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Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
61 lines
2.0 KiB
XML
61 lines
2.0 KiB
XML
<Nini>
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<Section Name="Hair">
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<Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66"/>
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<Key Name="name" Value="Hair"/>
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<Key Name="assetType" Value="13" />
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<Key Name="fileName" Value="base_hair.dat"/>
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</Section>
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<Section Name="Skin">
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<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbb"/>
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<Key Name="name" Value="Skin"/>
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<Key Name="assetType" Value="13" />
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<Key Name="fileName" Value="base_skin.dat"/>
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</Section>
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<!--
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<Section Name="Jim Skin">
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<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbc"/>
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<Key Name="name" Value="Jim Skin"/>
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<Key Name="assetType" Value="13" />
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<Key Name="fileName" Value="jim_skin.dat"/>
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</Section>
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<Section Name="Little Goblin Skin">
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<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbd"/>
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<Key Name="name" Value="Little Goblin Skin"/>
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<Key Name="assetType" Value="13" />
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<Key Name="fileName" Value="goblin_skin.dat"/>
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</Section>
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-->
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<Section Name="Shape">
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<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab73"/>
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<Key Name="name" Value="Shape"/>
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<Key Name="assetType" Value="13" />
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<Key Name="fileName" Value="base_shape.dat"/>
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</Section>
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<Section Name="Eyes">
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<Key Name="assetID" Value="4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7"/>
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<Key Name="name" Value="Eyes"/>
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<Key Name="assetType" Value="13" />
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<Key Name="fileName" Value="base_eyes.dat"/>
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</Section>
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<!--
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<Section Name="Jim Shape">
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<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab74"/>
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<Key Name="name" Value="Jim Shape"/>
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<Key Name="assetType" Value="13" />
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<Key Name="fileName" Value="jim_shape.dat"/>
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</Section>
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<Section Name="Little Goblin Shape">
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<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab75"/>
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<Key Name="name" Value="Little Goblin Shape"/>
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<Key Name="assetType" Value="13" />
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<Key Name="fileName" Value="little_goblin_shape.dat"/>
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</Section>
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-->
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</Nini>
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