Files
opensim/OpenSim/Region/Environment/Modules/Framework/EventQueueHelper.cs
Homer Horwitz 1cc927ad97 - Further cleanups
- Added TeleportFinish event to the event-queue. It works better than
  before (you can teleport), but it doesn't work quite right yet (you
  start TPing after the TP again).
  Beware: Still experimental and non-working.
2008-09-28 14:19:26 +00:00

155 lines
6.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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*/
using System;
using System.Net;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Region.Environment
{
public class EventQueueHelper
{
private EventQueueHelper() {} // no construction possible, it's an utility class
private static byte[] regionHandleToByteArray(ulong regionHandle)
{
// Reverse endianness of RegionHandle
return new byte[]
{
(byte)((regionHandle >> 56) % 256),
(byte)((regionHandle >> 48) % 256),
(byte)((regionHandle >> 40) % 256),
(byte)((regionHandle >> 32) % 256),
(byte)((regionHandle >> 24) % 256),
(byte)((regionHandle >> 16) % 256),
(byte)((regionHandle >> 8) % 256),
(byte)(regionHandle % 256)
};
}
private static LLSD buildEvent(string eventName, LLSD eventBody)
{
LLSDMap llsdEvent = new LLSDMap(2);
llsdEvent.Add("message", new LLSDString(eventName));
llsdEvent.Add("body", eventBody);
return llsdEvent;
}
public static LLSD EnableSimulator(ulong Handle, IPEndPoint endPoint)
{
LLSDMap llsdSimInfo = new LLSDMap(3);
llsdSimInfo.Add("Handle", new LLSDBinary(regionHandleToByteArray(Handle)));
llsdSimInfo.Add("IP", new LLSDBinary(endPoint.Address.GetAddressBytes()));
llsdSimInfo.Add("Port", new LLSDInteger(endPoint.Port));
LLSDArray arr = new LLSDArray(1);
arr.Add(llsdSimInfo);
LLSDMap llsdBody = new LLSDMap(1);
llsdBody.Add("SimulatorInfo", arr);
return buildEvent("EnableSimulator", llsdBody);
}
public static LLSD CrossRegion(ulong Handle, Vector3 pos, Vector3 lookAt,
IPEndPoint newRegionExternalEndPoint,
string capsURL, UUID AgentID, UUID SessionID)
{
LLSDArray LookAtArr = new LLSDArray(3);
LookAtArr.Add(LLSD.FromReal(lookAt.X));
LookAtArr.Add(LLSD.FromReal(lookAt.Y));
LookAtArr.Add(LLSD.FromReal(lookAt.Z));
LLSDArray PositionArr = new LLSDArray(3);
PositionArr.Add(LLSD.FromReal(pos.X));
PositionArr.Add(LLSD.FromReal(pos.Y));
PositionArr.Add(LLSD.FromReal(pos.Z));
LLSDMap InfoMap = new LLSDMap(2);
InfoMap.Add("LookAt", LookAtArr);
InfoMap.Add("Position", PositionArr);
LLSDArray InfoArr = new LLSDArray(1);
InfoArr.Add(InfoMap);
LLSDMap AgentDataMap = new LLSDMap(2);
AgentDataMap.Add("AgentID", LLSD.FromUUID(AgentID));
AgentDataMap.Add("SessionID", LLSD.FromUUID(SessionID));
LLSDArray AgentDataArr = new LLSDArray(1);
AgentDataArr.Add(AgentDataMap);
LLSDMap RegionDataMap = new LLSDMap(4);
RegionDataMap.Add("RegionHandle", LLSD.FromBinary(regionHandleToByteArray(Handle)));
RegionDataMap.Add("SeedCapability", LLSD.FromString(capsURL));
RegionDataMap.Add("SimIP", LLSD.FromBinary(newRegionExternalEndPoint.Address.GetAddressBytes()));
RegionDataMap.Add("SimPort", LLSD.FromInteger(newRegionExternalEndPoint.Port));
LLSDArray RegionDataArr = new LLSDArray(1);
RegionDataArr.Add(RegionDataMap);
LLSDMap llsdBody = new LLSDMap(3);
llsdBody.Add("Info", InfoArr);
llsdBody.Add("AgentData", AgentDataArr);
llsdBody.Add("RegionData", RegionDataArr);
return buildEvent("CrossedRegion", llsdBody);
}
public static LLSD TeleportFinishEvent(
ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
uint locationID, uint flags, string capsURL, UUID AgentID)
{
LLSDMap info = new LLSDMap();
info.Add("AgentID", LLSD.FromUUID(AgentID));
info.Add("LocationID", LLSD.FromInteger(4)); // TODO what is this?
info.Add("RegionHandle", LLSD.FromBinary(regionHandleToByteArray(regionHandle)));
info.Add("SeedCapability", LLSD.FromString(capsURL));
info.Add("SimAccess", LLSD.FromInteger(simAccess));
info.Add("SimIP", LLSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
info.Add("SimPort", LLSD.FromInteger(regionExternalEndPoint.Port));
info.Add("TeleportFlags", LLSD.FromBinary(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
LLSDArray infoArr = new LLSDArray();
infoArr.Add(info);
LLSDMap body = new LLSDMap();
body.Add("Info", infoArr);
return buildEvent("TeleportFinish", body);
}
public static LLSD KeepAliveEvent()
{
return buildEvent("FAKEEVENT", new LLSDMap());
}
}
}