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8a6e6866d9c6c60e4a2e4b980ca2e35ae3963d0d
opensim/OpenSim/Region/ScriptEngine/Shared
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Justin Clark-Casey (justincc) 8a6e6866d9 For llGetTexture(), if the face texture asset is in the inventory, return the inventory name rather than the asset UUID
This is as per http://wiki.secondlife.com/wiki/LlGetTexture
Applied patch in http://opensimulator.org/mantis/view.php?id=4552 with an additional break statement if an inventory item is found to exit early.
Thanks Michelle Argus!
2011-10-04 00:07:52 +01:00
..
Api
For llGetTexture(), if the face texture asset is in the inventory, return the inventory name rather than the asset UUID
2011-10-04 00:07:52 +01:00
CodeTools
Optionally, don't delete previously compiled scripts on startup
2011-06-24 22:07:20 +01:00
Instance
Remove pointless cluttering SOP.ParentGroup != null checks.
2011-09-01 01:22:28 +01:00
Tests
llSetPrimitiveParams Prim type params precision errors
2011-09-09 22:53:45 +01:00
AssemblyResolver.cs
Add configurable path to script engine assemblies
2010-09-26 02:30:46 +01:00
Helpers.cs
Remove pointless cluttering SOP.ParentGroup != null checks.
2011-09-01 01:22:28 +01:00
LSL_Types.cs
refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i) structure to remove code duplication.
2011-07-09 01:28:27 +01:00
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