Files
opensim/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs
2007-11-29 02:07:19 +00:00

185 lines
6.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Runtime.Remoting;
using libsecondlife;
using OpenSim.Framework;
namespace OpenSim.Region.Communications.OGS1
{
public delegate bool InformRegionChild(ulong regionHandle, AgentCircuitData agentData);
public delegate bool ExpectArrival(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
public delegate bool InformRegionPrimGroup(ulong regionHandle, LLUUID primID, LLVector3 Positon, bool isPhysical);
public delegate bool PrimGroupArrival(ulong regionHandle, LLUUID primID, string objData);
public delegate bool RegionUp (SearializableRegionInfo region, ulong regionhandle);
public sealed class InterRegionSingleton
{
private static readonly InterRegionSingleton instance = new InterRegionSingleton();
public event InformRegionChild OnChildAgent;
public event ExpectArrival OnArrival;
public event InformRegionPrimGroup OnPrimGroupNear;
public event PrimGroupArrival OnPrimGroupArrival;
public event RegionUp OnRegionUp;
static InterRegionSingleton()
{
}
private InterRegionSingleton()
{
}
public static InterRegionSingleton Instance
{
get { return instance; }
}
public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData)
{
if (OnChildAgent != null)
{
return OnChildAgent(regionHandle, agentData);
}
return false;
}
public bool RegionUp(SearializableRegionInfo sregion, ulong regionhandle)
{
if (OnRegionUp != null)
{
return OnRegionUp(sregion, regionhandle);
}
return false;
}
public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
{
if (OnArrival != null)
{
return OnArrival(regionHandle, agentID, position, isFlying);
}
return false;
}
public bool InformRegionPrim(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical)
{
if (OnPrimGroupNear != null)
{
return OnPrimGroupNear(regionHandle, primID, position, isPhysical);
}
return false;
}
public bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, string objData)
{
if (OnPrimGroupArrival != null)
{
return OnPrimGroupArrival(regionHandle, primID, objData);
}
return false;
}
}
public class OGS1InterRegionRemoting : MarshalByRefObject
{
public OGS1InterRegionRemoting()
{
}
public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData)
{
try
{
return InterRegionSingleton.Instance.InformRegionOfChildAgent(regionHandle, agentData);
}
catch (RemotingException e)
{
Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
return false;
}
}
public bool RegionUp(SearializableRegionInfo region, ulong regionhandle)
{
try
{
return InterRegionSingleton.Instance.RegionUp(region, regionhandle);
}
catch (RemotingException e)
{
Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
return false;
}
}
public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
{
try
{
return InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, agentID, position, isFlying);
}
catch (RemotingException e)
{
Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
return false;
}
}
public bool InformRegionPrim(ulong regionHandle, LLUUID SceneObjectGroupID, LLVector3 position, bool isPhysical)
{
try
{
return InterRegionSingleton.Instance.InformRegionPrim(regionHandle, SceneObjectGroupID, position, isPhysical);
}
catch (RemotingException e)
{
Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
return false;
}
}
public bool InformRegionOfPrimCrossing(ulong regionHandle,LLUUID primID, string objData)
{
try
{
return InterRegionSingleton.Instance.ExpectPrimCrossing(regionHandle, primID, objData);
}
catch (RemotingException e)
{
Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
return false;
}
}
}
}