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428bd7a74bd9e1df3af29dd285fe385e5c4d526d
opensim/OpenSim/Region/Framework
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John Hurliman ac7ccdf7d7 * Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
2009-10-26 14:41:27 -07:00
..
Interfaces
Reverting the deletion of files related to texture sending until we figure out exactly what is and isn't needed
2009-10-20 11:58:23 -07:00
Scenes
* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
2009-10-26 14:41:27 -07:00
ModuleLoader.cs
* Small commented out debug message for module loading, partly to test my ability to commit with git
2009-08-04 19:00:20 +01:00
StorageManager.cs
* Added SceneTests and SceneBaseTests
2009-06-22 07:39:04 +00:00
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