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opensim
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588361e2a2398b963871762c2b5485c6a086cf47
opensim
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OpenSim
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ScriptEngine
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John Hurliman
588361e2a2
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
2009-10-23 01:02:36 -07:00
..
Plugins
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
2009-10-23 01:02:36 -07:00
ApiManager.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
AsyncCommandManager.cs
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00
LSL_Api.cs
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
2009-10-23 01:02:36 -07:00
OSSL_Api.cs
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00