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https://github.com/opensim/opensim.git
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185 lines
6.7 KiB
C#
185 lines
6.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Runtime.Remoting;
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using libsecondlife;
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using OpenSim.Framework;
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namespace OpenSim.Region.Communications.OGS1
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{
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public delegate bool InformRegionChild(ulong regionHandle, AgentCircuitData agentData);
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public delegate bool ExpectArrival(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
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public delegate bool InformRegionPrimGroup(ulong regionHandle, LLUUID primID, LLVector3 Positon, bool isPhysical);
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public delegate bool PrimGroupArrival(ulong regionHandle, LLUUID primID, string objData);
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public delegate bool RegionUp (SearializableRegionInfo region, ulong regionhandle);
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public sealed class InterRegionSingleton
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{
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private static readonly InterRegionSingleton instance = new InterRegionSingleton();
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public event InformRegionChild OnChildAgent;
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public event ExpectArrival OnArrival;
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public event InformRegionPrimGroup OnPrimGroupNear;
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public event PrimGroupArrival OnPrimGroupArrival;
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public event RegionUp OnRegionUp;
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static InterRegionSingleton()
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{
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}
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private InterRegionSingleton()
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{
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}
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public static InterRegionSingleton Instance
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{
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get { return instance; }
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}
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public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData)
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{
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if (OnChildAgent != null)
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{
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return OnChildAgent(regionHandle, agentData);
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}
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return false;
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}
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public bool RegionUp(SearializableRegionInfo sregion, ulong regionhandle)
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{
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if (OnRegionUp != null)
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{
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return OnRegionUp(sregion, regionhandle);
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}
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return false;
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}
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public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
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{
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if (OnArrival != null)
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{
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return OnArrival(regionHandle, agentID, position, isFlying);
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}
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return false;
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}
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public bool InformRegionPrim(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical)
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{
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if (OnPrimGroupNear != null)
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{
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return OnPrimGroupNear(regionHandle, primID, position, isPhysical);
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}
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return false;
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}
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public bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, string objData)
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{
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if (OnPrimGroupArrival != null)
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{
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return OnPrimGroupArrival(regionHandle, primID, objData);
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}
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return false;
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}
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}
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public class OGS1InterRegionRemoting : MarshalByRefObject
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{
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public OGS1InterRegionRemoting()
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{
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}
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public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData)
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{
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try
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{
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return InterRegionSingleton.Instance.InformRegionOfChildAgent(regionHandle, agentData);
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}
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catch (RemotingException e)
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{
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Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
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return false;
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}
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}
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public bool RegionUp(SearializableRegionInfo region, ulong regionhandle)
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{
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try
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{
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return InterRegionSingleton.Instance.RegionUp(region, regionhandle);
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}
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catch (RemotingException e)
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{
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Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
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return false;
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}
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}
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public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
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{
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try
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{
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return InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, agentID, position, isFlying);
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}
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catch (RemotingException e)
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{
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Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
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return false;
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}
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}
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public bool InformRegionPrim(ulong regionHandle, LLUUID SceneObjectGroupID, LLVector3 position, bool isPhysical)
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{
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try
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{
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return InterRegionSingleton.Instance.InformRegionPrim(regionHandle, SceneObjectGroupID, position, isPhysical);
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}
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catch (RemotingException e)
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{
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Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
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return false;
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}
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}
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public bool InformRegionOfPrimCrossing(ulong regionHandle,LLUUID primID, string objData)
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{
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try
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{
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return InterRegionSingleton.Instance.ExpectPrimCrossing(regionHandle, primID, objData);
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}
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catch (RemotingException e)
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{
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Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
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return false;
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}
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}
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}
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} |