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5d6c9644faf6aeac38410af9cff97adfef88d7aa
opensim/OpenSim/Region/ScriptEngine/Shared/Api/Implementation
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Justin Clark-Casey (justincc) 5d6c9644fa early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims.  it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
2011-08-10 01:47:37 +01:00
..
Plugins
If an llSensor() is in an attachment, make the detection cone face in the direction of the avatar, not the relative rotation of the attachment towards the avatar.
2011-06-03 23:43:09 +01:00
ApiManager.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
AsyncCommandManager.cs
Add some conditionals to references to the WorldComm module, so that the
2009-11-28 09:23:26 +00:00
LS_Api.cs
lsGetWindlightScene() returns raw int value, which makes unable to compare to another value with llListFindList()
2011-07-09 01:08:26 +01:00
LSL_Api.cs
Implement first draft functions for saving and loading NPC appearance from storage.
2011-08-09 03:51:34 +01:00
MOD_Api.cs
Add IScriptModuleComms interface and region module to handle dispatch of
2009-11-10 03:36:43 +00:00
OSSL_Api.cs
early code to allow scripts to force npcs not to fly when moving to target
2011-08-10 01:47:37 +01:00
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