Files
opensim/OpenSim/Region/ClientStack/PacketServer.cs
MW c29df824c2 Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. 
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. 
Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-08 07:50:31 +00:00

181 lines
6.3 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Types;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Communications.Caches;
namespace OpenSim.Region.ClientStack
{
public class PacketServer
{
private ClientStackNetworkHandler _networkHandler;
private IScene _localScene;
public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
private ClientManager m_clientManager = new ClientManager();
public ClientManager ClientManager
{
get { return m_clientManager; }
}
public PacketServer(ClientStackNetworkHandler networkHandler)
{
_networkHandler = networkHandler;
_networkHandler.RegisterPacketServer(this);
}
public IScene LocalScene
{
set
{
this._localScene = value;
}
}
/// <summary>
///
/// </summary>
/// <param name="circuitCode"></param>
/// <param name="packet"></param>
public virtual void ClientInPacket(uint circuitCode, Packet packet)
{
if (this.ClientThreads.ContainsKey(circuitCode))
{
ClientThreads[circuitCode].InPacket(packet);
}
}
public virtual void ConnectionClosed(uint circuitCode)
{
if (this.ClientThreads.ContainsKey(circuitCode))
{
ClientThreads[circuitCode].ConnectionClosed();
}
}
/// <summary>
///
/// </summary>
/// <param name="circuitCode"></param>
/// <returns></returns>
public virtual bool AddNewCircuitCodeClient(uint circuitCode)
{
return false;
}
/// <summary>
///
/// </summary>
/// <param name="packet"></param>
public virtual void SendPacketToAllClients(Packet packet)
{
}
/// <summary>
///
/// </summary>
/// <param name="packet"></param>
/// <param name="simClient"></param>
public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient)
{
}
/// <summary>
///
/// </summary>
/// <param name="packetType"></param>
/// <param name="handler"></param>
public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler)
{
}
/// <summary>
///
/// </summary>
public virtual void RegisterClientPacketHandlers()
{
}
protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions)
{
return new ClientView(remoteEP, initialcirpack, clientThreads, scene, assetCache, packServer, authenSessions );
}
/// <summary>
///
/// </summary>
/// <param name="epSender"></param>
/// <param name="useCircuit"></param>
/// <param name="assetCache"></param>
/// <param name="inventoryCache"></param>
/// <param name="authenticateSessionsClass"></param>
/// <returns></returns>
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, AgentCircuitManager authenticateSessionsClass)
{
ClientView newuser =
CreateNewClient(epSender, useCircuit, ClientThreads, _localScene, assetCache, this,
authenticateSessionsClass);
this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
this.m_clientManager.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser);
return true;
}
/// <summary>
///
/// </summary>
/// <param name="buffer"></param>
/// <param name="size"></param>
/// <param name="flags"></param>
/// <param name="circuitcode"></param>
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
{
this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
}
/// <summary>
///
/// </summary>
/// <param name="circuitcode"></param>
public virtual void RemoveClientCircuit(uint circuitcode)
{
this._networkHandler.RemoveClientCircuit(circuitcode);
this.m_clientManager.Remove(circuitcode);
}
}
}