.Pow((double)fileInfo.Length, (double)1 / 3) / 5;
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// rootPrimitive.ResizeGoup(new LLVector3(size, size, size));
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Text = fileInfo.Name;
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ScheduleGroupForFullUpdate();
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}
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public override void Update()
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{
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base.Update();
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}
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}
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}
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