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5a8ddfe21144aef54ba3f77b665a8f2a20ecbda4
opensim
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OpenSim
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Diva Canto
5a8ddfe211
Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests indicate that this is what causes deadlock. More tests needed.
2010-07-20 13:25:53 -07:00
..
Application
minor: Move log information about SYSTEMIP to the place where it's resolved
2010-06-25 18:29:02 +01:00
ClientStack
Fixes mantis
#4845
2010-07-05 08:49:06 -07:00
CoreModules
Fixes mantis
#4870
.
2010-07-14 11:09:27 -07:00
DataSnapshot
Switched order of conditionals.
2010-07-07 02:42:48 -07:00
Examples
/SimpleModule
Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet
2010-06-12 01:25:25 +01:00
Framework
Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests indicate that this is what causes deadlock. More tests needed.
2010-07-20 13:25:53 -07:00
OptionalModules
Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
2010-06-28 01:43:26 +01:00
Physics
minor: remove some mono compiler warnings
2010-06-25 21:09:15 +01:00
RegionCombinerModule
Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
2010-06-08 16:44:18 -07:00
ReplaceableModules
Some module reshuffling, no user functionality yet
2009-07-10 20:46:16 +00:00
ScriptEngine
Allow use of old angle rules PSYS_SRC_INNERANGLE and PSYS_SRC_OUTERANGLE in llParticleSystem()
2010-07-17 15:18:01 -07:00
UserStatistics
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00