This website requires JavaScript.
Explore
Help
Sign In
ogb912
/
opensim
Watch
1
Star
0
Fork
0
You've already forked opensim
mirror of
https://github.com/opensim/opensim.git
synced
2026-05-16 03:36:04 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
73045c5c439a616e9595004647e6520ee2e2d0af
opensim
/
OpenSim
/
Region
/
ScriptEngine
History
Teravus Ovares (Dan Olivares)
a5f2803c79
* Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box.
...
* Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd
2009-11-26 01:34:46 -05:00
..
Interfaces
Optimizations
2009-10-29 05:39:18 -07:00
Shared
* Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box.
2009-11-26 01:34:46 -05:00
XEngine
Remove parallel loading from XEngine, but retain the new design where
2009-11-03 20:23:50 +00:00