Files
opensim/OpenSim/ScriptEngine/Shared/RegionInfoStructure.cs

94 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.ScriptEngine.Shared;
using EventParams=OpenSim.ScriptEngine.Shared.EventParams;
namespace OpenSim.ScriptEngine.Shared
{
public struct RegionInfoStructure
{
public Scene Scene;
public IConfigSource ConfigSource;
public IScriptLoader ScriptLoader;
public Dictionary<string, IScriptEventProvider> EventProviders;
public Dictionary<string, IScriptExecutor> Executors;
public Dictionary<string, IScriptCompiler> Compilers;
public Dictionary<string, IScriptScheduler> Schedulers;
public Dictionary<string, IScriptCommandProvider> CommandProviders;
public ILog Logger;
public void Executors_Execute(EventParams p)
{
// Execute a command on all executors
lock (Executors)
{
foreach (IScriptExecutor exec in Executors.Values)
{
exec.ExecuteCommand(p);
}
}
}
public void Executors_Execute(ScriptStructure scriptContainer, EventParams p)
{
// Execute a command on all executors
lock (Executors)
{
foreach (IScriptExecutor exec in Executors.Values)
{
exec.ExecuteCommand(ref scriptContainer, p);
}
}
}
public IScriptCompiler FindCompiler(ScriptMetaData scriptMetaData)
{
string compiler = "Compiler_LSL";
if (scriptMetaData.ContainsKey("Compiler"))
compiler = scriptMetaData["Compiler"];
lock (Compilers)
{
if (!Compilers.ContainsKey(compiler))
throw new Exception("Requested script compiler \"" + compiler + "\" does not exist.");
return Compilers[compiler];
}
}
public IScriptScheduler FindScheduler(ScriptMetaData scriptMetaData)
{
string scheduler = "Scheduler";
if (scriptMetaData.ContainsKey("Scheduler"))
scheduler = scriptMetaData["Scheduler"];
lock (Schedulers)
{
if (!Schedulers.ContainsKey(scheduler))
throw new Exception("Requested script scheduler \"" + scheduler + "\" does not exist.");
return Schedulers[scheduler];
}
}
//public Assembly[] GetCommandProviderAssemblies()
//{
// lock (CommandProviders)
// {
// Assembly[] ass = new Assembly[CommandProviders.Count];
// int i = 0;
// foreach (string key in CommandProviders.Keys)
// {
// ass[i] = CommandProviders[key].GetType().Assembly;
// i++;
// }
// return ass;
// }
//}
}
}