Files
opensim/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
Sean Dague f4bec00057 From: Alan Webb <awebb@linux.vnet.ibm.com>
The change makes two principal implementation changes:

[1] It removes the hard coded set of possible asset server client
implementations, allowing any arbitrary implementation that has been
identified to the PluginLoader as an appropriate extension. The
extension point for asset server client extension
is /OpenSim/AssetServerClient. All of the old configuration rules have
been preserved, and any of the legacy configuration values will still
work as they did before, except the implementation is now loaded as a
plug-in, rather than as a hard-coded instantiation of a specific class.
The re-hashing of IAssetServer as an extension of IPlugin made upgrading
of the implementation classes a necessity.

Caveat: I have not been able to meaningfully test the crypto-grid
clients. I believe they should work correctly, but the refactoring
necessary to handle plug-in based initialization (vs constructor-based
initialisation) admits the possibility of a problem.

[2] The asset cache implementation, previously introduce as a hard-code
class instantiation is now implemented as an IPlugin. Once again the
previous (configurationless) behavior has been preserved. But now it is
possible for those interested in experimenting with cache technologies
to do so simply by introducing a new extension for the asset cache
extension point (/OpenSim/AssetCache).

I've tested all of the configuration settings, after applying the patch
to a newly extracted tree, and they seem to work OK.
2009-02-16 12:20:31 +00:00

120 lines
4.2 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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*
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using System;
using System.Reflection;
using log4net;
using OpenSim.Data;
namespace OpenSim.Framework.Communications.Cache
{
public class SQLAssetServer : AssetServerBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region IPlugin
public override string Name
{
get { return "SQL"; }
}
public override string Version
{
get { return "1.0"; }
}
public override void Initialise(ConfigSettings p_set)
{
m_log.Debug("[SQLASSET] Plugin configured initialisation");
Initialise(p_set.StandaloneAssetPlugin,p_set.StandaloneAssetSource);
}
#endregion
public SQLAssetServer() {}
public SQLAssetServer(string pluginName, string connect)
{
m_log.Debug("[SQLASSET] Direct constructor");
Initialise(pluginName, connect);
}
public void Initialise(string pluginName, string connect)
{
AddPlugin(pluginName, connect);
}
public SQLAssetServer(IAssetDataPlugin assetProvider)
{
m_assetProvider = assetProvider;
}
public void AddPlugin(string FileName, string connect)
{
m_log.Info("[SQLAssetServer]: AssetStorage: Attempting to load " + FileName);
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IAssetDataPlugin", true);
if (typeInterface != null)
{
IAssetDataPlugin plug =
(IAssetDataPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
m_assetProvider = plug;
m_assetProvider.Initialise(connect);
m_log.Info("[AssetStorage]: " +
"Added " + m_assetProvider.Name + " " +
m_assetProvider.Version);
}
}
}
}
public override void Close()
{
base.Close();
}
protected override AssetBase GetAsset(AssetRequest req)
{
return m_assetProvider.FetchAsset(req.AssetID);;
}
public override void StoreAsset(AssetBase asset)
{
m_assetProvider.CreateAsset(asset);
}
}
}