Files
opensim/OpenSim/Region/Communications/Local/LocalInventoryService.cs
Dr Scofield 55442f3644 From: Alan Webb <alan_webb@us.ibm.com>
RequestUserInventory is supposed to drive a supplied callback
  when it completes. In fact, it fails to do so if the user's
  inventory does not exist (e.g. the inventory database is
  unavailable for some reason), and the requestor is left
  sleeping forever.
  The code has been modified to return empty lists via the
  callback as an accurate reflection of what is there: nothing.
2009-05-22 15:18:41 +00:00

111 lines
4.1 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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*/
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Communications.Local
{
/// <summary>
/// An implementation of user inventory where the inventory is held locally (e.g. when OpenSim is
/// operating in standalone mode.
/// </summary>
public class LocalInventoryService : InventoryServiceBase
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public override void RequestInventoryForUser(UUID userID, InventoryReceiptCallback callback)
{
m_log.InfoFormat("[LOCAL INVENTORY SERVICE]: Requesting inventory for user {0}", userID);
List<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
List<InventoryItemBase> items = new List<InventoryItemBase>();
List<InventoryFolderBase> skeletonFolders = GetInventorySkeleton(userID);
if (skeletonFolders != null)
{
InventoryFolderImpl rootFolder = null;
// Need to retrieve the root folder on the first pass
foreach (InventoryFolderBase folder in skeletonFolders)
{
if (folder.ParentID == UUID.Zero)
{
rootFolder = new InventoryFolderImpl(folder);
folders.Add(rootFolder);
items.AddRange(RequestFolderItems(rootFolder.ID));
break; // Only 1 root folder per user
}
}
if (rootFolder != null)
{
foreach (InventoryFolderBase folder in skeletonFolders)
{
if (folder.ID != rootFolder.ID)
{
folders.Add(new InventoryFolderImpl(folder));
items.AddRange(RequestFolderItems(folder.ID));
}
}
}
m_log.InfoFormat(
"[LOCAL INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items",
userID, folders.Count, items.Count);
}
else
{
m_log.WarnFormat( "[LOCAL INVENTORY SERVICE]: User {0} inventory not available", userID);
}
callback(folders, items);
}
public override bool HasInventoryForUser(UUID userID)
{
InventoryFolderBase root = RequestRootFolder(userID);
if (root == null)
{
return false;
}
else
{
return true;
}
}
}
}