Files
opensim/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
Adam Frisby 946180885d * Added wrappers for:
llAbs, llAcos, llAddToLandPassList, llAdjustSoundVolume, llAllowInventoryDrop, llAngleBetween, llApplyImpulse, llApplyRotationalImpulse, llAsin, llAtan2, llAttachToAvatar, llAvatarOnSitTarget, llAxes2Rot, llAxisAngle2Rot, llBase64ToString, llBreakAllLinks, llBreakLink, llCSV2List, llCeil, llCloseRemoteDataChannel, llCloud
* Added functions for:
osAbs, osAcos, osAsin, osAtan2, osAxes2Rot, osAxisAngle2Rot, osBase64ToString, osCSV2List, osCeil.
2007-07-13 17:25:01 +00:00

168 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Key = libsecondlife.LLUUID;
using Rotation = libsecondlife.LLQuaternion;
using Vector = libsecondlife.LLVector3;
using LSLList = System.Collections.Generic.List<string>;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scripting
{
// This class is to be used for engines which may not be able to access the Scene directly.
// Scene access is preffered, but obviously not possible on some non-.NET languages.
public class ScriptAPI
{
Scene scene;
public ScriptAPI(Scene world)
{
scene = world;
}
public Object CallMethod(String method, Object[] args)
{
return null;
}
// LSL Compatibility below
// remap LL* functions to OS*
public int osAbs(int val)
{
return Math.Abs(val);
}
public float osAcos(float val)
{
return (float)Math.Acos(val);
}
[Obsolete("Unimplemented")]
public void osAddToLandPassList(Key avatar, float hours)
{
OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
return;
}
[Obsolete("Unimplemented")]
public void osAdjustSoundVolume(float volume)
{
OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAdjustSoundVolume(float volume)");
return;
}
[Obsolete("Unimplemented")]
public void osAllowInventoryDrop(int add)
{
return;
}
[Obsolete("Unimplemented")]
public float osAngleBetween(Rotation a, Rotation b)
{
Axiom.Math.Quaternion axA = new Axiom.Math.Quaternion(a.W, a.X, a.Y, a.Z);
Axiom.Math.Quaternion axB = new Axiom.Math.Quaternion(b.W, b.X, b.Y, b.Z);
return 0;
}
[Obsolete("Unimplemented")]
public void osApplyImpulse(Vector force, int local)
{
return;
}
[Obsolete("Unimplemented")]
public void osApplyRotationalImpulse(Vector force, int local)
{
return;
}
public float osAsin(float val)
{
return (float)Math.Asin(val);
}
public float osAtan2(float x, float y)
{
return (float)Math.Atan2(x, y);
}
[Obsolete("Unimplemented")]
public void osAttachToAvatar(Key avatar, int attachmentPoint)
{
return;
}
[Obsolete("Unimplemented")]
public Key osAvatarOnSitTarget()
{
return Key.Zero;
}
public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up)
{
Axiom.Math.Quaternion axQ = new Axiom.Math.Quaternion();
Axiom.Math.Vector3 axFwd = new Axiom.Math.Vector3(fwd.X, fwd.Y, fwd.Z);
Axiom.Math.Vector3 axLeft = new Axiom.Math.Vector3(left.X, left.Y, left.Z);
Axiom.Math.Vector3 axUp = new Axiom.Math.Vector3(up.X, up.Y, up.Z);
axQ.FromAxes(axFwd, axLeft, axUp);
return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
}
public Rotation osAxisAngle2Rot(Vector axis, float angle)
{
Axiom.Math.Quaternion axQ = Axiom.Math.Quaternion.FromAngleAxis(angle, new Axiom.Math.Vector3(axis.X, axis.Y, axis.Z));
return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
}
public string osBase64ToString(string str)
{
Encoding enc = System.Text.Encoding.UTF8;
return enc.GetString(Convert.FromBase64String(str));
}
[Obsolete("Unimplemented")]
public void osBreakAllLinks()
{
return;
}
[Obsolete("Unimplemented")]
public void osBreakLink()
{
return;
}
public LSLList osCSV2List(string src)
{
LSLList retVal = new LSLList();
retVal.AddRange(src.Split(','));
return retVal;
}
public int osCeil(float val)
{
return (int)Math.Ceiling(val);
}
[Obsolete("Unimplemented")]
public void osCloseRemoteDataChannel(Key channel)
{
return;
}
[Obsolete("Unimplemented")]
public float osCloud(Vector offset)
{
return 0.0;
}
}
}