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appropriate names consisten with their use. All done with all 94 handlers from handler001 through handler094. Hopefully we can move forward without numbered handlers.
263 lines
10 KiB
C#
263 lines
10 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Runtime.Remoting;
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using libsecondlife;
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using OpenSim.Framework;
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namespace OpenSim.Region.Communications.OGS1
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{
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public delegate bool InformRegionChild(ulong regionHandle, AgentCircuitData agentData);
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public delegate bool ExpectArrival(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
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public delegate bool InformRegionPrimGroup(ulong regionHandle, LLUUID primID, LLVector3 Positon, bool isPhysical);
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public delegate bool PrimGroupArrival(ulong regionHandle, LLUUID primID, string objData);
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public delegate bool RegionUp(SearializableRegionInfo region, ulong regionhandle);
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public delegate bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate childUpdate);
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public delegate bool TellRegionToCloseChildConnection(ulong regionHandle, LLUUID agentID);
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public sealed class InterRegionSingleton
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{
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private static readonly InterRegionSingleton instance = new InterRegionSingleton();
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public event InformRegionChild OnChildAgent;
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public event ExpectArrival OnArrival;
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public event InformRegionPrimGroup OnPrimGroupNear;
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public event PrimGroupArrival OnPrimGroupArrival;
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public event RegionUp OnRegionUp;
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public event ChildAgentUpdate OnChildAgentUpdate;
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public event TellRegionToCloseChildConnection OnTellRegionToCloseChildConnection;
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private InformRegionChild handlerChildAgent = null; // OnChildAgent;
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private ExpectArrival handlerArrival = null; // OnArrival;
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private InformRegionPrimGroup handlerPrimGroupNear = null; // OnPrimGroupNear;
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private PrimGroupArrival handlerPrimGroupArrival = null; // OnPrimGroupArrival;
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private RegionUp handlerRegionUp = null; // OnRegionUp;
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private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
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private TellRegionToCloseChildConnection handlerTellRegionToCloseChildConnection = null; // OnTellRegionToCloseChildConnection;
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static InterRegionSingleton()
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{
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}
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private InterRegionSingleton()
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{
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}
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public static InterRegionSingleton Instance
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{
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get { return instance; }
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}
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public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData)
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{
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handlerChildAgent = OnChildAgent;
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if (handlerChildAgent != null)
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{
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return handlerChildAgent(regionHandle, agentData);
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}
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return false;
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}
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public bool RegionUp(SearializableRegionInfo sregion, ulong regionhandle)
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{
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handlerRegionUp = OnRegionUp;
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if (handlerRegionUp != null)
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{
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return handlerRegionUp(sregion, regionhandle);
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}
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return false;
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}
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public bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentUpdate)
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{
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handlerChildAgentUpdate = OnChildAgentUpdate;
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if (handlerChildAgentUpdate != null)
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{
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return handlerChildAgentUpdate(regionHandle, cAgentUpdate);
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}
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return false;
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}
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public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
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{
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handlerArrival = OnArrival;
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if (handlerArrival != null)
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{
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return handlerArrival(regionHandle, agentID, position, isFlying);
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}
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return false;
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}
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public bool InformRegionPrim(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical)
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{
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handlerPrimGroupNear = OnPrimGroupNear;
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if (handlerPrimGroupNear != null)
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{
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return handlerPrimGroupNear(regionHandle, primID, position, isPhysical);
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}
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return false;
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}
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public bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, string objData)
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{
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handlerPrimGroupArrival = OnPrimGroupArrival;
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if (handlerPrimGroupArrival != null)
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{
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return handlerPrimGroupArrival(regionHandle, primID, objData);
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}
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return false;
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}
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public bool TellRegionToCloseChildConnection(ulong regionHandle, LLUUID agentID)
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{
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handlerTellRegionToCloseChildConnection = OnTellRegionToCloseChildConnection;
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if (handlerTellRegionToCloseChildConnection != null)
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{
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return handlerTellRegionToCloseChildConnection(regionHandle, agentID);
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}
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return false;
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}
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}
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public class OGS1InterRegionRemoting : MarshalByRefObject
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public OGS1InterRegionRemoting()
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{
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}
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public bool InformRegionOfChildAgent(ulong regionHandle, sAgentCircuitData agentData)
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{
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try
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{
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return
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InterRegionSingleton.Instance.InformRegionOfChildAgent(regionHandle, new AgentCircuitData(agentData));
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}
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catch (RemotingException e)
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{
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Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
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return false;
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}
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}
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public bool RegionUp(SearializableRegionInfo region, ulong regionhandle)
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{
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try
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{
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return InterRegionSingleton.Instance.RegionUp(region, regionhandle);
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}
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catch (RemotingException e)
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{
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Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
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return false;
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}
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}
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public bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData)
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{
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try
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{
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return InterRegionSingleton.Instance.ChildAgentUpdate(regionHandle, cAgentData);
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}
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catch (RemotingException e)
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{
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Console.WriteLine("Remoting Error: Unable to send Child agent update to remote region.\n" + e.ToString());
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return false;
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}
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}
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public bool ExpectAvatarCrossing(ulong regionHandle, Guid agentID, sLLVector3 position, bool isFlying)
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{
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try
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{
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return
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InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, new LLUUID(agentID),
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new LLVector3(position.x, position.y, position.z),
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isFlying);
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}
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catch (RemotingException e)
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{
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Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
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return false;
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}
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}
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public bool InformRegionPrim(ulong regionHandle, Guid SceneObjectGroupID, sLLVector3 position, bool isPhysical)
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{
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try
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{
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return
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InterRegionSingleton.Instance.InformRegionPrim(regionHandle, new LLUUID(SceneObjectGroupID),
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new LLVector3(position.x, position.y, position.z),
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isPhysical);
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}
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catch (RemotingException e)
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{
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Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
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return false;
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}
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}
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public bool InformRegionOfPrimCrossing(ulong regionHandle, Guid primID, string objData)
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{
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try
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{
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return InterRegionSingleton.Instance.ExpectPrimCrossing(regionHandle, new LLUUID(primID), objData);
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}
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catch (RemotingException e)
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{
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Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
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return false;
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}
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}
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public bool TellRegionToCloseChildConnection(ulong regionHandle, Guid agentID)
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{
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try
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{
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return InterRegionSingleton.Instance.TellRegionToCloseChildConnection(regionHandle, new LLUUID(agentID));
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}
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catch (RemotingException)
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{
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m_log.Info("[INTERREGION]: Remoting Error: Unable to connect to remote region: " + regionHandle.ToString());
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return false;
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}
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}
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}
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}
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