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This change addresses two issues:
[1] It adds a flag field to the blendface call which allows the
caller to indicate whether or not the generated asset is
temporary, and whether or not the asset being replaced should
be explicitly retired fromt the memory cache. The decimal
values correspond to:
0 - Permanent asset, do not expire old asset
1 - Permanent asset, expire old asset
2 - Temporary asset, do not expire old asset
3 - Temporary asset, expire old asset
'3' corresponds to the default behavior seen today, and is
the continued behavior of the non-blendface calls.
[2] The dynamic texture routines are highly-asynchronous and can
be scheduled simultaneously on a multi-core machine. The nature
of the texture management interfaece is such that updates may
be lost, and the nature of asynchornous operation means that
they may be processed out of order. A lock has been added to
ensure that updates are at least atomic. No attempt has been
made to enforce ordering. The lock applies to the SceneObjectPart
being updated and is held for the lifetime of the TextureEntry
used to carry texture updates (the one instance carries all
faces supported by the prim).
Users of these services should remember that the dynamic texture
call is asynchronous and control will be returned *before* the
texture update has actually occurred. As a result, a isubsequent
GetTexture call may not return the expected asset id. A script
must wait for the corresponding TEXTURE_CHANGED event before
retrieving any texture information.
69 lines
3.7 KiB
C#
69 lines
3.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.IO;
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using OpenMetaverse;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IDynamicTextureManager
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{
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void RegisterRender(string handleType, IDynamicTextureRender render);
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void ReturnData(UUID id, byte[] data);
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UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
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int updateTimer);
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UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
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int updateTimer, bool SetBlending, byte AlphaValue);
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UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
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int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face);
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UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
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int updateTimer);
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UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
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int updateTimer, bool SetBlending, byte AlphaValue);
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UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
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int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face);
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void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
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out double xSize, out double ySize);
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}
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public interface IDynamicTextureRender
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{
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string GetName();
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string GetContentType();
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bool SupportsAsynchronous();
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byte[] ConvertUrl(string url, string extraParams);
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byte[] ConvertStream(Stream data, string extraParams);
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bool AsyncConvertUrl(UUID id, string url, string extraParams);
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bool AsyncConvertData(UUID id, string bodyData, string extraParams);
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void GetDrawStringSize(string text, string fontName, int fontSize,
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out double xSize, out double ySize);
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}
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}
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