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cac98171e5143dbcd37acca00a9e4ed87ec4e477
opensim
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OpenSim
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MW
cac98171e5
Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
...
Just need to store this data out to a database.
2007-12-02 14:56:23 +00:00
..
Application
added support for a console command script to be ran every 20 minutes (will make that time changable in a future commit), to use add a entry under the Startup section of opensim.ini , with: timer_Script = "<filename>" (the filename being the console "script" you want to be ran every 20 minutes). This hasn't been tested very much so..
2007-11-30 15:10:47 +00:00
ClientStack
Part 1 of a commit. This revision will not compile, part 2 will be added in a couple of minutes that should fix that.
2007-12-01 14:20:37 +00:00
Communications
Some refactoring , mainly on Inventory code.
2007-12-02 13:59:15 +00:00
Environment
Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
2007-12-02 14:56:23 +00:00
Examples
/SimpleApp
the fix, so that trunk works again
2007-12-01 14:25:46 +00:00
ExtensionsScriptModule
* Diuerse beavtificatems
2007-11-01 19:19:05 +00:00
Physics
* Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
2007-11-28 06:18:07 +00:00
ScriptEngine
patch for llDie from Kurt Taylor (IBM)
2007-11-20 21:19:45 +00:00
Storage
Remove unused function, one less warning
2007-11-27 15:39:35 +00:00
Terrain.BasicTerrain
fixed order of map block requests to grid server. flipped map texture, as it was upside down.
2007-11-25 03:14:43 +00:00