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opensim
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Teravus Ovares (Dan Olivares)
a5f2803c79
* Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box.
...
* Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd
2009-11-26 01:34:46 -05:00
..
Api
* Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box.
2009-11-26 01:34:46 -05:00
CodeTools
Fix
http://opensimulator.org/mantis/view.php?id=3874
- parenthesis in for statements cause script compile failures
2009-11-20 18:39:39 +00:00
Instance
Formatting cleanup.
2009-11-23 11:26:06 +09:00
Tests
* ShortVersion, another attempt at fixing the test thread death that randomly occurs.
2009-08-16 12:14:49 -04:00
AssemblyResolver.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Helpers.cs
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
2009-10-02 00:47:01 +01:00
LSL_Types.cs
* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change
2009-10-20 10:56:15 -07:00