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ab3bfca54631d55ff951ce02b3f99e64e2ea7367
opensim
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OpenSim
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Region
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Physics
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OdePlugin
History
Justin Clark-Casey (justincc)
10c4b88ccf
minor: remove mono compile warning
2009-10-05 18:20:37 +01:00
..
Tests
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
2009-08-07 20:31:48 -04:00
AssemblyInfo.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
drawstuff.cs
Minor formatting cleanup.
2008-12-09 12:15:02 +00:00
ODECharacter.cs
Alternate algorithm for fixing avatar capsule tilt (Mantis
#2905
)
2009-09-18 11:39:08 +09:00
OdePhysicsJoint.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
OdePlugin.cs
minor: remove mono compile warning
2009-10-05 18:20:37 +01:00
ODEPrim.cs
Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions.
2009-10-05 12:45:41 +01:00
ODERayCastRequestManager.cs
Formatting cleanup.
2009-10-01 01:17:47 +09:00
ODEVehicleSettings.cs
Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requested
2009-06-19 22:32:02 +00:00