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- Added TeleportFinish event to the event-queue. It works better than before (you can teleport), but it doesn't work quite right yet (you start TPing after the TP again). Beware: Still experimental and non-working.
155 lines
6.5 KiB
C#
155 lines
6.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Region.Environment
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{
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public class EventQueueHelper
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{
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private EventQueueHelper() {} // no construction possible, it's an utility class
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private static byte[] regionHandleToByteArray(ulong regionHandle)
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{
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// Reverse endianness of RegionHandle
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return new byte[]
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{
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(byte)((regionHandle >> 56) % 256),
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(byte)((regionHandle >> 48) % 256),
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(byte)((regionHandle >> 40) % 256),
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(byte)((regionHandle >> 32) % 256),
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(byte)((regionHandle >> 24) % 256),
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(byte)((regionHandle >> 16) % 256),
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(byte)((regionHandle >> 8) % 256),
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(byte)(regionHandle % 256)
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};
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}
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private static LLSD buildEvent(string eventName, LLSD eventBody)
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{
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LLSDMap llsdEvent = new LLSDMap(2);
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llsdEvent.Add("message", new LLSDString(eventName));
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llsdEvent.Add("body", eventBody);
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return llsdEvent;
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}
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public static LLSD EnableSimulator(ulong Handle, IPEndPoint endPoint)
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{
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LLSDMap llsdSimInfo = new LLSDMap(3);
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llsdSimInfo.Add("Handle", new LLSDBinary(regionHandleToByteArray(Handle)));
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llsdSimInfo.Add("IP", new LLSDBinary(endPoint.Address.GetAddressBytes()));
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llsdSimInfo.Add("Port", new LLSDInteger(endPoint.Port));
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LLSDArray arr = new LLSDArray(1);
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arr.Add(llsdSimInfo);
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LLSDMap llsdBody = new LLSDMap(1);
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llsdBody.Add("SimulatorInfo", arr);
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return buildEvent("EnableSimulator", llsdBody);
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}
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public static LLSD CrossRegion(ulong Handle, Vector3 pos, Vector3 lookAt,
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IPEndPoint newRegionExternalEndPoint,
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string capsURL, UUID AgentID, UUID SessionID)
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{
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LLSDArray LookAtArr = new LLSDArray(3);
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LookAtArr.Add(LLSD.FromReal(lookAt.X));
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LookAtArr.Add(LLSD.FromReal(lookAt.Y));
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LookAtArr.Add(LLSD.FromReal(lookAt.Z));
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LLSDArray PositionArr = new LLSDArray(3);
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PositionArr.Add(LLSD.FromReal(pos.X));
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PositionArr.Add(LLSD.FromReal(pos.Y));
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PositionArr.Add(LLSD.FromReal(pos.Z));
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LLSDMap InfoMap = new LLSDMap(2);
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InfoMap.Add("LookAt", LookAtArr);
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InfoMap.Add("Position", PositionArr);
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LLSDArray InfoArr = new LLSDArray(1);
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InfoArr.Add(InfoMap);
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LLSDMap AgentDataMap = new LLSDMap(2);
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AgentDataMap.Add("AgentID", LLSD.FromUUID(AgentID));
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AgentDataMap.Add("SessionID", LLSD.FromUUID(SessionID));
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LLSDArray AgentDataArr = new LLSDArray(1);
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AgentDataArr.Add(AgentDataMap);
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LLSDMap RegionDataMap = new LLSDMap(4);
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RegionDataMap.Add("RegionHandle", LLSD.FromBinary(regionHandleToByteArray(Handle)));
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RegionDataMap.Add("SeedCapability", LLSD.FromString(capsURL));
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RegionDataMap.Add("SimIP", LLSD.FromBinary(newRegionExternalEndPoint.Address.GetAddressBytes()));
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RegionDataMap.Add("SimPort", LLSD.FromInteger(newRegionExternalEndPoint.Port));
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LLSDArray RegionDataArr = new LLSDArray(1);
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RegionDataArr.Add(RegionDataMap);
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LLSDMap llsdBody = new LLSDMap(3);
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llsdBody.Add("Info", InfoArr);
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llsdBody.Add("AgentData", AgentDataArr);
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llsdBody.Add("RegionData", RegionDataArr);
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return buildEvent("CrossedRegion", llsdBody);
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}
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public static LLSD TeleportFinishEvent(
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ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
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uint locationID, uint flags, string capsURL, UUID AgentID)
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{
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LLSDMap info = new LLSDMap();
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info.Add("AgentID", LLSD.FromUUID(AgentID));
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info.Add("LocationID", LLSD.FromInteger(4)); // TODO what is this?
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info.Add("RegionHandle", LLSD.FromBinary(regionHandleToByteArray(regionHandle)));
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info.Add("SeedCapability", LLSD.FromString(capsURL));
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info.Add("SimAccess", LLSD.FromInteger(simAccess));
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info.Add("SimIP", LLSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
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info.Add("SimPort", LLSD.FromInteger(regionExternalEndPoint.Port));
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info.Add("TeleportFlags", LLSD.FromBinary(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
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LLSDArray infoArr = new LLSDArray();
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infoArr.Add(info);
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LLSDMap body = new LLSDMap();
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body.Add("Info", infoArr);
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return buildEvent("TeleportFinish", body);
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}
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public static LLSD KeepAliveEvent()
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{
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return buildEvent("FAKEEVENT", new LLSDMap());
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}
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}
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}
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