Files
opensim/OpenSim/Region/Application/Application.cs
MW c89db49f3c Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). 
Added a few more method to IClientAPI.  
Sure there is something I'm forgeting.
2007-08-19 13:35:20 +00:00

80 lines
3.1 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim
{
public class Application
{
//could move our main function into OpenSimMain and kill this class
[STAThread]
public static void Main(string[] args)
{
Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
Console.Write("Performing compatibility checks... ");
string supported = "";
if (OpenSim.Framework.Utilities.Util.IsEnvironmentSupported(ref supported))
{
Console.WriteLine(" Environment is compatible.\n");
}
else
{
Console.WriteLine(" Environment is unsupported (" + supported + ")\n");
}
Console.WriteLine("Starting...\n");
// Set current culture
System.Threading.Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo(""); // en
ArgvConfigSource configSource = new ArgvConfigSource(args);
configSource.AddSwitch("Startup", "inifile");
configSource.AddSwitch("Startup", "gridmode");
configSource.AddSwitch("Startup", "physics");
configSource.AddSwitch("Startup", "noverbose");
OpenSimMain sim = new OpenSimMain(configSource);
sim.StartUp();
while (true)
{
MainLog.Instance.MainLogPrompt();
}
}
}
}