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cac98171e5143dbcd37acca00a9e4ed87ec4e477
opensim
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OpenSim
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MW
cac98171e5
Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
...
Just need to store this data out to a database.
2007-12-02 14:56:23 +00:00
..
Interfaces
*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
2007-11-15 19:53:10 +00:00
LandManagement
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
2007-11-24 10:36:54 +00:00
Modules
Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
2007-12-02 14:56:23 +00:00
Scenes
Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
2007-12-02 14:56:23 +00:00
Types
* Optimized usings
2007-10-30 09:05:31 +00:00
EstateManager.cs
* Added the ability to restart your individual sims from within them using the estate tools.
2007-11-25 04:52:14 +00:00
ModuleLoader.cs
*Shared Modules have feelings too! -- Shared Region Modules that are found in DLLs are now correctly loaded automagically.
2007-11-24 01:31:42 +00:00
PermissionManager.cs
* Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.
2007-11-30 04:54:15 +00:00
StorageManager.cs
*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
2007-11-15 19:53:10 +00:00