Files
opensim/OpenSim/Examples/SimpleApp/MyWorld.cs
lbsa71 5d59ffe99d * Added the two Sample Apps to the solution
* Made them build
* They don't work though, gotta have a look see at that later.
* ignored a shitload of bins
2007-06-17 16:49:33 +00:00

102 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Console;
using libsecondlife;
namespace SimpleApp
{
public class MyWorld : IWorld
{
private RegionInfo m_regionInfo;
public MyWorld(RegionInfo regionInfo)
{
m_regionInfo = regionInfo;
}
private void SendLayerData(IClientAPI remoteClient)
{
float[] map = new float[65536];
for (int i = 0; i < 65536; i++)
{
int x = i % 256;
int y = i / 256;
map[i] = (float)(x + y / 2);
}
remoteClient.SendLayerData(map);
}
#region IWorld Members
void IWorld.AddNewAvatar(IClientAPI client, LLUUID agentID, bool child)
{
LLVector3 pos = new LLVector3(128, 128, 128);
client.OnRegionHandShakeReply += SendLayerData;
client.OnChatFromViewer +=
delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
// Echo it (so you know what you typed)
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
};
client.OnRequestWearables += SendWearables;
client.OnCompleteMovementToRegion += delegate()
{
client.MoveAgentIntoRegion(m_regionInfo, pos, LLVector3.Zero );
};
client.OnCompleteMovementToRegion += delegate()
{
client.SendAvatarData(m_regionInfo, client.FirstName,
client.LastName, client.AgentId, 0,
pos);
client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
};
client.SendRegionHandshake(m_regionInfo);
}
private void SendWearables( IClientAPI client )
{
client.SendWearables( AvatarWearable.DefaultWearables );
}
void IWorld.RemoveAvatar(LLUUID agentID)
{
}
RegionInfo IWorld.RegionInfo
{
get { return m_regionInfo; }
}
object IWorld.SyncRoot
{
get { return this; }
}
private uint m_nextLocalId = 1;
uint IWorld.NextLocalId
{
get { return m_nextLocalId++; }
}
#endregion
}
}